Halo: Reach Forum
This topic has moved here: Subject: mw2 v.s. halo reach
  • Subject: mw2 v.s. halo reach
Subject: mw2 v.s. halo reach

Nihilism (from the Latin nihil, nothing) is a philosophical position that argues that existence is without objective meaning, purpose, or intrinsic value.

Put simply in the words of Nietzsche as "the will to nothingness".

Posted by: Madara Umezawa
Posted by: LIL Smurf DOGG
I'll admit Bad Company was average, it could have done without the comdey, but it wasn't great. The destructable cover was cool, but whilst Modern Warfare 2 may have a good campaign, it's even stronger in Multiplayer. While Halo may have a cartoony gameplay experience, MW brings on the realism. Having to check corners and use cover is vidal in MW, as apposed to Halo's most used tactic: power weapons.


I have one word to sum this up

LOL!

But here is an explanation anyway. Your simplistic views of the matter need to be adressed

Halo is about teamwork. Teamshooting- this is mainly shown with scoped weapons like the BR. Normally a good team will try to position themelves on a map to gain an advantage and this is needed even more then cod since not every weapon in halo can kill someone instantly. So in order for your team to be sucessful you have to be coordinated

In COD teams try to do this too. But you can still go rogue and r ape a whole team since you can kill them all in one shot. In Halo when the teams are even players can't rogue and kill every one. They will be in for a rude awakening when they get teamed BRed

In halo you have energy shields. This eliminates randomness and focuses more on whos the better overall shot instead of oh I saw you first too bad. Since in COD every gun is close to one shot then focus fire isnt important since it only requires on person to make an instant kill and assist really dont make a difference

Being that Halo is not a class game. It focuses on weapon and powerup control. This allows teams to become even more strategic as oposed i start with whatever I want. No areas on the map are a point of interest besides the ones I can camp

COD doesnt take skill. Most people camp to get kills so they can call and Air Strike, Predator Drone, Harrier, and etc. Once they get these things they pretty much rack up a lot of kills with no effort from the player.

Its bad enough the person is winning but now he gets to get 6 cheap kills with lets say a chopper. Then he just widened the gap without really needing to do anything.

Maps in COD are poorly designed. The small desert map that has a tower with metal stairs to them. Mostly everyone spawns right next to each other. I even spawned with two people directly in front of me with there backs turned. I grinned but I knew it was unfair.

I camped the stairs to the tower in somewhat of a hiding space. I killed one guy then imediatly turned to the other part of the hiding space to watch him spawn and repeated it with another player

This happened because the map is a fail. The spawns are a fail. I have a feeling they like to spawn the person that you killed so they can get a revenge kill on you. I just thought of that and abused their mistake

/Thread

  • 11.14.2009 11:58 PM PDT

Posted by: Madara Umezawa
Posted by: RabidBuffalo666
I enjoy CoD more than Halo. I have friends who like Halo more than CoD. It's entirely opinion. You can't win that argument. Now, I don't know if Reach can beat MW2 because no gameplay has been released of it. It's kinda hard to judge a game that you don't have any information on.


I agree. Although if Reahces gameplay is like Halo 3 then it will beat MW2 multi in my opinion.

As for the campaign i have a feeling bungie is cooking up something really good this time.


I really don't know what to think about Reach's campaign as of right now. If it follows the path of the other games it's just going to be an okay game. When Halo became a massive franchise, Bungie didn't have to put in as much work to make an excellent story like in CE. I'm not saying the other games are bad, because they are some of my favorite games of all time, it's just that they've been getting worse, and I'm concerned. I really hope Bungie can pull Reach's campaign off, but for multiplayer, I'm sure it's going to be amazing!

  • 11.14.2009 11:58 PM PDT

I'd like to be half-man half-tree in an octopus' garden in the shade.

Modern Warfare will be hard to beat, single-player=wise. Multiplayer, though... that'll be easy to beat.

  • 11.14.2009 11:58 PM PDT

I beat MW2 on Normal in 5 hours and 30 min. That is just sad, it was fun, but that is sad.

  • 11.15.2009 12:06 AM PDT

52,000 kills in Halo 2 and more legendary playthroughs in CE than you can imagine. I am truly a God.
.................................,-;;-=-,_____
,-------------------------.___/-----i````````'\--`\ .
|-------------xvxvxvxvxvxv--o-~~~~~~o--,\======
|_______|_o_./``/--/`;````~----------------~`
....................../_/`` BR-55

Posted by: jon does smuk
dude you may not care but do you no how many things you can do in cod? Im not trying to start an argument here, its just mw2 was the best game i'v ever played ever the story was so deep it was crazy and dont tell me that halos storyline is soo much deeper because its not I understand every detail of halos story and the thing is got tierd of -blam!- ing blowing up a stupid ring or planet everygame if you haven played mw2 and dont know how deep the storyline goes then stfu. ok and I dont blame bungie thier great game devolopers. But infinity ward beat them to the punch.this time


MW2s story was deep? It was a summer action movie story line. It had good moments but you are giving it a lot of praise. Based on your grammar and inability to state things as your opinion and not fact, you sound about ten... MW2 was good but you re a fan boy by the sounds of it. And these games need not be compared so stop with these stupid threads. PS Battlefield Bad Company 2 is more comparable to MW2 and it looks better to me.

[Edited on 11.15.2009 12:26 AM PST]

  • 11.15.2009 12:15 AM PDT

Freedom has two parts: potential and resolution; as metaphors have two parts : form and interpretation; of course, the two are intertwined. Metaphor lines the road to freedom, as symbols and words are the bricks and mortar of meaning. Freedom being the briocoleus, the mason.
***END MESSAGE***
***JUMP ACTIVATION INITIATION START***
***TRANSPORT WHEN READY***

Modern Warfare 2 was a redudant game made by a substandard company. Even with the amount of marketing IW did, they will never come close to the quality of Halo Reach, or any Bungie game for that matter.

  • 11.15.2009 12:17 AM PDT

52,000 kills in Halo 2 and more legendary playthroughs in CE than you can imagine. I am truly a God.
.................................,-;;-=-,_____
,-------------------------.___/-----i````````'\--`\ .
|-------------xvxvxvxvxvxv--o-~~~~~~o--,\======
|_______|_o_./``/--/`;````~----------------~`
....................../_/`` BR-55

Posted by: furiocity
Modern Warfare 2 was a redudant game made by a substandard company. Even with the amount of marketing IW did, they will never come close to the quality of Halo Reach, or any Bungie game for that matter.


Okay this was a stupid comment as well because there was nothing "substandard" about any IW COD game. You re a fanboy clearly and have put in a bias response. I like Halo more than COD but I know that the COD games are still good halo is just my preference. You are officially a douche.

[Edited on 11.15.2009 12:23 AM PST]

  • 11.15.2009 12:22 AM PDT

Actually, it was nothing more than Modern Warfare 1.1. They slapped together a shoddy campaign and tweaked the MP and charged 60.

IW isn't that impressive of a developer.

  • 11.15.2009 12:26 AM PDT

I wish I was still legendary.

Posting this on a fanboy site was a bad idea, especially when the game you're comparing it to hasn't even come out yet.

H3 sold 15 million copies on one console, with 2.7 at launch. MW2 sold less than that on 360 at launch (about 1.5 at the most), and is nowhere near the 15 million mark on 360.

MW2, as a new game, has had a million people playing on it. this has dropped to about 700K already. H3 has been out for two years and STILL has 700K on it. MW2's lost 300K in a week, H3's lost 700K in 2 years.

Seeing a trend yet? A lot of people don't LIKE games where everyone else has pro stopping power and care packages and the most powerful guns in the first game they play. Game like Halo, where you need skill rather than Stopping Power and Martyrdom (yes, I know it's not in MW2), are more fun for some of us than getting nuked every 3 games, having a helicopter constantly tagging us and getting killed through walls in 2 shots.

  • 11.15.2009 12:27 AM PDT

52,000 kills in Halo 2 and more legendary playthroughs in CE than you can imagine. I am truly a God.
.................................,-;;-=-,_____
,-------------------------.___/-----i````````'\--`\ .
|-------------xvxvxvxvxvxv--o-~~~~~~o--,\======
|_______|_o_./``/--/`;````~----------------~`
....................../_/`` BR-55

Posted by: Mr Bradster
Actually, it was nothing more than Modern Warfare 1.1. They slapped together a shoddy campaign and tweaked the MP and charged 60.

IW isn't that impressive of a developer.


Considering that the changed the FPS model will COD 4 you re wrong but okay. You people are so one sided wow.

  • 11.15.2009 12:29 AM PDT

@lammalizard

Thank goodness, an intelligent comment!

Martyrdom, sadly, is in MW2 as a deathstreak.



[Edited on 11.15.2009 12:30 AM PST]

  • 11.15.2009 12:29 AM PDT

Freedom has two parts: potential and resolution; as metaphors have two parts : form and interpretation; of course, the two are intertwined. Metaphor lines the road to freedom, as symbols and words are the bricks and mortar of meaning. Freedom being the briocoleus, the mason.
***END MESSAGE***
***JUMP ACTIVATION INITIATION START***
***TRANSPORT WHEN READY***

I agree with this. It seemed IW went way of Treyarch this time and decided to not even revamp the multiplayer experience or the engine for that matter. It should have been priced as an expansion pack, because there really wasn't much new content added.
Posted by: Mr Bradster
Actually, it was nothing more than Modern Warfare 1.1. They slapped together a shoddy campaign and tweaked the MP and charged 60.

IW isn't that impressive of a developer.

  • 11.15.2009 12:30 AM PDT

52,000 kills in Halo 2 and more legendary playthroughs in CE than you can imagine. I am truly a God.
.................................,-;;-=-,_____
,-------------------------.___/-----i````````'\--`\ .
|-------------xvxvxvxvxvxv--o-~~~~~~o--,\======
|_______|_o_./``/--/`;````~----------------~`
....................../_/`` BR-55

Posted by: llamalizard
Posting this on a fanboy site was a bad idea, especially when the game you're comparing it to hasn't even come out yet.

H3 sold 15 million copies on one console, with 2.7 at launch. MW2 sold less than that on 360 at launch (about 1.5 at the most), and is nowhere near the 15 million mark on 360.

MW2, as a new game, has had a million people playing on it. this has dropped to about 700K already. H3 has been out for two years and STILL has 700K on it. MW2's lost 300K in a week, H3's lost 700K in 2 years.

Seeing a trend yet? A lot of people don't LIKE games where everyone else has pro stopping power and care packages and the most powerful guns in the first game they play. Game like Halo, where you need skill rather than Stopping Power and Martyrdom (yes, I know it's not in MW2), are more fun for some of us than getting nuked every 3 games, having a helicopter constantly tagging us and getting killed through walls in 2 shots.

Halo 3 sold 10.5 million copies.

  • 11.15.2009 12:30 AM PDT

How exactly did they 'change' the FPS model?

Halo pretty much invented the modern FPS, and Bungie keeps innovating. Call of Duty plays the same no matter what version you pop in. And it's getting milked like no other.

  • 11.15.2009 12:32 AM PDT

I wish I was still legendary.

Posted by: Elite assassin 1
Posted by: llamalizard
Posting this on a fanboy site was a bad idea, especially when the game you're comparing it to hasn't even come out yet.

H3 sold 15 million copies on one console, with 2.7 at launch. MW2 sold less than that on 360 at launch (about 1.5 at the most), and is nowhere near the 15 million mark on 360.

MW2, as a new game, has had a million people playing on it. this has dropped to about 700K already. H3 has been out for two years and STILL has 700K on it. MW2's lost 300K in a week, H3's lost 700K in 2 years.

Seeing a trend yet? A lot of people don't LIKE games where everyone else has pro stopping power and care packages and the most powerful guns in the first game they play. Game like Halo, where you need skill rather than Stopping Power and Martyrdom (yes, I know it's not in MW2), are more fun for some of us than getting nuked every 3 games, having a helicopter constantly tagging us and getting killed through walls in 2 shots.

Halo 3 sold 10.5 million copies.


It reached 15 million earlier this year.


EDIT: 15 million unique users. It had 4 million preorders at launch though, on one console.

[Edited on 11.15.2009 12:33 AM PST]

  • 11.15.2009 12:32 AM PDT

52,000 kills in Halo 2 and more legendary playthroughs in CE than you can imagine. I am truly a God.
.................................,-;;-=-,_____
,-------------------------.___/-----i````````'\--`\ .
|-------------xvxvxvxvxvxv--o-~~~~~~o--,\======
|_______|_o_./``/--/`;````~----------------~`
....................../_/`` BR-55

Posted by: llamalizard
Posted by: Elite assassin 1
Posted by: llamalizard
Posting this on a fanboy site was a bad idea, especially when the game you're comparing it to hasn't even come out yet.

H3 sold 15 million copies on one console, with 2.7 at launch. MW2 sold less than that on 360 at launch (about 1.5 at the most), and is nowhere near the 15 million mark on 360.

MW2, as a new game, has had a million people playing on it. this has dropped to about 700K already. H3 has been out for two years and STILL has 700K on it. MW2's lost 300K in a week, H3's lost 700K in 2 years.

Seeing a trend yet? A lot of people don't LIKE games where everyone else has pro stopping power and care packages and the most powerful guns in the first game they play. Game like Halo, where you need skill rather than Stopping Power and Martyrdom (yes, I know it's not in MW2), are more fun for some of us than getting nuked every 3 games, having a helicopter constantly tagging us and getting killed through walls in 2 shots.

Halo 3 sold 10.5 million copies.


It reached 15 million earlier this year.


No its at 10.5 check the MPDs.

  • 11.15.2009 12:33 AM PDT

I wish I was still legendary.

Posted by: Elite assassin 1

No its at 10.5 check the MPDs.


Read my edited post. 15 million UNIQUE USERS.

Still, 10.5 million, of which 700,000 have played Halo 3 today, 2 years after launch, and played nearly 2 million games.

  • 11.15.2009 12:35 AM PDT

52,000 kills in Halo 2 and more legendary playthroughs in CE than you can imagine. I am truly a God.
.................................,-;;-=-,_____
,-------------------------.___/-----i````````'\--`\ .
|-------------xvxvxvxvxvxv--o-~~~~~~o--,\======
|_______|_o_./``/--/`;````~----------------~`
....................../_/`` BR-55

MW2 sold like 5 million on the 350 alone first week, its huge.

[Edited on 11.15.2009 12:36 AM PST]

  • 11.15.2009 12:35 AM PDT

All our dreams come true, if we have the courage to pursue them.
The friend in my adversity I shall always cherish most. I can better trust those who helped to relieve the gloom of my dark hours than those who are so ready to enjoy with me the sunshine of my prosperity.

Posted by: Harlow
Davey is beyond any shadow of a doubt that red haired F-Blam!- tryhard that would always keep you from seeing the Deku Tree.


[16:45] kalriq: because you're a living legend --<3

Posted by: LIL Smurf DOGG
Honestly.

CoD's storyline is amazing.


I cried from laughing so hard.

Lets see, The last 4 CoD's have been the exact same thing, and Cod4's Campaign was horrific. "Omg terrorists have nukez, what shall we do?"
So predictable. typical storyline, nothing intriguing about it AT ALL.

MW2 doesn't help it's case. Even MORE horrific.

  • 11.15.2009 12:38 AM PDT

I wish I was still legendary.

Posted by: Elite assassin 1
MW2 sold like 5 million on the 350 alone first week, its huge.


Of which only 1 million were ever online at a time, a week after launch. Of those one million, only about 700,000 have been on today.

  • 11.15.2009 12:40 AM PDT

52,000 kills in Halo 2 and more legendary playthroughs in CE than you can imagine. I am truly a God.
.................................,-;;-=-,_____
,-------------------------.___/-----i````````'\--`\ .
|-------------xvxvxvxvxvxv--o-~~~~~~o--,\======
|_______|_o_./``/--/`;````~----------------~`
....................../_/`` BR-55

Not sure I havent seen the online reports yet.

  • 11.15.2009 12:42 AM PDT

52,000 kills in Halo 2 and more legendary playthroughs in CE than you can imagine. I am truly a God.
.................................,-;;-=-,_____
,-------------------------.___/-----i````````'\--`\ .
|-------------xvxvxvxvxvxv--o-~~~~~~o--,\======
|_______|_o_./``/--/`;````~----------------~`
....................../_/`` BR-55

Posted by: Cloxverto
Posted by: LIL Smurf DOGG
Honestly.

CoD's storyline is amazing.


I cried from laughing so hard.

Lets see, The last 4 CoD's have been the exact same thing, and Cod4's Campaign was horrific. "Omg terrorists have nukez, what shall we do?"
So predictable. typical storyline, nothing intriguing about it AT ALL.

MW2 doesn't help it's case. Even MORE horrific.


Yet another douche fanboy. COD 4 and 6 both had strong campaigns.

[Edited on 11.15.2009 12:45 AM PST]

  • 11.15.2009 12:43 AM PDT

I just finished playing 4 hours of Modern Warfare 2. To be honest, the game play sequences so far seem a bit too similar to that of COD4. I'm not saying that's a bad thing but it had a few "wow" moments followed by repetitivenes... It felt like a mix of Modern Warfare and World at War. I haven't tried multiplayer yet (I would like to finish campaign first) but it's hard to compare both Halo and COD; both are in the same genre but they have very different styles....

[Edited on 11.15.2009 1:22 AM PST]

  • 11.15.2009 1:19 AM PDT