Halo: Reach Forum
This topic has moved here: Subject: Health/Shield Issue
  • Subject: Health/Shield Issue
Subject: Health/Shield Issue

- FSC Nightmare

Ok, there is an issue that is going arround that is saying that health will be included in Reach. I say that health should NOT be included, no matter what the story line says, even though I treasure the Halo storyline most of all. The game needs to be fun, and enjoyable to play, reguardless. Please do not put health in, and put Halo 3 shielding in. It provides much better gameplay, and the player does not need to worry about health all the time, rater than worrying about other things that are happening in the game. Halo Reach needs to be like Halo 3, Halo 2, and a little bit of Halo CE, not Call of Duty. I don't care what new perks call of duty has, and I dont care how call of duty has a lot of fans and how they like the one shot kill. Halo needs to be like any other Halo game without the pressure of new popular games comming out.

  • 11.15.2009 12:42 AM PDT

Owners of the Katana: A group for people with 1000 gamerscore in Halo 3.

My Halocharts


Posted by: Myself
Armor Lock is not a crutch, it is a wheelchair!

Why not the Stamina system from Halo 3: ODST? As a Spartan you could take slightly more damage than a normal person. Afterwards, as in the book, you could upgrade to the MJOLNIR Mark V suit.

  • 11.15.2009 12:44 AM PDT

Halo 1 had a health system, I don't see how adding a health system to Reach could be considered copying Call of Duty (In fact, I don't believe Call of Duty even has a health system to begin with). All this argument simplifies down to is "Don't put a health system in Reach because I don't like it".

[Edited on 11.15.2009 12:50 AM PST]

  • 11.15.2009 12:47 AM PDT

- FSC Nightmare

Posted by: petarded2
Halo 1 had a health system, I don't see how adding a health system to Reach could be considered copying Call of Duty (In fact, I don't believe Call of Duty even has a health system to begin with). All this argument simplifies down to is "Don't put a health system in Reach because I don't like it".


If you read my paragraph, I said that it would be bad for gameplay, and I also said I don't like it. Your statement is partly true, but that is not the main reason why I don't want health. Its not copying Call of Duty at its fullest extent, but perks, a health system? You have to admit, its a tiny bit like Call of Duty. I just don't want Bungie to see all of the call of duty fans do their thing, and especially after MW2 came out. I just hope that the MW2 thing doesn't interfere with the making of Halo Reach

  • 11.15.2009 12:55 AM PDT

Only a section of a sentence dealing with why the health system shouldn't be implemented was a fact:


Posted by: FSC Nightmare
the player does not need to worry about health all the time, rater than worrying about other things that are happening in the game.


But that is basicly just stating what a health system does. You don't say it would be bad for gameplay, you just say you don't like health systems. I'm not saying you aren't entitled to an opinion, but to say Bungie shouldn't add a health system because of your opinion is rather arrogant. A few more facts, a little less stating your preferences.

  • 11.15.2009 1:07 AM PDT

Health system like Halo 1 would fit perfectly in gameplay AND story: MJOLNIR mark V (Halo 1) din't have the same health systems and bio-foam injectors what mark VI (Halo 2-3) has.

  • 11.15.2009 4:15 AM PDT

There once was an ugly barnacle. He was so ugly that everyone died.

The end.

SCFH

We don't need to worry about the "pressure" of new game that came out. Halo games have been doing that for years.

  • 11.15.2009 4:27 AM PDT

Please Bungie, redeem yourself w/ Reach.
Halo 2 and 3 both stink out loud.
In the immortal words of Mr Horse: Halo 2? No sir, didn't like it.

Posted by: FSC Nightmare
Ok, there is an issue that is going arround that is saying that health will be included in Reach. I say that health should NOT be included, no matter what the story line says, even though I treasure the Halo storyline most of all. The game needs to be fun, and enjoyable to play, reguardless. Please do not put health in, and put Halo 3 shielding in. It provides much better gameplay, and the player does not need to worry about health all the time, rater than worrying about other things that are happening in the game. Halo Reach needs to be like Halo 3, Halo 2, and a little bit of Halo CE, not Call of Duty. I don't care what new perks call of duty has, and I dont care how call of duty has a lot of fans and how they like the one shot kill. Halo needs to be like any other Halo game without the pressure of new popular games comming out.


In regards to the health packs, I hope that Bungie does the exact opposite of what you mention. The "hidden" health of Halo 2/3 sucks, period.

Halo CE was perfect in that respect. You knew exactly what was going on and could make decisions based on that. Running for a health pack also added tension to the game (how many times were you killed inches from a health pack?).

They need to bring fall damage back, and the Halo CE melee too (as well as many other great things from the game).

~telengard

  • 11.15.2009 11:46 AM PDT
  • gamertag: BJRSCJ
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Why I do not like healthpacks:

1. Healthpacks don't inherently create better tactics. Sure, camping kiosks can be a tactic, but does that really add to the game? Sure, counting the cost before rushing into battle is important, but don't we do that now? Don't you determine if going into battle is worth it based on if you will live or die? If you mean that you should carry the punishment of damage across battles, are you saying that you think good tactics are equal to those where you come out with no damage at all? How is that even possible in most situations?

2. Healthpacks are redundant and have the potential to diminish teamwork. We are already punished for losing a fight as well as for getting hurt in a fight - our shields go down. While you say healthpacks increase tactics by making you only engage when - not only certain of a win - but certain of no damage done to self, couldn't this discourage teamwork in some ways? Right now it's vital that a teammate assists you or your opponent can walk away from a fight and have shields back up within twenty seconds. Having a teammate with you gives you a higher chance for a kill. With healthpacks, you can hurt a guy and be happy, because you know it'll be easy to clean them up later.

I would like to note that I realize healthpacks can also encourage teamwork, as team firing not only kills faster, but reduces damage done to you. However, teamwork is vital now but isn't always used. How many times have you died and wished a teammate would have cleaned up the kill? With healthpacks, dieing in a fight alone isn't so bad.

3. Healthpacks slow down the gameplay. Halo is one of the slowest paced shooters out there. Don't get me wrong, I love it. It can definitely be intense and fast paced, but it's a relatively slow shooter based on the type of map control and weapon sets necessitated. If you add healthpacks, it will invariably slow down the game. No, I don't have scientific evidence for this, but common sense has tended to serve me well in the past. I love Halo as it is, even though it's slow, but I can't imagine it being much slower and being enjoyable. That, of course, is just my opinion.

4. Objective games go out the window with healthpacks. OK, so of course Bungie could shift some things to make objective games work with healthpacks. However, I don't think healthpacks are very conducive to this type of gameplay. If my team assaults a base and kill everyone fairly quickly, but before we get out, the team starts to spawn - we're low on health. We don't have time to go look for health in between our killing and their spawning because we need the objective.

5. Randomness is even more evident in healthpack gameplay. Taking the concept of number four into slayer, if I lose a fight on the enemy's side or near an enemy spawn, I am instantly at a disadvantage. Why? I have superior map control, I earned my power weapon, and now some guy who isn't as good as me spawns in front of me. Of course I'd normally be able to take him, but not now, as I'm low on health. When we talk about spawn kills now, it's usually the one who spawns who gets owned. But now you're turning the tables and making it a disadvantage to be aggressive and be skillful. Regenerating shields/health provides players with a fair fight each time. If they get out of the fights they choose to enter (or are entered into by an action of the enemy) due to better skills, luck, or poor teamwork on the other side, great. But with health, you really randomize the fights and take away the fair fight concept.

As one possible result, I could see teams grabbing the power weapons and just sitting. Some do this now depending on the maps, but a lot of good teams take control of the middle and are aggressive. But with a health system on top of the shields, this would be a bad move. Now teams will always sit back on their own side so that when a power weapon is lost (as it will be fairly quickly, as the health is depleted) and you take away the fair fight), it drops on their side.

6. Complexity does not always mean better. Adding a healthpack to the game would definitely add complexity, but so would making a player jump up and down and turn around three times before they fired each bullet. Add a little dizzying effect for MC and it would take a lot of skill and judgment to hit another player... I know that's not really a fair comparison, but I hope you see my point. Complexity can definitely add a skillful element to the game, but sometimes making something more complex is deleterious to gameplay and skillful tactics.

Healthpacks, IMO, are a complexity that takes away from the game. They bring in randomness, cheap tactics, redundancy, slow gameplay, and a plethora of other minor annoyances. I don't think it would absolutely be gamebreaking, and I'm sure I'd still play and like Reach. However, the fluidity of multiplayer would be greatly diminished. Just play ODST for a while and you'll see how much you have to sit and wait. As it is now, the lack of healthpacks allow tactics to be performed over and over again relatively quickly, as opposed to waiting for your teammate to go get a healthpack before you attack, falling back because one of your team needs a healthpack, etc.


I just don't think healthpacks add any strategizing that isn't already there in Halo without them.

[Edited on 11.15.2009 11:52 AM PST]

  • 11.15.2009 11:51 AM PDT