Halo: Reach Forum
This topic has moved here: Poll [13 votes]: Do you want a game browser and dedicated servers in Halo: Reach?
  • Poll [13 votes]: Do you want a game browser and dedicated servers in Halo: Reach?
Subject: Do you want a game browser and dedicated servers in Halo: Reach?

Freedom has two parts: potential and resolution; as metaphors have two parts : form and interpretation; of course, the two are intertwined. Metaphor lines the road to freedom, as symbols and words are the bricks and mortar of meaning. Freedom being the briocoleus, the mason.
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Poll: Do you want a game browser and dedicated servers in Halo: Reach?  [closed]
Yes:  77%
(10 Votes)
No, Explain:  23%
(3 Votes)
Total Votes: 13

Probably one of the larger issues in the custom games system in Halo 3 was the inability to find people to play with. Unless you have 100 friends that are all halo nerds, odds are that you can't find people to play custom games with, which for map makers was a hassle when it came to playtesting new maps. If Halo Reach is going to have a similar custom games system that Halo 3 does, then we are definitely going need a game browser.

It would be a simple browser that would show a list of games being hosted including:
1)The name of the map being played
2)name of gametype
3)average latency of the game
You could also filter the list of games by gametype, map, and latency This is definitely a much needed feature if custom games are going to be as fun and as complex as they were in Halo 3.

Another thing that is a must in Halo Reach is dedicated servers. Dedicated servers allow a game to be hosted on a seperate server then the player's machines, this makes it so that nobody "will get host" and have an unfair advantage over another player. This could be implemented through custom games, and a server setup for Halo Reach would be findable in the custom games browser. Bungie should provide software for players and gaming organizations to set up their own servers and include an rcon console to map cycles, similar to the dedicated server system on Halo PC.

Dedicated servers would allow an outlet to exist for communities and sub communities to play halo their way and offer interesting choices for halo enthusiasts.

If Bungie provided players with many choices for online multiplayer the replay value would be infinite, with such features already existing such as armor permutations and clantags, Bungie has a MASSIVE opportunity to create the best multiplayer experience the industry can ever see, catering to any playstyle.

  • 11.15.2009 12:59 AM PDT

"Before you insult someone, try walking a mile in their shoes. This way, when you insult them, you are a mile away and have their shoes."

Dedicated Servers: YES
Game Browsers: hmm, this would work, but how would maps be submitted, and how would they filted out modded stuff?

  • 11.15.2009 1:09 AM PDT
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Definitely the first one but the second doesn't matter to me.

  • 11.15.2009 1:09 AM PDT

Freedom has two parts: potential and resolution; as metaphors have two parts : form and interpretation; of course, the two are intertwined. Metaphor lines the road to freedom, as symbols and words are the bricks and mortar of meaning. Freedom being the briocoleus, the mason.
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Map loading would work the same way as it works in Halo 3, the only actual map transferring taking place is between players. So when you join someone's game, you download the map being played, and you enter the game. As for modded content, it would be at the player's risk to host games that had modded content, because when people join your game you will be distributing it, and that is against Bungie's policies. Bungie can detect when modded content is placed on fileshares, so I have no doubt they would be able to put in safeguards against modders.
Posted by: davadude
Dedicated Servers: YES
Game Browsers: hmm, this would work, but how would maps be submitted, and how would they filted out modded stuff?

  • 11.15.2009 1:12 AM PDT

The browser is a neat idea, but I couldn't care any less about dedicated servers if I tried.

  • 11.15.2009 1:13 AM PDT
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I'd have to say no to dedicated servers. I've seen them work in L4D and it was HORRIBLE for us Australians. So I gotta disagree on the 'dedicated servers make sure no one gets an advantage'.

The only locations that the dedicated servers would be effective is the area they're established in, choosing dedicated server for a game such as Halo: Reach (especially a console title)is a bad idea.

  • 11.15.2009 4:08 AM PDT

Freedom has two parts: potential and resolution; as metaphors have two parts : form and interpretation; of course, the two are intertwined. Metaphor lines the road to freedom, as symbols and words are the bricks and mortar of meaning. Freedom being the briocoleus, the mason.
***END MESSAGE***
***JUMP ACTIVATION INITIATION START***
***TRANSPORT WHEN READY***

Well that's whats great about dedicated servers, (usually) anyone can host them. So all you would need is some aus clan or gaming organization to host a dedicated server, and you would be fine. If you are familiar with a game called Counter Strike dedicated server localization happened and still happens all the time.
Posted by: Mochamoo
I'd have to say no to dedicated servers. I've seen them work in L4D and it was HORRIBLE for us Australians. So I gotta disagree on the 'dedicated servers make sure no one gets an advantage'.

The only locations that the dedicated servers would be effective is the area they're established in, choosing dedicated server for a game such as Halo: Reach (especially a console title)is a bad idea.

  • 11.15.2009 12:34 PM PDT