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Taken from a similar thread.
Posted by: disgruntledfan2
Please stop trying to change Halo into a competitive game when it has never been.
All across this post I see you and others saying that Bungie creates the game how they want it, it's not meant to be competetive, don't change it. You forget that it was Bungie who implemented the best MM system created in Halo 2(which I would argue Bungie still does). Not only did they create a very competitive MM, but they had leaderboards for H2. And on top of all this, they tracked your game stats on their site. And all of this before MLG tried to take it over.
I'm not one who drools over MLG, but neither am I one who thinks an online game should give out smiley faces to everyone like they're kindergarteners. In fact, I think a competitive system is the most fair system. If you have a COD type system, you can get thrown in the mix with anyone. If you have a competitive system where people claw for ranks, you get the competitive people out of the lower ranks who don't care. You fail to see that a non-competitive system is actually deleterious to the casual players. Campaign has the easy option, but multiplayer doesn't have that. The only way to ensure that the "easy" players get to play on easy is to have a large skill gap with a competitive ranking system. That's the only way people like you will get your smiley faces and feel good about yourself, knowing that what your mother has always said about you being the best is true.
Bungie should change some of the gameplay mechanics and weapon balancing in Reach to make for a competitive game. The casual players won't care, as they'll be holding down the RT as they try to center their reticule ahead of them, but only ever see the ground and the sky. They won't notice if the BR has a single shot, 5 shot kill or a burst 4 shot kill. The players they'll be playing against will be shooting at the same sky and rock they are. Making the game competitive gets the higher players out of the bottom by creating a larger skill gap, allows ALL players to enjoy the game, whether competitive or casual, etc.
Reach doesn't have to gear towards one group or the other. In fact, focusing on the competitive players will actually help the casual players, as I've stated above, or could expound upon in many other ways, if you'd like. The competitive players are the ones who will notice gameplay issues, balancing issues, etc. Not only that, but they're the ones who will stick around the longest and buy the next game the company comes out with. If you look at my record, you'll see that I haven't played for about 6 months, and when I get my xbox here in another month, I'll be a weekend warrior myself. But I'm not too egocentric to see that competition is good and proper and fair. Competition is the capitalism of the gaming industry. We all know what socialism does to an economy...