- dangerbyrnes
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- Noble Heroic Member
Posted by: fifthderelicte
Posted by: tepezcuintle
Posted by: dangerbyrnes
skill = the ability, coming from one's knowledge, practice, aptitude, etc., to do something well. this includes anything, good at killing with an AR? it's skill. good at driving vehicles? it's skill. skill does not depend on what you use.
now if i recollect, most of bungies decisions have been in favor of the competitive community after halo 3 launched. why were shield doors removed? why did bungie add MLG? why are swat and snipers permanent and grifball and infection not? why were anvil and other foundry maps removed? and why was equipment such as the radar jammer removed?
i'm pretty sure bungie cares about the competitive community, sometimes i think they care too much...
nice, game over
You fail to realize the argument. You oversimplify it and play semantics to your advantage. Nobody argues that Halo as it is takes no skill whatsoever. Heck, the skill starts when you pick up your remote to turn on the television. There are plenty of people out there who are not in the right mind or physical condition to even do such a menial task. But I doubt you'd consider turning on your television a real skill, or one that we should take into consideration here.
Halo 3 does take skill, and yes, better people typically do better. But people argue that there is too much randomization and too little of a skill gap to distinguish skill in Halo as it stands now. Why do we have double experience weekends? Why are 9/10 of the weapons in Halo fully automatic, CQ, or highly explosive and easy to use? Why do spartans move so slowly? Why is there so much autoaim? Why is there melee lunge? And all of this for a group of people who largely dwindle as the game ages.
I just created a thread that deals with these exact issues (you'll find FinalHazard trolling there as well). You'll find that allowing the game to be more difficult (potentially) and providing the means for a larger skill gap actually benefits the casual players as well as the hardcore.
turning on the TV can be a skill, no matter how pointless or random said skill is it is still skill.
so... why exactly are these things (double experience weekends? 9/10 of the weapons in Halo fully automatic, CQ, or highly explosive, spartans move slowly, autoaim? melee lunge?) considered not skillful or for the non-competitive community? there could be competitive CQB, there could be competitive explosives, competitive frickin fully automatic. speed has nothing to do with competitive gameplay. meelee lunge is still competitive, if everyone has it then it isn't non competitive.
double exp's do have non-competitive games, but how many are permanent playlists?
like i said skill/competitive gameplay is dependant on the objects available and how you use it, autoaim and lunge and fully auto weapons and explosive weapons and cqb are all (or should be) factored into whether something is "skillful" or "competitive".
now please don't say i'm trolling, because you have no right to say i am. just because me and Final hazzard have differing opinions than yours does not make me a troll.
i really don't care if you disagree, as it is my opinion that bungie spends too much time on the competitive aspect of the game. now i really don't want to commit any more of my time to this discussion. i have better stuff to do than argue with someone who has their mind set in one direction. i'm not saying the game needs to be less competitive, i'm just pointing out that bungie seems to be more committed to the competitive community.