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Posted by: The EAKLE
How am i biased? Perhaps you aren't, but I was directly referring to the posts immediately above my response to you, as well as many of the others in this thread and others.
Posted by: The EAKLE
You're assuming all social players play strictly social and all competitive people want the same thing. The two groups merge at times. Im a competitive player, and i dont want all BR starts. I know social players that would love nothing more than all BRs all the time. Not at all. I consider myself competitive, as I think that elements that contribute to competitive gameplay are - at worst - neutral to casual gamers - at most - beneficial. Creating a larger skill gap won't let a sucky player find the center of the screen any easier or contribute any more fun, but it sure will help to sort players properly for fair matches, as well as allow for options competitive players will use and casual players will merely ignore.
Your logic here is an all or none. I am by no means arguing that the competitive community should take over. Look at my games played and you'll see that I love social and playing with friends. But competitive elements create a more fair gameplay in MM, and as stated above, offer options competitive players will use, which will by no means hurt the casuals.
Posted by: The EAKLE
You're right, Bungie doesnt cater to the "Competitive" players as much as the "Social plaers". But how many competitive players are there compared to social players?
Look at this
The social playlists drew in just over 57% of the players in October when the ranked "competitive" games got less than 42.5%. Social Slayer itself takes up over 30% of the population. More people are content to run and shoot people than to play weapons specific playlists and competitive maps. 40% of the community is still a lot, and proportionally significant enough to spend nearly half (or let's say 40%) of the attention on them.
Posted by: The EAKLE
Im not saying Bungie shouldnt give some stuff to the competitive players, but they give them enough. Bungie wants to make everybody happy though, not just the competitive players. They could give everything all BR starts, but how is that fair to the people who like Halo the way it is? There's a difference between preferring something the way it is, and obstinately decrying change. What about the people who liked HCE the way it was, which was largely changed in H2 and H3? You have to realize that the people who say change is bad are the people who wouldn't notice this change at all. If you suck now, you're going to suck when Reach comes out. Do you think a super casual gamer really cares about the difference between a burst BR and a single shot BR? Do you think a casual gamer even knows what a BR is?
Bungie may seem to give in to competitive gamers, but they give where it's not needed as much, and they tease. They give options to change more peripheral issues of the game, or they give extremely limited options (i.e. for speed there is a huge jump from 110% to 150% or 200). On top of this, they fail to allow change to be implemented where it is truly needed for the largest skill gaps and competition (autoaim, bullet spread, lunge, etc). As I've stated a million times, giving these options in forge and/or creating a few playlists that don't just tease the competitive community, but allow them access to the truly compeitive options is good for casual players. It gets the competitive players out of their hair and into the competitive playlists, but it also allows for better skill differentiation, meaning a 40 is really a 40, and is a lot different from a 42. As it stands everyones all mixed around and there are ridiculous matches all the time.
Posted by: The EAKLE
Instead of doing that, they give the competitive guys their own places to do their own thing. Why ask for more? It just looks like they do, but they haven't really given competition back since they took many of those elements away in H2. I wouldn't consider it catering to the competitive community (not MLG exclusively, mind you) to allow for reducing autoaim, melee lunge, damage and speed (with all options between 50% and 200% available - not this jumping from 110-150-200-500 business), and perhaps bullet speed to enforce leading shots, and maybe bullet variation (spread) if it wasn't too difficult. Just having the options there in forge and customs would not cater to the community, but would be reasonable. And with that, there wouldn't even need to be any hardcore hopper, or maybe only put in one playlist, but keep the rest of Halo clean from it.
Posted by: From Another Post
If you look at how gameplay has devolved from HCE, you'll see that there have been A LOT of things in the weapons and gameplay that have been added that detract from what you perceive as MLG (more autoaim, equipment, dual wielding, MANY more CQ and automatic weapons with no additions to the medium/long range, forge can go both ways, some would consider taking away health as an example, the way the ranking system now gives anyone who wants it an easy 30 or above when a 20 was hard to get in H2, and the list goes on).
Out of all that, the more competitive players get one thing exclusively - two if you count what's shared. Both the competitive players share the rewards of forge, but the competitive community alone benefits from the hardcore playlist. And what does the hardcore playlist include? Snipers and MLG. Out of ranked, campaign, customs, and forge, the competitive community gets TWO playlists out of more than a dozen, and team snipers isn't even hardcore. Snipers includes shotties and radar, which is despised by much of the HC community. So really, there is ONE playlist in all of social and ranked combined given to the competitive community. But while they can take out equipment and spray and pray weapons, they cannot decrease autoaim, they cannot change the BR spread, or if you want to summarize it all - they can't change the most important parts of the game that influence competitive gameplay.
The casual players will typically be skilless, while the good players will typically play so much that they're very good (practice makes perfect, right?). What you find now, with a smaller skill gap, is that as a 35, you're playing commanders and brigs (sometimes even generals) who are often quite competitive. But at the same time, you're playing down with 25s who can't aim anywhere in between the earth and the sky. That sucks! You'd find that if you had a tighter skill gap, the ones who would almost exclusively fall in your range would be the players who are like you. That makes the game enjoyable for the competitive players who only get matched against others like them - the same with the casual - and the same with the mid-level players. A large skill gap and accurate ranking system provide the most balanced and fun play for everyone. Right now Halos ranks really mean nothing because they're so muddled with people all over the place.
[Edited on 11.16.2009 6:53 PM PST]