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This topic has moved here: Subject: Solution to the Ranking System problems
  • Subject: Solution to the Ranking System problems
Subject: Solution to the Ranking System problems
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  • Veteran Legendary Member

I saw two threads awhile back trying to deal with the ranking/ cheating/ boosting problems by making someones rank only only viewable themselves. The problem with this is that much of the Halo community is very competitive and, without ranks, would stop playing the game because there would be no point for them.

So we need to find a way to make the Halo 3 ranking system still as competitive, but with a system to stop boosters and such from being effective. Some people suggest radical changes to the ranking system but I think the best way to solve it is just a minor change.

The easiest way to get general in Halo 3 is by making a new account and trying to level up to 50 very quickly, before you accumulate too much exp, which makes it harder to level up. So, the best way to solve it would be to make it so that you can't get a certain rank until you get a certain amount of exp. I figure there are two ways to do this:

1. Have it be based on the skill needed to get a rank, by multiplying it by 10 Ex:

To get to 10 skill you would have to first get 100 exp, 20 would be 200 exp, etc etc, 50 skill would require 500 exp. This would make it so that by the time you can get your 50, you would be getting near the 600 exp required to be a general anyway.

2. Bungie comes up with their own numbers for it.

But honestly, is it reasonable to require 200 exp to be just a captain, and 300 for a major? it seems pretty unreasonable. Bungie could make it more reasonable. My suggestion:

Lieutenant - 50 exp
Captain - 75 exp
Major -125 exp
Commander - 250
Colonel - 350
Brigadier - 425
General - 500 exp

I made it so that the lower levels are fairly low, commander exactly in the middle, and the higher levels more clustered towards the top, on purpose. I figured that making the low levels more easily attainable would keep players interested, but keeping the higher ones closer to the top would be reasonable.

Also, you would still need the exp to get a rank (like the 600 required for general)

If you have a set that you think is better, post it and I'll update the OP with your suggestion (if it's reasonable)

  • 11.15.2009 2:49 PM PDT

So you went to the trouble of clicking on my profile, either to send a group invite or hate message, or to check my Halo stats and call me a BK. I like Peanut Butter Waffles.

Agree. Maybe you might have to wait a certain amount of time before you get promoted again, like 24 hours or something.

  • 11.15.2009 3:37 PM PDT

Tallahassee?
I spent two weeks in Tallahassee one night.

I think they should keep true-skill but not show it to lessen boosting then tweak xp to like 2 for a win 1 for mvp and so on. then use your 50 for lieutenant or 600 for general depending what Bungie deems necessary.

  • 11.15.2009 3:42 PM PDT
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Posted by: Jay120171
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Posted by: scotsoe
The easiest way to get general in Halo 3 is by making a new account and trying to level up to 50 very quickly, before you accumulate too much exp, which makes it harder to level up.


I don't think you understand how the ranking system really works.

  • 11.15.2009 4:14 PM PDT
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While most would disagree with me, I don't think the trueskill system was a bad system. The problem with the system was not the system at all, but the people who used the system. People quickly found that their mothers were right, and they were the best at everything. Even though their trueskill told them they were a 40, they knew they were better and started a new account. Having their sigma/mu essentially reset, and taking a relatively few amount of games to get to the top, allowed players to have a very flexible system where they could rank up more quickly.

If everyone would have stuck with trueskill, everything would have been great. You achieve your level because you deserve it, and it's going to take some consistency on your part to prove that you deserve the next level (once you're settled into the system anyway). But as legit 40s saw other people who weren't any better than them rise up the ranks, they realized that they too deserved a higher level. Thus the saga began. Some of these egotistical fellows also realized that while they were down in the lower ranks, it was rather enjoyable to bolster their egos by beating up on the lower levels, and another breed of perverter was born.

So as we look at the ranking system, I think there are two important factors to address: 1) We must ensure fair matches. When there is injustice in the system, such as was seen with the first wave of multiaccounters, this perceived injustice inspires rebellion in the masses. People will be unsatisfied. 2) The ranking system should not only provide for a fair rank, but should prevent the low levels from the malicious predatory egotists, as well as the high ranks from inflation. And how do we do this?

I propose that a system be created where the levels rise (and fall) extremely fast at first. Bungie can use the trueskill system already provided, but they should also incorporate a skill system that helps them determine how good a player is. This can look at kills, assists, captures, place on the team, or any number of things. Players who are anomalies in a game (they are level 1 and get 28 kills and 2 deaths in a slayer game) should be shot up in the ranks. Heck, move a player like that up to a 40 on their second game. HOWEVER, since it's so easy to move up and down, a high skill should not be assigned to a playlist/account for X number of games (X being the amount of games agreed upon as providing an accurate indication of skill). From this point on, the primary ranking system (trueskill) can take over on its own if desired. This gets multiaccounters out of the low levels fast, and it prevents boosting with a reset sigma/mu or any other means, protecting the high levels.

If you increase the skill gap and wait to rank people (similar to your first idea), you create fair matches and consistent matches.

  • 11.15.2009 4:20 PM PDT