- fifthderelicte
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While most would disagree with me, I don't think the trueskill system was a bad system. The problem with the system was not the system at all, but the people who used the system. People quickly found that their mothers were right, and they were the best at everything. Even though their trueskill told them they were a 40, they knew they were better and started a new account. Having their sigma/mu essentially reset, and taking a relatively few amount of games to get to the top, allowed players to have a very flexible system where they could rank up more quickly.
If everyone would have stuck with trueskill, everything would have been great. You achieve your level because you deserve it, and it's going to take some consistency on your part to prove that you deserve the next level (once you're settled into the system anyway). But as legit 40s saw other people who weren't any better than them rise up the ranks, they realized that they too deserved a higher level. Thus the saga began. Some of these egotistical fellows also realized that while they were down in the lower ranks, it was rather enjoyable to bolster their egos by beating up on the lower levels, and another breed of perverter was born.
So as we look at the ranking system, I think there are two important factors to address: 1) We must ensure fair matches. When there is injustice in the system, such as was seen with the first wave of multiaccounters, this perceived injustice inspires rebellion in the masses. People will be unsatisfied. 2) The ranking system should not only provide for a fair rank, but should prevent the low levels from the malicious predatory egotists, as well as the high ranks from inflation. And how do we do this?
I propose that a system be created where the levels rise (and fall) extremely fast at first. Bungie can use the trueskill system already provided, but they should also incorporate a skill system that helps them determine how good a player is. This can look at kills, assists, captures, place on the team, or any number of things. Players who are anomalies in a game (they are level 1 and get 28 kills and 2 deaths in a slayer game) should be shot up in the ranks. Heck, move a player like that up to a 40 on their second game. HOWEVER, since it's so easy to move up and down, a high skill should not be assigned to a playlist/account for X number of games (X being the amount of games agreed upon as providing an accurate indication of skill). From this point on, the primary ranking system (trueskill) can take over on its own if desired. This gets multiaccounters out of the low levels fast, and it prevents boosting with a reset sigma/mu or any other means, protecting the high levels.
If you increase the skill gap and wait to rank people (similar to your first idea), you create fair matches and consistent matches.