Halo: Reach Forum
This topic has moved here: Poll [15 votes]: Do you agree with me?
  • Poll [15 votes]: Do you agree with me?
Subject: Do you agree with me?

Poll: Do you agree with me?  [closed]
Yes:  47%
(7 Votes)
With some of them (please comment):  20%
(3 Votes)
No:  33%
(5 Votes)
Total Votes: 15

Hi, this are my opinions and persctive of how I want to be Reach, please enjoy and comment.

-Campaign

As very much of you will agree, we need a better campaign. In Halo CE we have 10 levels that were really big with interesting submissions and the principal enemies were the elites, an honorable covenant race that where really challenging and in that time they had a great AI which make them dificult to beat, also in this campaign in order for your health to restore you needed some health packs that made it dificultier, the reason why this campaign has so much replability is because the big levels and that is a challenge. Later we go with Halo 2 which (In my opinion) is the most interesting campaign because it shows you the war from the perspective of the arbiter and Master chief, also (in my opinion) this campaign is a little more easier than the Halo CE's and its levels are a little more short, but it compensate it with 14 (correct me if I am wrong) levels with some boss fights and with the adittion of two new enemies, the drones and the brutes, in that game the drones were the most resistant than in any other game and the brutes were brutal beasts that compared with now they had more health and were a kind of challenge, also in this halo the health bar disappear and is replaced with a regenerative health. Halo 3, the halo with the worst campaign, it had 9 levels that where shorter and the way easier, which with my honest opinion a bad story and a low replayability level, now with the brutes as the principal enemy which where the way weaker and easier to kill,honestly this campaign sucked. Now with their newest game, Halo 3 ODST, that has a better AI than Halo 3's, it was interesting that you play as ODST and their adventures in New Mombassa, but it was REALLY short, but still good for a 1 year game.
In conclucion: The campaign in reach must have more levels that are really big, and obviusly with the inclusion of the elites as enemies, that as the cannon says it will.

-Perms

It was really cool the addition of different perms in Halo 3, speacially because people love the customization, but it was limitated to only head, body and shoulders, also the elites need more perms because actually they had only 5. I think that the armor customisation should not be limited just for what now we have, it would be cool if we can also customizate our legs and arms with the objective of add more variety.

-Forge

The most famous feature of all halo, and what made Halo 3 really good, the ability mo edit maps, originally was thinked as a mode to customizate the objects, weapons and spawning points in the maps, but later it was converted to a good map editor where you can create your unique and crazy maps, it gave more liberty to the users of this feature, but it can be improved, probably bungie will remove the glitches that many players used to make good maps, but bungie can improve it with things tike this: A glue option (so you can paste an object to another), an option so that you can clear all the map from the start and an option so that you can put objects that foat. Another good thing would be the feature to put campaign enemies in the maps such as elites, grunts, hunters, etc with a obvius limit. Some of you will say: "they can't do that , it is imposible", which is wrong, in Halo custom edition the modders had to put the enemies of the campaign in the multiplayer maps and put them their on inteligence, if some modders can put that then why no bungie?

-Firefight

At first good and entertaining, but after a while it got boring
and repetitive, my suggestions is that bungie made it as they said from the start as it would be (which was a lie), TOTAL ALEATORY, so it would have an high replayability value, also adding a matchmaking and making that when someone get out the game doesn't end would be really good.

[Edited on 11.15.2009 8:24 PM PST]

  • 11.15.2009 7:12 PM PDT

too many pargraphs. No.

  • 11.15.2009 7:14 PM PDT

Posted by: hi my name isnt
too many pargraphs. No.

you are to lazy.
-___-

  • 11.15.2009 7:41 PM PDT

Go Yankees

I agree with basically everything. I too would like the campaign to be huge, because even though I love multiplayer I don't believe it should be the main focus of a game. Before video games had MP, they had to keep the gamer interested and entertained solely on their solo modes. This demanded stronger storytelling, more and deeper "levels" and anything and everything else that increased the "replability" as you so eloquently dubbed it.

Firefight - I have to agree here too. Maybe when (if) more maps are released it will become more interesting but it does get old fast. Maybe a few tweaks here and there could save it but I don't know. Right now it's more stressful than it is fun, but that could be my fault for looking at it that way so I can't say for sure.


Finally, sorry OP, but I have to - this was my favorite:

"customizate"

Tremendous.

  • 11.15.2009 7:57 PM PDT

Posted by: Mark Teixeira
I agree with basically everything. I too would like the campaign to be huge, because even though I love multiplayer I don't believe it should be the main focus of a game. Before video games had MP, they had to keep the gamer interested and entertained solely on their solo modes. This demanded stronger storytelling, more and deeper "levels" and anything and everything else that increased the "replability" as you so eloquently dubbed it.

Firefight - I have to agree here too. Maybe when (if) more maps are released it will become more interesting but it does get old fast. Maybe a few tweaks here and there could save it but I don't know. Right now it's more stressful than it is fun, but that could be my fault for looking at it that way so I can't say for sure.


Finally, sorry OP, but I have to - this was my favorite:

"customizate"

Tremendous.


Yeah, the firefight is more stressful than fun also maybe with a matchmaking and making that when someone get out the game doesn't end

  • 11.15.2009 8:22 PM PDT

"They let me pick... did I ever tell you that? Choose whichever Spartan I wanted. You know me. I did my research. Watched as you became the soldier we needed you to be. Like the others you were strong and swift and brave, a natural leader. But you had something they didn't. Something no one saw but me. Can you guess? Luck."
—Cortana to John-117

Yes, I agree with pretty much everything you said..

Halo 1 had the best campaign ever, H2 was good, but not quite as good as H1. Then H3 droped the ball.. The H3 campaign was too short, the levels where boring which means people don't want to play them..

I could'nt really care less about perms and such.

Forge is good.. But it takes skill to make quality maps.. And if you do make a good map, chances are you won't get reconized for it.. Unless you put it on Forgehub or somthing like that. So maybe there should be like a simple map searching built into the game.

Now firefight is good, but gets boring fast.. Like the maps kind of suck execpt for Lost Platoon, and maybe Alpha Site.. But the others are boring and simple.. Also, there is like no vehicles for you to use except for a warthog.. Or a jacked chopper or ghost ( But the only map the ghost is on *sucks* for them ). Also, I would like an arial map where you are forced to use lasers/ missiles pods to shoot down aircrafts, or take a hornet. I guess it would sort of look like that one part in the ODST campaign where you fight off banshee's and phantoms, but you would get a hornet or 2..

  • 11.15.2009 8:36 PM PDT