Halo: Reach Forum
This topic has moved here: Subject: How To Fix The Shotgun
  • Subject: How To Fix The Shotgun
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Subject: How To Fix The Shotgun
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Can you believe it?

Flying bunnies would be awesome enemies.

  • 11.16.2009 12:08 PM PDT

Stop destroying the environment,get of that computer and go into your backyard and build a nuclear powerplant...

:)

How about keep the power of the shotgun and just give it the Halo CE beat down stop the annoying shotgun then melee style of using the shotgun.

  • 11.16.2009 12:20 PM PDT

Honestly the way to fix half of the weapons that are broken in Halo 2 and 3, is just restore the firing range for all the weapons to what they were in Halo 1. Halo 2, 3, and ODST cut the effective firing range of all of the weapons to almost half what it was in CE.

This design choice has caused the Battle Rifle dilemma that everyone complains about since every non mid-long range weapon is essentially useless at any further than 10 feet away from an opponent.

You people are always talking about changing things like the "spread" of a wapon or how much a single shot does from a weapon that fires multiple rounds at once, but you are all distracted from the real problem. Range, or lack thereof that has been introduced ever since Halo 2.

  • 11.16.2009 12:22 PM PDT

Mythical Group

There is no greater catharsis than arguing on the Flood.

Posted by: LinkLegend0
Posted by: AgLion
Read the top half of your OP, that is exactly what a shotgun is limited and designed to do.

But the Halo 1 shotgun was much better and the shotgun in Halo 3 is just stupid, it promotes camping and is better than all other close range weapons, its stupid, we have shotguns today that have way better range than the one in Halo 3.

The shotgun in Halo 1 only made it easier to kill people with it camping or not.

  • 11.16.2009 12:22 PM PDT

"Switching from Default to BJ is like moving from West Philadelphia to Bel-Air. The cab ride over is hard, but once you make it, you're the Fresh Prince." - Unknown

Posted by: JMO 137
A single mauler is an instant kill at extreme close range by the way guys.


yea in MLG....

  • 11.16.2009 8:50 PM PDT

Here’s what Luke had to say about the differences in treatment between the Spartans and Elites in Reach:

“Instead of piece-by-piece customization like the Spartans, Elite customization is a full model swap with models selected from the various Elite classes appearing throughout the Campaign. There are all kinds of reasons for this, not the least of which is our continued emphasis on the Spartan as your identity in Reach.”

Posted by: roraj 196
just make it a longer range mauler, thats slightly more powerful, but not a one shot kill. For example, it is as powerful as a mauler close range, and mid range, a bit more powerful, about as powerful as two br body shots
Why? What purpose does the weapon serve then? Your suggestion would make SMGs, Spikers, ARs, and Plasma Rifles worthless.

  • 11.16.2009 8:53 PM PDT

Leave the shotgun ALONE!

  • 11.16.2009 9:40 PM PDT

Only when the rose withers can the beauty of the bush can be recognized.

To me, the shotgun in halo 1 was the best of all. It didn't promote camping and wasn't as cheap as the halo 3 shotgun in close quarters and wasn't as stupid in medium range like in halo 3. Also, in campaign it was nearly always 1-hit KO to both flood and elites. Now in halo 3, it takes nearly 3 shots to kill a brute captain in legendary and can only fire 6 shots, which then comes the long reload period. Halo 3 shotgun has almost no reliability anymore, and in multiplayer, often promotes to camping and angry players.

  • 11.16.2009 9:51 PM PDT

Were it so easy.

Posted by: PandaJerk007
I agree with you Link, the Shotgun is definitely in need of some tweaking. I don't know why Bungie would have made the Shotgun more powerful then the Energy Sword or Gravity Hammer in the first place. I hope in Reach that instead of the Shotgun beating every other close range weapon, that its like rock, paper, scissors. The Sword beats the Hammer, the Hammer beats the Shotgun, and the Shotgun would beat the Sword. Or at least something like this so that every close range camping gun would have a counter. Obviously if you were really skilled with a particular weapon you could break the cycle, but this idea would still make things interesting and more balanced.

Exactly.

  • 11.16.2009 10:51 PM PDT

Posted by: LinkLegend0
Posted by: AgLion
Read the top half of your OP, that is exactly what a shotgun is limited and designed to do.

But the Halo 1 shotgun was much better and the shotgun in Halo 3 is just stupid, it promotes camping and is better than all other close range weapons, its stupid, we have shotguns today that have way better range than the one in Halo 3.

Why do you ask us a question, then get angry when people disagree with you?

God.

  • 11.16.2009 11:05 PM PDT

Good, bad, I'm the guy with the clichéd lines.

If the shotgun didn't kill in 1 hit then the sword would reign supreme in close combat. And the sword has lunge which would make it even more annoying than the shotgun in the scenario you gave.

I would be fine with the shotgun having some more range (but the end of the range doing barely any damage just enough to descope a br user) but I still think it's primary role should be close range and if it doesn't kill in 1 hit then it won't be able to do that role well.

[Edited on 11.16.2009 11:17 PM PST]

  • 11.16.2009 11:16 PM PDT

Were it so easy.

Posted by: Chupanebre627
Posted by: LinkLegend0
Posted by: AgLion
Read the top half of your OP, that is exactly what a shotgun is limited and designed to do.

But the Halo 1 shotgun was much better and the shotgun in Halo 3 is just stupid, it promotes camping and is better than all other close range weapons, its stupid, we have shotguns today that have way better range than the one in Halo 3.

Why do you ask us a question, then get angry when people disagree with you?

God.

I'm not getting angry, I'm making my point and explaining to him why I disagree with what he said about it being designed for that.

  • 11.16.2009 11:27 PM PDT

Posted by: PandaJerk007
I agree with you Link, the Shotgun is definitely in need of some tweaking. I don't know why Bungie would have made the Shotgun more powerful then the Energy Sword or Gravity Hammer in the first place. I hope in Reach that instead of the Shotgun beating every other close range weapon, that its like rock, paper, scissors. The Sword beats the Hammer, the Hammer beats the Shotgun, and the Shotgun would beat the Sword. Or at least something like this so that every close range camping gun would have a counter. Obviously if you were really skilled with a particular weapon you could break the cycle, but this idea would still make things interesting and more balanced.


Its not like the shotgun always wins. The sword comes out on top a good amount of the time as well and is better in certain situations. As is the hammer.

  • 11.17.2009 2:28 AM PDT

You exist because we allow it... and you will end, because we demand it...

Its crap that the shotgun is only good from like a cm away :(

  • 11.17.2009 4:38 AM PDT

"Fighting on the internet is like competing in the special olympics. Even if you win, you're still a retard"

I wanted to vote but "GTFO retard" wasn't a choice

  • 11.17.2009 6:04 AM PDT

I am a Halo 3 Failure.

My god, do any of you know anything about shotguns? Shotguns don't just go a few feet people, they're meant to go farther, a lot farther. Let's look at the current US Standard Issue shotgun, the M590A1, which can reach 40 to 60 meters. Anyone ever heard of the AA-12? That really popular shotgun from Future Weapons? Anyone know how far that can reach? The farthest it can reach while still being 100% effective is 200 yards. And we're saying that a shotgun from 500 years in the future should only go a few feet.

You people are idiots.

  • 11.17.2009 6:07 AM PDT

I don't understand why you're looking at my profile. Just back off, and nobody gets hurt, okay?

Posted by: Blade967
Flying bunnies would be awesome enemies.


amen to that.

but to the OP, the shotty in H1 was my favorite gun. maybe slightly shorter range that that. or even better, have each shell do a ceratin amount of damage (probably a bit lower than H3), make the reticule bigger, and make each shell have the range of an AR burst. that way the shells act like a real shotty, and scatter all over.

  • 11.17.2009 7:06 AM PDT

.:. îXî - $ìgñ øf thé GøÐz .:.


My Profile - iXi Gaming


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This is the most pointless and unimportant threads I've seen in a while that's actually to discuss a "serious" issue when the issue isn't broken at all.
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  • 11.17.2009 7:13 AM PDT

With B.B. gone, the passion of Bungie.net has lessened.

... What? Seriously?

  • 11.17.2009 7:33 AM PDT

Posted by: TPGBaseOfSpades
My god, do any of you know anything about shotguns? Shotguns don't just go a few feet people, they're meant to go farther, a lot farther. Let's look at the current US Standard Issue shotgun, the M590A1, which can reach 40 to 60 meters. Anyone ever heard of the AA-12? That really popular shotgun from Future Weapons? Anyone know how far that can reach? The farthest it can reach while still being 100% effective is 200 yards. And we're saying that a shotgun from 500 years in the future should only go a few feet.

You people are idiots.


How fun would the game be if I grabbed the shotgun, and killed you when you were a long distance away?

Real-life flamethrowers have a big range, but in CoD WaW and halo 3 the range is quite short.

  • 11.17.2009 7:45 AM PDT

I think you can apply "make it like Halo 1" to almost anything and it would be correct.

  • 11.17.2009 7:59 AM PDT

Posted by: AgLion
Read the top half of your OP, that is exactly what a shotgun is limited and designed to do.

  • 11.17.2009 8:07 AM PDT

Also known as Entropy91
Black Water Ops representative.
See you on the battlefield.

Posted by: bry648 legend
Shotguns where designes to do be extremely deadly in close range it should have more range and btw had you ever used a shotgun in realife?


I have. On way to improve the effective range of a shotgun is to put a tighter choke on the barrel. Basically, make the spread tight, but not so tight as to make it unbelievable.

Or, you could just use slug rounds.

  • 11.17.2009 8:52 AM PDT
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Posted by: Cmdr DaeFaron
How fun would the game be if I grabbed the shotgun, and killed you when you were a long distance away?


I don't believe that's what the OPs arguing. While I don't necessarily think the shotgun needs to be changed, I understand the arguments. As it stands, the shotgun is the automatic win at close range, and beats the sword easily, if you know what you're doing and aren't too badly offhost. But because its range is so extremely short, it's really useless in maneuvering around, which makes it a camping only weapon.

In my opinion, extending the range so that it does SOMETHING at closer medium ranges wouldn't necessarily be bad, provided that you make the shotty a two shot kill at all but the closest ranges (shotgun pressed into your opponent). This would allow the sword to beat the shotgun and actually have a place in combat, and it would take a little of the edge off the CQ shotgun effectiveness. But at the same time, the shotty wouldn't be as much of a camping weapon because it would at least allow you to hurt people a little at closer medium ranges. It could see it like the AR is in BR range. If you AR someone from Gold2 on Guardian to the other side of hammer2, you ping them a little, but you'd never win in a fight against a BR. That's kind of how I see it. With so many CQ weapons as it is, each weapon needs its niche.

  • 11.17.2009 9:37 AM PDT

Eight Gauge Hippo!

what i dont get is people seem to think the buckshot in a shotgun disapear after 2 meters. shotguns are alot more accurate than most games tell you they are. Their affective range is a little more than the spread on the AR, also halo is set 500 or so years in the future so our weapons would probably be more affective not less. Humanity has around 950 years of shotgun making expirence so theirs no reason for shotguns to be a pile of bumbleskwat

[Edited on 11.17.2009 10:53 AM PST]

  • 11.17.2009 10:51 AM PDT

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