- in the Krutch
- |
- Noble Heroic Member
Posted by: UNKNOWN iXi[/quote]
Posted by: in the Krutch
Weapons and equipment to stay identical that shouldn't:
-Sniper Rifle - Time between shots should be slightly decreased, should be given a thermal mode on zoom.
I haven't seen the community argue upon this since the beginning of Halo 3 because I think everyone has realized that as it is, there is a clear difference between choosing the Beam Rifle and the Sniper Rifle... both with their advantages/disadvantages
What are the advantages of having a Human sniper without the ability to fire in quick succession? It seems to me the Beam rifle is superior. When I play, most players tend to favor using the beam rifle over the sniper in Team Snipers.
-Shotgun - Larger effective range. (Slightly less than CE)
I've seen that thread discussing the Shotgun, but I have yet to see anyone make a valid point as to why it should increase. The Shotgun is extremely powerful up close and if you increase its range without adjusting the effectiveness WHEN up close, then you have a weapon that leans more towards unbalanced gameplay. The way it is now promotes the importance of having another weapon with a further range and using them both interchangeably.
Notice I said less than CE. Right now the range on the shotgun is too small. In close quarters (within mauler + melee kill range) it should be able to get a consistent 1 shot kill. From this range to the SMG's effective range, its power should exponentially drop off. Right now, the shotgun is just too random to be relied upon and is less useful than the mauler (Which should be the weaker weapon, since it's dual wieldable) because of how slow it is to pull out as well as how slow it is to melee.
-Bubble Shield - Should be removed or made to only accomodate a single Spartan. (Like in the Starry Night trailer)
-Power Drain - Remove
-Regenerator - Remove
-Radar Jammer - Should be modified to make it more useful.
I haven't seen the community collectively share these ideas.
Large bubble shields encourage camping and slow down gameplay. A small bubble shield that can deploy quickly (as soon as it is dropped) would, I think, serve Bungie's intended purpose. (It would function exactly like the one in the Starry Night trailer)
The power drain requires little to no skill to use. It'd rather have equipment that are tactical and not overpowering.
The regenerator is also overpowering and does not promote skilled play. Having a regenerator in your pocket should not allow you to become essentially invincible to anything other than a single shot kill weapon.
Right now the radar jammer isn't used in matchmaking and I think that says something in itself. It's not useful enough to be incorporated into matchmaking and, I feel, that it's rather annoying. It should be modified somehow to make it more useful, or it should be removed completely.
Vehicles to stay identical that should be changed:
-Chain Gun Warthog - Should not flip from BR shots
Is this another opinion or something that is shared among the community? Because I have yet to see complaints about that aspect of the game.
Now you have. It doesn't make any sense for a huge vehicle like the warthog to be able to be flipped by bullets.
-Banshee - Add hover mode, like in ODST
It would be unbalanced with the inclusion of the Fuel Rod Cannon which is why they changed it for Halo 3.
I overlooked that, you're right.
Added gameplay elements that should be changed:
-Boarding vehicles - Needs to require more skill.
-Mancannons - Remove
-Add a system where you can observe a game from 3rd person but not play.
Again, I haven't seen people complain about the boarding vehicles and mancannons. Also, this is a thread for the things that should STAY in Halo, not be added (although I agree about the Spectator Mode lol).
Boarding vehicles is another element of gameplay that doesn't promote skill. Because someone had the mental capacity to press a button to board your vehicle shouldn't allow them to leave you helpless. There should be something you can do to repel a boarder.
Mancannons give bungie an excuse to decrease movement speed and make maps too large. Mancannons can be incorporated but as far as I've seen, I don't think they contribute to the gameplay experience. Often times they can be aggravating, such as when people use the needler across mancannon on Narrows.
[Edited on 11.16.2009 5:47 PM PST]