Halo: Reach Forum
This topic has moved here: Subject: OMG MW2 should totally be in halo reach!?!?!!@#$%^&*
  • Subject: OMG MW2 should totally be in halo reach!?!?!!@#$%^&*
Subject: OMG MW2 should totally be in halo reach!?!?!!@#$%^&*

No, No it shouldn't, Everyone wanting ideas from MW just, no, its halo, not CoD, Sure we all want to see some new elements in this game, because it's the last so bungie says, and we want something fresh, but at the same time, want the same old halo we know and love.

I can see where you get your ideas from with the MW2 thing, sure calling in a Longsword sounds great when you get your running riot, but I would only accept that, if it were a Spin-off game, maybe that Bungie, and Infinity ward Teamed up to make, that might be cool, But in our main halo games, no.

We all want to see something new and refreshing, I would Like to hear any ideas, That DO NOT REVOLVE AROUND MW2. I have nothing against it, i own it, i love it, but I'm on a halo forum last time i checked. Please, do tell what you'd like to see new to the series.

  • 11.17.2009 2:19 AM PDT

All I care about is that it is fun to play and so do people posting ideas that incorporate features from MW2 or any other FPS they love. I don't see anything wrong with it to be honest. Whatever the new multiplayer features are even if they are borrowed from other FPS's it will still be Halo because it will have the same storyline, characters, shields, and weapons.

Everyone here are fans of Halo and they want it to be as fun as possible. So they post ideas from games that they have fun playing. No big deal. Plus, every FPS out there borrows ideas from other games and improves upon them. That's how the gaming industry works. MW2 and COD games borrowed some aspects from halo:CE, and Halo:CE wouldn't have existed if Goldeneye hadn't set the standards and ideas before it. If a feature is proven to work and is a lot of fun then why not use it?

[Edited on 11.17.2009 2:29 AM PST]

  • 11.17.2009 2:28 AM PDT

Posted by: GhostlyInferno
All I care about is that it is fun to play and so do people posting ideas that incorporate features from MW2 or any other FPS they love. I don't see anything wrong with it to be honest. Whatever the new multiplayer features are even if they are borrowed from other FPS's it will still be Halo because it will have the same storyline, characters, shields, and weapons.

Everyone here are fans of Halo and they want it to be as fun as possible. So they post ideas from games that they have fun playing. No big deal. Plus, every FPS out there borrows ideas from other games and improves upon them. That's how the gaming industry works. MW2 and COD games borrowed some aspects from halo:CE, and Halo:CE wouldn't have existed if Goldeneye hadn't set the standards and ideas before it. If a feature is proven to work and is a lot of fun then why not use it?


agreed.i think it would be fine to add some things from other FPS cause people think their good.nor somethin drastical.new
weapons and stuff are surely ok but i would like to see some small changes influenced from CoD and other great fps.
i would like to see a proggresive training of ur spartan like when he uses a weapon he gets better with it reloads faster etc
small changes not somethin like super fast reloading or the ability to hit a fly.the amount of improvement a soldier can get

  • 11.17.2009 2:43 AM PDT

MW2 took aspects from Halo like the double kills and there killjoy medal and implimented it into their game. Its good for games to take aspects from other successful games. Obviously the longsword idea is ridiculous but little things like having a LIMITED arsenal for choosing your secondary weapons would be a cool feature.

  • 11.17.2009 2:44 AM PDT

Posted by: LightningBurn
Personally I kinda want Reach too be either class or squad based. The only reason for that being that I want a new/different take on Halo Gameplay. Some of you think that making Squad-based(Team Fortress, Ghost Recon) or Class-based(CoD) would result in the playing experience too similar to those games/unlike Halo. But remember, if they keep the core Halo elements(like they should if they want to make a decent game) like sheilds(integral to halo experience), vehicles(pure awesomeness) and halo movement and controls(super-smoothness) it would result in a unique gaming experience, different and new yet still undeniably Halo.

Halo 3 is still the only game I play and its pure fun/awesomeness factor never fails to deliver but after basically near exact gameplay from Halo:CE to Halo 3:ODST I want something differnt.

Halo: CE was so awesome because it compined new and old FPS elements into a unique playing experience, but after 3.5 games of the same experience that experience is no longer unique(still awesome, but not unique), its time for Reach to once again redefine the FPS genre.

And to those who think I'm a fanboy of CoD or Team Fortress, I've never played TF2 and I only got CoD: WaW and I've only played 3 online matches compaired to over 2,000 Halo 3 online games.

Plus I pre-ordered ODST(overpriced) over MW2(not halo therefore not as awesome).

HALO REACH FTW!!!


^ that there is the truth. Who cares if Bungie puts in stuff that other devs came up with? Ever counted the amount of shooters inspired by Halo CE? Well, you can basically say every console shooter took something from Halo (controlschemes, multiplayer systems, 2 weapons only system, vehicle combat etc etc). I mean, I don't like CoD but its portrayal of war is much more intense than anything Halo has done so far. Up until now, Halo has become more and more comicbook like in its portayal of war etc. Why not go for a more gritty approach? Keep the fun, keep the jokes, but make it LOOK more realistic. Killzone 2 looks more realistic but still stays sci-fi and it works. Let us control a Spartan team, let us give them orders. Take out jumping unrealisticly high like done in ODST, come up with a bigger hub world (like New Mombasa in ODST but bigger and more lively), have civilians walking around urban warzones and having to deal with them. Have us request Longsword bombers.
Halo can stay fun and familiar even if some things become more realistic or at least realistic looking. Halo has stayed the same for 9 years; Halo CE was years ahead of its competition and was revolutionary, Halo 2 was more evolutionary but was years ahead in terms of console multiplayer, Halo 3...well the competition catched up with Bungie and Halo 3 felt nothing special. Reach should go back to being revolutionary, leaving the competition behind for a few years again.

  • 11.17.2009 3:03 AM PDT

You exist because we allow it... and you will end, because we demand it...

Game winning killcam should be in every game i say :P

  • 11.17.2009 4:36 AM PDT

First of all, if this is about that hot topic thread, that states in the OP (which no-one reads) that it should have an atmosphere like MW2 with jets flying overhead, noises in the distance and battles going on around you, damn you're an idiot. If that's not what you ment, my apologies...

But just because a game introduces something to their series, (such as CoD's airstrikes) it doesn't mean another game can't use them. I'm not saying I would like airstrikes in MP, hell no, but a few chances to use some in SP wouldn't hurt.

=)

  • 11.17.2009 4:44 AM PDT

_______
-...you are a gigantic female genitalia sanitizing apparatus.

Posted by: GhostlyInferno
and Halo:CE wouldn't have existed if Goldeneye hadn't set the standards and ideas before it.


Oh boy, someone here is completely delusionnal.

  • 11.17.2009 5:37 AM PDT

Posted by: Noccifer
Posted by: GhostlyInferno
and Halo:CE wouldn't have existed if Goldeneye hadn't set the standards and ideas before it.


Oh boy, someone here is completely delusionnal.


How am I delusional, Goldeneye came out in 1997 and it set the bar for First person shooters. If Goldeneye was never created Halo:CE would not have been released in the form we know or even released at all. Bungie might have kept it as a RTS game. Here's a quote from wikipedia about Goldeneye.

"It is considered an important title in the development of first-person shooters, and has become particularly well-known for the quality of its multiplayer deathmatch mode, as well as its incorporation of stealth and varied objectives into its single player missions. It is featured in several lists of the greatest video games of all time."



[Edited on 11.17.2009 8:41 AM PST]

  • 11.17.2009 8:38 AM PDT

Halo is also in the 'greatest games of all time' lists.

Goldeneye was a single stick shooter, with simple controls.

Halo was a dual analog FPS that worked well, implemented the true LAN standard in a FPS (that worked well), implemented two guns, working vehicles...

Goldeneye isn't the title you think it is.

  • 11.17.2009 8:43 AM PDT

Sorry but after just 6 Hours of MW2 Online I traded it for Assasins Creed 2, overloaded Camper Crap. Halo is where the FUN is.

  • 11.17.2009 9:17 AM PDT
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Posted by: II Stromberg II
Sorry but after just 6 Hours of MW2 Online I traded it for Assasins Creed 2, overloaded Camper Crap. Halo is where the FUN is.

another halo fan rage quit? this is unheard of!

  • 11.17.2009 9:36 AM PDT

Posted by: Mr Bradster
Halo is also in the 'greatest games of all time' lists.

Goldeneye was a single stick shooter, with simple controls.

Halo was a dual analog FPS that worked well, implemented the true LAN standard in a FPS (that worked well), implemented two guns, working vehicles...

Goldeneye isn't the title you think it is.


Come on dude, of course NOW Goldeneye isn't the best game out there and I'm not saying Halo doesn't belong in the "greatest games of all time". At the time goldeneye was released it WAS the best FPS. It was the greatest FPS of its console generation.

I'm not saying Halo:CE wasn't innovative. I'm merely saying that Goldeneye was the first FPS to incorporate a successful console multiplayer experience and did a lot of innovative things with the genre that Halo and all other FPSs today have used and improved upon. Just like all future FPSs will use what Halo has done, and when the next big innovative FPS comes out, future titles will use its standards. That was my point. That when a title does something that works and is fun, other developers will use it.

What do you mean "Goldeneye isn't the title I think it is". What title do you think I think it is? All I think it is, is the best FPS title of its console generation and a milestone in FPS development, which led to other innovations in FPSs one of which is Halo.

[Edited on 11.17.2009 9:53 AM PST]

  • 11.17.2009 9:52 AM PDT

_______
-...you are a gigantic female genitalia sanitizing apparatus.

Posted by: GhostlyInferno
Posted by: Noccifer
Posted by: GhostlyInferno
and Halo:CE wouldn't have existed if Goldeneye hadn't set the standards and ideas before it.


Oh boy, someone here is completely delusionnal.


How am I delusional, Goldeneye came out in 1997 and it set the bar for First person shooters. If Goldeneye was never created Halo:CE would not have been released in the form we know or even released at all. Bungie might have kept it as a RTS game. Here's a quote from wikipedia about Goldeneye.

"It is considered an important title in the development of first-person shooters, and has become particularly well-known for the quality of its multiplayer deathmatch mode, as well as its incorporation of stealth and varied objectives into its single player missions. It is featured in several lists of the greatest video games of all time."



Imbecile, Marathon, which is practically Halo in an earlyer time period, came out first and was the first FPS to have VERTICALITY.

Plus everything you see in Halo is pretty much something that evolved from Marathon.

  • 11.17.2009 11:21 AM PDT

Posted by: Noccifer

Imbecile, Marathon, which is practically Halo in an earlyer time period, came out first and was the first FPS to have VERTICALITY.

Plus everything you see in Halo is pretty much something that evolved from Marathon.


Oh, so nothing Goldeneye did is used in Halo:CE? How about zoomable sniper rifles, how about context sensitive hit locations on enemies, to name a couple. Those examples ARE credited to Goldeneye for popularizing, both of which Halo used

So everything in Marathon is identical to Halo? Are you saying there the exact same game? No, they are not. Plus, you are missing my point entirely. Listen carefully, my whole point is that every game uses ideas and features that are proven to work and are proven to be fun. Every game builds off of ideas created from successful games before it. Any time an FPS does something that works the next FPS will use or try to improve upon it. I used Goldeneye as my example because it is credited with a lot of things.

However, Marathon is part of FPS history and its evolution. So are a lot of other games. I merely used Goldeneye as an example, and Marathon wouldn't have existed if Wolfenstein 3D and Doom hadn't come along earlier.

[Edited on 11.17.2009 1:43 PM PST]

  • 11.17.2009 1:16 PM PDT

Golden Eye is not simple anymore, i remember trying to play it a few years ago, Oh muh GOD not having 2 thumb sticks is terrible. HALO and golden eye, i dont think they have anything to do with eachother, halo would have went 1st person anyways, because of xbox.

  • 11.17.2009 2:14 PM PDT