- DonVinzone1
- |
- Exalted Mythic Member
Posted by: LightningBurn
Personally I kinda want Reach too be either class or squad based. The only reason for that being that I want a new/different take on Halo Gameplay. Some of you think that making Squad-based(Team Fortress, Ghost Recon) or Class-based(CoD) would result in the playing experience too similar to those games/unlike Halo. But remember, if they keep the core Halo elements(like they should if they want to make a decent game) like sheilds(integral to halo experience), vehicles(pure awesomeness) and halo movement and controls(super-smoothness) it would result in a unique gaming experience, different and new yet still undeniably Halo.
Halo 3 is still the only game I play and its pure fun/awesomeness factor never fails to deliver but after basically near exact gameplay from Halo:CE to Halo 3:ODST I want something differnt.
Halo: CE was so awesome because it compined new and old FPS elements into a unique playing experience, but after 3.5 games of the same experience that experience is no longer unique(still awesome, but not unique), its time for Reach to once again redefine the FPS genre.
And to those who think I'm a fanboy of CoD or Team Fortress, I've never played TF2 and I only got CoD: WaW and I've only played 3 online matches compaired to over 2,000 Halo 3 online games.
Plus I pre-ordered ODST(overpriced) over MW2(not halo therefore not as awesome).
HALO REACH FTW!!!
^ that there is the truth. Who cares if Bungie puts in stuff that other devs came up with? Ever counted the amount of shooters inspired by Halo CE? Well, you can basically say every console shooter took something from Halo (controlschemes, multiplayer systems, 2 weapons only system, vehicle combat etc etc). I mean, I don't like CoD but its portrayal of war is much more intense than anything Halo has done so far. Up until now, Halo has become more and more comicbook like in its portayal of war etc. Why not go for a more gritty approach? Keep the fun, keep the jokes, but make it LOOK more realistic. Killzone 2 looks more realistic but still stays sci-fi and it works. Let us control a Spartan team, let us give them orders. Take out jumping unrealisticly high like done in ODST, come up with a bigger hub world (like New Mombasa in ODST but bigger and more lively), have civilians walking around urban warzones and having to deal with them. Have us request Longsword bombers.
Halo can stay fun and familiar even if some things become more realistic or at least realistic looking. Halo has stayed the same for 9 years; Halo CE was years ahead of its competition and was revolutionary, Halo 2 was more evolutionary but was years ahead in terms of console multiplayer, Halo 3...well the competition catched up with Bungie and Halo 3 felt nothing special. Reach should go back to being revolutionary, leaving the competition behind for a few years again.