Halo: Reach Forum
This topic has moved here: Subject: New gametype (possibly) for reach.
  • Subject: New gametype (possibly) for reach.
Subject: New gametype (possibly) for reach.

Intoxicated Warthawg driver for Hire
Posted by: AquaBlader
CTF is god. Praise his name. For the flag is his holy messiah.

Posted by: Bricypoo Nobody quotes me and puts me in their signatures It makes me sad ... :(
My third montage!

I did search and I didn't find much related to what I'm about to propose.

Capture the flag has been a staple of the halo series from the very beginning. There have been several variations of CTF of through the franchises three game history. Two flag, One flag, "Classic" Flag, with each teams flag required to be at home to score. It's safe to say that CTF is probably halo's most popular objective gametype.

So what can bungie add to keep CTF fresh and new? Some of you into older pc shooters had a CTF variant (some might even call true CTF) that started with a single flag at a central/neutral location that each team fights for and attempts to plant in their opponents base. (I believe paintball CTF is similiar to this as well) Sound familiar? Perhaps a gametype called Assault? I can see why Bungie used a bomb instead of a flag. Blowing up your opponents base is way more fun than planting your flag in their base.

What I'm proposing is a neutral flag gametype. A single flag that spawns at a central/neutral location that each team must fight over and return to their base. Sound fun?

Lets take that a step further. How about a flag that spawns in random location after every cap? This could be applied to assault gametypes also.

Should this completely replace CTF as we know it? No, and I'm not suggesting that it should, it should complement existing flag gametypes.

It's my opinion that a flag variant like this would be very dynamic and above all else stress good team work. Anticipating where the next flag will spawn, pulling it and capping it.

It should be noted that I tend to think in terms of gametypes for BTB as it's my favorite playlist. I have doubts that what I proposed would work for smaller team sizes. It could but it would most likely work better for BTB.

I have no idea what Bungie has planned for Reach's multiplayer. Hopefully there will be many more in game options available to us.

So what do you think? Stupid idea? Good idea? Does it sound like something you would like to play?

  • 11.17.2009 11:08 AM PDT
  • gamertag: Gochda
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If it would be a random spawn it would probably spawn close to one of the bases, giving that base an advantage. No the original types of CTF is better.

  • 11.17.2009 11:19 AM PDT

Posted by: Alex Mac Kee
If pen­ises were planes Jimmy's mouth would be an airport


Posted by: DarkBen64
Don't punch a British kid, the queen'll come after you.

Sound a bit like neutral assault really but with no explosion and a more obvious bomb

  • 11.17.2009 11:19 AM PDT

Intoxicated Warthawg driver for Hire
Posted by: AquaBlader
CTF is god. Praise his name. For the flag is his holy messiah.

Posted by: Bricypoo Nobody quotes me and puts me in their signatures It makes me sad ... :(
My third montage!

Posted by: Gochda
If it would be a random spawn it would probably spawn close to one of the bases, giving that base an advantage. No the original types of CTF is better.
This is true, each spawn point would have to be carefully placed. If not it was simply variation I considered.

  • 11.17.2009 11:20 AM PDT
  • gamertag: Gochda
  • user homepage:

The thing with taking the flag to your own base could work. On a big map I doubt that would work since the further away the flag moves from the opponents base the harder it would be for them to acquire it. A way to work this out is slower respawns if your team has the flag. That way it would be easier for the opponents to pursue the flag-carrying team.

  • 11.17.2009 11:32 AM PDT

Intoxicated Warthawg driver for Hire
Posted by: AquaBlader
CTF is god. Praise his name. For the flag is his holy messiah.

Posted by: Bricypoo Nobody quotes me and puts me in their signatures It makes me sad ... :(
My third montage!

Dayum I had not thought of that. But would slower respawns tip the balance to much? How much slower where you thinking?

  • 11.17.2009 11:39 AM PDT
  •  | 
  • Fabled Mythic Member
  • gamertag: JFKES
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"It's not who I am underneath, but what I do that defines me"

- Batman

Quite good idea, but I would like two bomb better (I dont think that is a current game type, is it?)

  • 11.17.2009 11:51 AM PDT

┗┫━━ ┃ ━━┣┛  ┣┫ Go and get a life!
 ┃ ━━━━━ ┃ ┏┳┫┣┳┓and stop wasting
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━━━━┃ ┃    ┗━┳┳━┛time! LOL

Zombie Assualt:

Zombies spawn at one base and the humans at another. In the human base the is a armory and some vehicles and the bomb. When killed, humans come back as zombies. Zombies have unlimited. But, when the bomb is planted all zombies have 1 life, and the remaining humans must eliminate them.

Humans are stronger but slower.

  • 11.17.2009 12:08 PM PDT

Intoxicated Warthawg driver for Hire
Posted by: AquaBlader
CTF is god. Praise his name. For the flag is his holy messiah.

Posted by: Bricypoo Nobody quotes me and puts me in their signatures It makes me sad ... :(
My third montage!

Posted by: hazzer the hawk
Zombie Assualt:

Zombies spawn at one base and the humans at another. In the human base the is a armory and some vehicles and the bomb. When killed, humans come back as zombies. Zombies have unlimited. But, when the bomb is planted all zombies have 1 life, and the remaining humans must eliminate them.

Humans are stronger but slower.
uhmm yeah not what I had in mind.

  • 11.17.2009 12:11 PM PDT