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  • Subject: healt pax?
Subject: healt pax?

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  • 11.17.2009 1:20 PM PDT

No health packs please.

  • 11.17.2009 1:21 PM PDT

Good, bad, I'm the guy with the clichéd lines.

I wouldn't mind health packs, but given the option I think I would do without them.

  • 11.17.2009 1:22 PM PDT
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Posted by: TubbierPainter
Posted by: Hylebos
No health packs please.

Why?


slows down game play for one

[Edited on 11.17.2009 1:43 PM PST]

  • 11.17.2009 1:42 PM PDT

Posted by: TubbierPainter
Posted by: Hylebos
No health packs please.

Why?

I don't want to run back to a certain area to heal myself after each an every firefight to prevent death.

  • 11.17.2009 1:43 PM PDT

maybe as an extra

  • 11.17.2009 1:44 PM PDT
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I would like to see health packs, but not as equipment.

  • 11.17.2009 1:44 PM PDT
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Posted by: Hylebos
Posted by: TubbierPainter
Posted by: Hylebos
No health packs please.

Why?

I don't want to run back to a certain area to heal myself after each an every firefight to prevent death.


thats how

  • 11.17.2009 1:45 PM PDT
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Posted by: ares23
Posted by: TubbierPainter
Posted by: Hylebos
No health packs please.

Why?


slows down game play for one


it didn't in Halo CE and I think it should go back to being like that. It means you can't just run in get shot loads, run and find cover...repeat, as you do in Halo 3. If they were implemented it would add a tactical feature in, using them when it suits you best.

I think a good idea would be if health packs are in the game, then say you were on half health your screen goes slightly red, as it did in ODST with your stamina. When you are on 1 bar of health the screen goes really red and your movement is slightly slower making it a bit more realistic as if you were really wounded.

[Edited on 11.17.2009 1:48 PM PST]

  • 11.17.2009 1:47 PM PDT
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Posted by: nightavenger616
I think a good idea would be if health packs are in the game, then say you were on half health your screen goes slightly red, as it did in ODST with your stamina. When you are on 1 bar of health the screen goes really red and your movement is slightly slower making it a bit more realistic as if you were really wounded.
This I disagree with. Low health should make players play more tactically and carefully, but it shouldn't directly affect them in terms of gameplay.

  • 11.17.2009 1:51 PM PDT

What spectagon are you in?

I hope there aren't any health packs.

  • 11.17.2009 1:53 PM PDT

Here’s what Luke had to say about the differences in treatment between the Spartans and Elites in Reach:

“Instead of piece-by-piece customization like the Spartans, Elite customization is a full model swap with models selected from the various Elite classes appearing throughout the Campaign. There are all kinds of reasons for this, not the least of which is our continued emphasis on the Spartan as your identity in Reach.”

I think having the H2/H3 health model with a visible health bar (that recharges slowly) in addition to health packs on the ground would be interesting.

They would be minor pieces in play, but if you almost died and you happened on a health pack, you would know that all of your health is back.

  • 11.17.2009 1:54 PM PDT

Armor Lock isn't overpowered. You just suck at Reach :)

Reach isn't bad, you're just a BK :)

For my gamertag, look up "Ghoulishtie"

No. Even though I have a strange 'feeling' that there is health, I would much rather not have it.

  • 11.17.2009 2:05 PM PDT

Oh, Death was never enemy of ours!
We laughed, knowing better men would come,
And greater wars: when each proud fighter brags
He wars on Death, for lives: not men, for flags.
"The Next War"

Canon-wise, we should have health packs. The reason we don't have them in 2 and 3 is because Mk. VI armor has biofoam injectors built in. Mk. V did not have injectors, but had injection ports, thus, health packs should be biofoam canisters.

Personally, I still don't want them. It just makes sense that we would.

  • 11.17.2009 2:52 PM PDT
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Why I don't want health (as in healthpacks - though I would like a visible, recharging health bar).

1. Healthpacks don't inherently create better tactics. Sure, camping kiosks can be a tactic, but does that really add to the game? Sure, counting the cost before rushing into battle is important, but don't we do that now? Don't you determine if going into battle is worth it based on if you will live or die? If you mean that you should carry the punishment of damage across battles, are you saying that you think good tactics are equal to those where you come out with no damage at all? How is that even possible in most situations?

2. Healthpacks are redundant and have the potential to diminish teamwork. We are already punished for losing a fight as well as for getting hurt in a fight - our shields go down. While you say healthpacks increase tactics by making you only engage when - not only certain of a win - but certain of no damage done to self, couldn't this discourage teamwork in some ways? Right now it's vital that a teammate assists you or your opponent can walk away from a fight and have shields back up within twenty seconds. Having a teammate with you gives you a higher chance for a kill. With healthpacks, you can hurt a guy and be happy, because you know it'll be easy to clean them up later.

I would like to note that I realize healthpacks can also encourage teamwork, as team firing not only kills faster, but reduces damage done to you. However, teamwork is vital now but isn't always used. How many times have you died and wished a teammate would have cleaned up the kill? With healthpacks, dieing in a fight alone isn't so bad.

3. Healthpacks slow down the gameplay. Halo is one of the slowest paced shooters out there. Don't get me wrong, I love it. It can definitely be intense and fast paced, but it's a relatively slow shooter based on the type of map control and weapon sets necessitated. If you add healthpacks, it will invariably slow down the game. No, I don't have scientific evidence for this, but common sense has tended to serve me well in the past. I love Halo as it is, even though it's slow, but I can't imagine it being much slower and being enjoyable. That, of course, is just my opinion.

4. Objective games go out the window with healthpacks. OK, so of course Bungie could shift some things to make objective games work with healthpacks. However, I don't think healthpacks are very conducive to this type of gameplay. If my team assaults a base and kill everyone fairly quickly, but before we get out, the team starts to spawn - we're low on health. We don't have time to go look for health in between our killing and their spawning because we need the objective.

5. Randomness is even more evident in healthpack gameplay. Taking the concept of number four into slayer, if I lose a fight on the enemy's side or near an enemy spawn, I am instantly at a disadvantage. Why? I have superior map control, I earned my power weapon, and now some guy who isn't as good as me spawns in front of me. Of course I'd normally be able to take him, but not now, as I'm low on health. When we talk about spawn kills now, it's usually the one who spawns who gets owned. But now you're turning the tables and making it a disadvantage to be aggressive and be skillful. Regenerating shields/health provides players with a fair fight each time. If they get out of the fights they choose to enter (or are entered into by an action of the enemy) due to better skills, luck, or poor teamwork on the other side, great. But with health, you really randomize the fights and take away the fair fight concept.

As one possible result, I could see teams grabbing the power weapons and just sitting. Some do this now depending on the maps, but a lot of good teams take control of the middle and are aggressive. But with a health system on top of the shields, this would be a bad move. Now teams will always sit back on their own side so that when a power weapon is lost (as it will be fairly quickly, as the health is depleted) and you take away the fair fight), it drops on their side.

6. Complexity does not always mean better. Adding a healthpack to the game would definitely add complexity, but so would making a player jump up and down and turn around three times before they fired each bullet. Add a little dizzying effect for MC and it would take a lot of skill and judgment to hit another player... I know that's not really a fair comparison, but I hope you see my point. Complexity can definitely add a skillful element to the game, but sometimes making something more complex is deleterious to gameplay and skillful tactics.

Healthpacks, IMO, are a complexity that takes away from the game. They bring in randomness, cheap tactics, redundancy, slow gameplay, and a plethora of other minor annoyances. I don't think it would absolutely be gamebreaking, and I'm sure I'd still play and like Reach. However, the fluidity of multiplayer would be greatly diminished. Just play ODST for a while and you'll see how much you have to sit and wait. As it is now, the lack of healthpacks allow tactics to be performed over and over again relatively quickly, as opposed to waiting for your teammate to go get a healthpack before you attack, falling back because one of your team needs a healthpack, etc.

I just don't think healthpacks add any strategizing that isn't already there in Halo without them.

Posted by: blue3232
Canon-wise, we should have health packs. The reason we don't have them in 2 and 3 is because Mk. VI armor has biofoam injectors built in. Mk. V did not have injectors, but had injection ports, thus, health packs should be biofoam canisters.

Personally, I still don't want them. It just makes sense that we would.


I don't think the Halo books discussing this armor were out before H2. I'm pretty sure the chicken (H2, or at least its development) came before the egg (the book or the story). They made the story that way so they could make the gameplay that way, IMO, though I could be wrong.

[Edited on 11.17.2009 3:07 PM PST]

  • 11.17.2009 3:04 PM PDT

Oh, Death was never enemy of ours!
We laughed, knowing better men would come,
And greater wars: when each proud fighter brags
He wars on Death, for lives: not men, for flags.
"The Next War"

Posted by: fifthderelicte

Posted by: blue3232
Canon-wise, we should have health packs. The reason we don't have them in 2 and 3 is because Mk. VI armor has biofoam injectors built in. Mk. V did not have injectors, but had injection ports, thus, health packs should be biofoam canisters.

Personally, I still don't want them. It just makes sense that we would.


I don't think the Halo books discussing this armor were out before H2. I'm pretty sure the chicken (H2, or at least its development) came before the egg (the book or the story). They made the story that way so they could make the gameplay that way, IMO, though I could be wrong.

I agree with you. I'm just saying that it would conflict with gameplay if there weren't health packs.

I think a nice compromise would be health packs in campaign, but not in MM. Although, I would be even happier if there weren't health packs.

  • 11.17.2009 3:15 PM PDT
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Posted by: blue3232
Posted by: fifthderelicte

Posted by: blue3232
Canon-wise, we should have health packs. The reason we don't have them in 2 and 3 is because Mk. VI armor has biofoam injectors built in. Mk. V did not have injectors, but had injection ports, thus, health packs should be biofoam canisters.

Personally, I still don't want them. It just makes sense that we would.


I don't think the Halo books discussing this armor were out before H2. I'm pretty sure the chicken (H2, or at least its development) came before the egg (the book or the story). They made the story that way so they could make the gameplay that way, IMO, though I could be wrong.

I agree with you. I'm just saying that it would conflict with gameplay if there weren't health packs.

I think a nice compromise would be health packs in campaign, but not in MM. Although, I would be even happier if there weren't health packs.
I dislike healthpacks, but I actually think they'd be great for campaign. Check out the thread here for a link to the healthpack debate. I'm not sure who the author of that discussion was, but they convinced me that healthpacks are actually great for campaign. Right now campaign is kind of blah, as there aren't too many tense moments, as we can sit back and let our shields recharge. Health kind of ups the epicness of campaign, though I think it ruins MP.

  • 11.17.2009 3:19 PM PDT

Oh, Death was never enemy of ours!
We laughed, knowing better men would come,
And greater wars: when each proud fighter brags
He wars on Death, for lives: not men, for flags.
"The Next War"

Posted by: fifthderelicte
Posted by: blue3232
Posted by: fifthderelicte

Posted by: blue3232
Canon-wise, we should have health packs. The reason we don't have them in 2 and 3 is because Mk. VI armor has biofoam injectors built in. Mk. V did not have injectors, but had injection ports, thus, health packs should be biofoam canisters.

Personally, I still don't want them. It just makes sense that we would.


I don't think the Halo books discussing this armor were out before H2. I'm pretty sure the chicken (H2, or at least its development) came before the egg (the book or the story). They made the story that way so they could make the gameplay that way, IMO, though I could be wrong.

I agree with you. I'm just saying that it would conflict with gameplay if there weren't health packs.

I think a nice compromise would be health packs in campaign, but not in MM. Although, I would be even happier if there weren't health packs.
I dislike healthpacks, but I actually think they'd be great for campaign. Check out the thread here for a link to the healthpack debate. I'm not sure who the author of that discussion was, but they convinced me that healthpacks are actually great for campaign. Right now campaign is kind of blah, as there aren't too many tense moments, as we can sit back and let our shields recharge. Health kind of ups the epicness of campaign, though I think it ruins MP.

My point exactly. I think they added greatly to the success of Halo:CE's campaign over Halo 2 and 3. It makes the game feel a lot more intense.

  • 11.17.2009 3:26 PM PDT

...Love, love is a blind man's game, you have to look around to know where you are...

health packs worked for firefight n campaign but multi, no....

  • 11.17.2009 3:28 PM PDT