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Subject: REAL Actors in cutscenes...

Programmers and computer nerds alike.. help me out here.

With the entertainment industry as advanced as it is.. we are seeing more and more amazing games. Even though many people didnt like ODST youve gotta give it to em, the game is an aesthetic masterpiece. Games, like Uncharted, are getting closer and closer to real life video action.

Bungie already employs real actors for characters voice-overs, Im wondering at what point will video games cross the barrier into live action film cooperatives? Millions and millions of dollars are already spent on writers, directors, producers, cinematographers, etc.. on video games, yet we still see the very video game-like characters we've always seen. Sure theyve come a LONG way, but Im wondering if its possible to allow for live action in cut scenes throughout the campaigns of games?

Is it a disc space issue? A console performance issue?

Sure, eventually we will be playing as a character filmed in live action but why not at least start with some nice cut scenes featuring some of our great actors in the business?


inb4tomhanksincod5

  • 11.17.2009 3:22 PM PDT

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|| Average Joe ||

You mean like in Need for Speed: Most Wanted?

I don't think it would really fit. Going from game-graphics while playing, to real-world video during cutscenes would be a bit odd.

  • 11.17.2009 3:25 PM PDT

I remember reading somewhere that if you make a character model too realistic then the player will reject it (I think it was on some mass effect 1 developer video?), so although the technology exists, developers don't do it because it just looks odd.

  • 11.17.2009 3:25 PM PDT

“There is no hunting like the hunting of man, and those who have hunted armed men long enough and liked it, never care for anything else thereafter.” - Ernest Hemingway

No, and the reason: It makes it look like crap. NFS is pretty much the only game that can pull it off, and that is because you only see the cars in the gameplay, not everything else.

-Dom-

  • 11.17.2009 3:25 PM PDT

Posted by: Dropship dude
You mean like in Need for Speed: Most Wanted?

I don't think it would really fit. Going from game-graphics while playing, to real-world video during cutscenes would be a bit odd.


But the characters we already have in games like ODST and CoD are pretty close to it already.. Sure, it would be better to stick with one or the other.. but I think some live action (like we saw in the ODST commercial - epic) wouldve fit nicely in the game.

Who knows... Hylebos might be right. It might be too much to handle.

  • 11.17.2009 3:27 PM PDT

Posted by: Hylebos
I remember reading somewhere that if you make a character model too realistic then the player will reject it (I think it was on some mass effect 1 developer video?), so although the technology exists, developers don't do it because it just looks odd.


The more realistic a characters appearances are, the more obvious the mistakes in animation are, which leads to the rejection.

  • 11.17.2009 3:29 PM PDT

Gaming Rig Specs:
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MSI Z77A-GD65 Mainboard // MSI GTX 680 Twin Frozr III OC Edition Graphics Card -- Runs BF3 on ultra at anywhere from 60FPS to 130+FPS.

|| Average Joe ||

Posted by: Homeboyd903
Posted by: Dropship dude
You mean like in Need for Speed: Most Wanted?

I don't think it would really fit. Going from game-graphics while playing, to real-world video during cutscenes would be a bit odd.


But the characters we already have in games like ODST and CoD are pretty close to it already.. Sure, it would be better to stick with one or the other.. but I think some live action (like we saw in the ODST commercial - epic) wouldve fit nicely in the game.

Who knows... Hylebos might be right. It might be too much to handle.
It's not so much the handling, it's the player-character relationship. In most games, you are meant to feel like you are the protagonist, but if there is too much detail to them, then the player can become separated from the character.

  • 11.17.2009 3:32 PM PDT

Posted by: Cmdr DaeFaron
Posted by: Hylebos
I remember reading somewhere that if you make a character model too realistic then the player will reject it (I think it was on some mass effect 1 developer video?), so although the technology exists, developers don't do it because it just looks odd.


The more realistic a characters appearances are, the more obvious the mistakes in animation are, which leads to the rejection.

Seems reasonable.

  • 11.17.2009 3:33 PM PDT

Posted by: Cmdr DaeFaron
Posted by: Hylebos
I remember reading somewhere that if you make a character model too realistic then the player will reject it (I think it was on some mass effect 1 developer video?), so although the technology exists, developers don't do it because it just looks odd.


The more realistic a characters appearances are, the more obvious the mistakes in animation are, which leads to the rejection.


Very true..

I guess we'll have to wait until our consoles get close enough to the real thing before we can see this happen.

  • 11.17.2009 3:35 PM PDT

Posted by: Homeboyd903
Programmers and computer nerds alike.. help me out here.

With the entertainment industry as advanced as it is.. we are seeing more and more amazing games. Even though many people didnt like ODST youve gotta give it to em, the game is an aesthetic masterpiece. Games, like Uncharted, are getting closer and closer to real life video action.

Bungie already employs real actors for characters voice-overs, Im wondering at what point will video games cross the barrier into live action film cooperatives? Millions and millions of dollars are already spent on writers, directors, producers, cinematographers, etc.. on video games, yet we still see the very video game-like characters we've always seen. Sure theyve come a LONG way, but Im wondering if its possible to allow for live action in cut scenes throughout the campaigns of games?

Is it a disc space issue? A console performance issue?

Sure, eventually we will be playing as a character filmed in live action but why not at least start with some nice cut scenes featuring some of our great actors in the business?


inb4tomhanksincod5

While your idea sounds very cool, when I first read this I immediately thought of those Command and Conquer cut scene's with those god awful actors. It just looked so cheesy in a video game, it felt like it just did not belong at all. I was reminded of the 80's.

  • 11.17.2009 3:44 PM PDT
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It's been done before. Games like Sewer Sharks, MechWarrior and others used live action for some of their cutscenes. Betting that it was the wave of the future.

Unfortunately becuase the games were bad and the acting horrible the idea of live action in video games has been dropped almost entirely if not entirely.

[Edited on 11.17.2009 3:56 PM PST]

  • 11.17.2009 3:54 PM PDT
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  • 11.17.2009 4:01 PM PDT
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It has been done before with older video games on teh PC, but its really bad.

  • 11.17.2009 4:20 PM PDT

It just wouldn't feel right

  • 11.17.2009 4:21 PM PDT

I hunt for the Prophet of Contentment, the San 'Shyumm that murdered my son, and stole his birthright, his Energy Sword. They call our species Heretics. They claim to all that our tongues sting, our words a vile poison that feeds on the unworthy. I have seen the true face of Heresy. The head of a gallant warrior lay on the ground. His neck scorched and blistered, scarred by his own blade. I shall retrieve the weapon, and drive it through that bastard's heart! Punishment for his sins is nigh.

Posted by: Homeboyd903
Programmers and computer nerds alike.. help me out here.

With the entertainment industry as advanced as it is.. we are seeing more and more amazing games. Even though many people didnt like ODST youve gotta give it to em, the game is an aesthetic masterpiece. Games, like Uncharted, are getting closer and closer to real life video action.

Bungie already employs real actors for characters voice-overs, Im wondering at what point will video games cross the barrier into live action film cooperatives? Millions and millions of dollars are already spent on writers, directors, producers, cinematographers, etc.. on video games, yet we still see the very video game-like characters we've always seen. Sure theyve come a LONG way, but Im wondering if its possible to allow for live action in cut scenes throughout the campaigns of games?

Is it a disc space issue? A console performance issue?

Sure, eventually we will be playing as a character filmed in live action but why not at least start with some nice cut scenes featuring some of our great actors in the business?


inb4tomhanksincod5

NFS: Most Wanted, and the CnC games have always done this, they aren't really the most effective.

  • 11.17.2009 4:52 PM PDT

Posted by: Cmdr DaeFaron
Posted by: Hylebos
I remember reading somewhere that if you make a character model too realistic then the player will reject it (I think it was on some mass effect 1 developer video?), so although the technology exists, developers don't do it because it just looks odd.


The more realistic a characters appearances are, the more obvious the mistakes in animation are, which leads to the rejection.
AKA the "Uncanny Valley".

  • 11.17.2009 4:55 PM PDT

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This isnt a Sega CD game.

  • 11.17.2009 4:56 PM PDT

This isn't Command & Conquer. The day Bungie announce live action cutscenes is the day I think twice about buying Halo: Reach.

  • 11.17.2009 5:03 PM PDT

Posted by: Hotrod3193
This isnt a Sega CD game.


Damn.

Wrong Forum. SORRY GUYS!

  • 11.17.2009 6:14 PM PDT
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Ever watch a cartoon, and all of a sudden it goes to real life. Examples: Bugs Bunny, and Family Guy.

It's pretty awkward.

  • 11.17.2009 6:22 PM PDT

Ugh...

First on a BWU.. yeah, I'm cool.

ODST;MYTHIC Screenshot winner! One of the first to get their hands on the mythic map pack.

Posted by: Homeboyd903
Programmers and computer nerds alike.. help me out here.

With the entertainment industry as advanced as it is.. we are seeing more and more amazing games. Even though many people didnt like ODST youve gotta give it to em, the game is an aesthetic masterpiece. Games, like Uncharted, are getting closer and closer to real life video action.

Bungie already employs real actors for characters voice-overs, Im wondering at what point will video games cross the barrier into live action film cooperatives? Millions and millions of dollars are already spent on writers, directors, producers, cinematographers, etc.. on video games, yet we still see the very video game-like characters we've always seen. Sure theyve come a LONG way, but Im wondering if its possible to allow for live action in cut scenes throughout the campaigns of games?

Is it a disc space issue? A console performance issue?

Sure, eventually we will be playing as a character filmed in live action but why not at least start with some nice cut scenes featuring some of our great actors in the business?


inb4tomhanksincod5
I believe computer games in the 80's or 90's had live action cutscenes. I believe one of the most controversial games ever made (for it's time) had live action cutscenes. Those games sucked, just to let you know. Can't research what those games were exactally at the moment, I am doing some accounting right now. v_v

  • 11.17.2009 6:52 PM PDT

Ugh...

First on a BWU.. yeah, I'm cool.

ODST;MYTHIC Screenshot winner! One of the first to get their hands on the mythic map pack.

Posted by: Mearle
Ever watch a cartoon, and all of a sudden it goes to real life. Examples: Bugs Bunny, and Family Guy.

It's pretty awkward.
This.

  • 11.17.2009 6:53 PM PDT

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Posted by: GanonSmash
Posted by: Cmdr DaeFaron
Posted by: Hylebos
I remember reading somewhere that if you make a character model too realistic then the player will reject it (I think it was on some mass effect 1 developer video?), so although the technology exists, developers don't do it because it just looks odd.


The more realistic a characters appearances are, the more obvious the mistakes in animation are, which leads to the rejection.
AKA the "Uncanny Valley".


Awesome, I forgot what that was called. Here's an interesting video on the subject. I encourage anyone with more than a casual interest in gaming to check this video (and the rest of this guy's "video game lectures") out.

Personally, I'm a fan of more stylized games, rather than photorealistic games.

[Edited on 11.17.2009 7:24 PM PST]

  • 11.17.2009 7:22 PM PDT

I think Grand Theft Auto IV did it best- have you seen the dance off scene in
"The Ballad of G.ay Tony"? My god, it's amazing (and not to mention, hilarious).

[Edited on 11.17.2009 7:27 PM PST]

  • 11.17.2009 7:27 PM PDT

Posted by: Mearle
Ever watch a cartoon, and all of a sudden it goes to real life. Examples: Bugs Bunny, and Family Guy.

It's pretty awkward.


I think this would be a little different. And the family guy ones are meant to be awkward. These graphics in these kinds of games are a LOT closer to live action than a cartoon is.

  • 11.17.2009 8:24 PM PDT

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