- kalle90
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- Intrepid Mythic Member
1.Arkham Asylum, 2.Mass Effect, 3.Halo CE, 4.Mass Effect 2, 5.Halo 2, 6.Splinter Cell Double Agent, 7.Gears of War 2, 8.Medievil, 9.Oblivion, 10.Crash Team Racing
Posted by: Cmdr DaeFaron
Posted by: Hylebos
I remember reading somewhere that if you make a character model too realistic then the player will reject it (I think it was on some mass effect 1 developer video?), so although the technology exists, developers don't do it because it just looks odd.
The more realistic a characters appearances are, the more obvious the mistakes in animation are, which leads to the rejection.
Exactly. The reason why NHL 06 is still the best looking NHL IMO. Stillscreenwise 2010 is superior, but the animation quality isn't anywhere near it. NHL 06 is much better looking all around.
Overall I think this is one of the biggest issues with current gen games. Although many games look amazing while still, on move they clearly look like games. Xbox1-gen had much more balanced and consistent visuals.
Driv3r is also a good example on topic. Textures and lighting are still amazing, but humans and smaller objects look really ugly. It also uses really good looking cutscenes, which strips me out of the game completely. Gameplay and cutscenes are like 2 different things.
So yes, keep cutscenes game-engine made.