- The Eagle23
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- Honorable Member
instead of a health system, I have devised an armor system.
first off, health deteriorates no mater where you get hit(plus head shot bonus) but with the armour system, damage is localized. for example, if you get shot in the chest, there will be a "splash" of damage, afecting the general chest area, with a dot of concentrated damage where the shot hit. damage... or better named, stress, will will begin regenerating instantly, but can only regenerate about 90%, leaving 10% permanent damage in the area (possibly repairable...) rather than health, essentially a second shield bar that doesn't recharge, or COD style red glow at the edge of your screen witch regenerates, armour will be an entirely different beast, adding more weapon specialization, and rewarding players for precision and consistency with quicker kills.
please comment and tell me if this is a good idea, or the most retarded thing you ever heard. I'd prefer the first one...