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  • Subject: How to make gameplay more fun and dynamic?(Give your ideas also)
Subject: How to make gameplay more fun and dynamic?(Give your ideas also)
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#1)Biofoam Injectors
I have heard in topics and around the web of this UNSC technology, and I think it would be interesting to add. When your health starts to drop you could get out of enemy fire and the biofoam injectors would slowly replenish your health. There will be a meter on your HUD that tells how much biofoam is left in your suit so it wouldn't be unlimited. Biofoam injectors can only replenish your health to a certain point. If your health goes below half then it will only restore your health to half because you are too badly wounded for the biofoam to fully heal you. SO you would still need to find health packs to be fully healed, and biofoam only works so well. When you're in cover it takes about 3 seconds longer then it takes your shields to recharge for it to start replenishing you, and even then it goes slowly. In customgames you could turn biofoam injectors off, increase or decrease the rate at which health replenishes, and increase or decrease biofoam amount up to infinity or down to zero. Since the covenant don't use biofoam they would have an alternative if you play as a covenant model.

#2)Sprinting+Other
When your health drops to about 3/5 you start to limp, and when it drops to 1/5 you fall to the ground entering last stand mode(crawling mode) and have 15 seconds until death unless you still have biofoam to replenish you. When in customgames you can edit last stand mode to last up to 45 seconds or turn it off. You can be replenished back up to walking health. When you are in last stand mode you can fire single handed weapons so you can still defend yourself until the 15 seconds are up, or your biofoam heals out of last stand mode. In customgames you can edit lastAlso equipment will be scrapped to make room for a sprint addition. Now don't -blam!- "This isn't COD!" yet. The new use for (X) will be crouching and by pressing down on the left joystick you can sprint. By default in matchmaking when you sprint speed increases by 25%. In customgames you can change sprint speed increases up to 300% or down to none. On your HUD display there will be a bar for stamina. By default in matchmaking you have 50points of stamina. Stamina replenishes at 0.50points per second. Sprinting uses 2 points per second. And you will also be able to punch and such which will also use stamina. Also (Y) will have a different use. I'll talk about that later.

#3)D-Pad
Since the d-pad currently has no real function I have come up with a role for it. I'm hoping we get atleast 32 player multiplayer. Now other than lagging I also noticed another issue. Too many people talking at once may cause a real problem with communication so I suggest chat channels. By default in matchmaking there would be 4 channels and 8 people per channel. You would press right on the d-pad to switch channels. In customgames you could turn chat channels off, and increase / decrease the number of channels+people per channel. Now I also noticed a problem with this. Being able to talk to only part of your team at a time could cause problems when trying to communicate. I haven't found a solution to this yet, butif you have any suggestions please share. If you find any problems please explain them so maybe we can fix it. And by pressing down on the d-pad you can switch weapons((Y)will have a different use which I'll explain next).

#4)Combat Mode & Stamina
By pressing (Y) you enter combat mode. When in combat mode you put away all your weapons using only your body as a weapon. When in combat mode speed and sprint speed both increase by 25%(I don't know it that's too much so tell me if it is). These are the controlls when in combat mode:

(A)=Jump
(B)=Punch
(X)=*Unchanged*
(Y)=Exit Combat Mode

Right Bumper=Kick
Left Bumper=Grab
Right Trigger=None
Left Trigger=Throw Grenades

Right D-Pad=*Unchanged*
Down D-Pad=Switch Weapons
Left D-Pad=None
Up D-Pad=None

When in combat mode you can do combo moves. I won't go into details Bungie will decide that. When your health is downed to 1/5 while in combat mode you exit combat mode and go into last stand mode pulling out your side arm. When you are healed out of last stand mode you don't automatically re-enter combat mode. Now let's bring stamina back in. You have 50points of stamina remember. Sprinting uses 2 points of stamina per second, punches use 1 point, kicks use 2 points, and grabs use 2 points. Stamina replenishes at 0.50 points per second. In customgames you can change how much stamina you have up to infinity or down to 25, and how fast if replenishes.

#5)Fall Damage+Health Packs
The maximum height you can fall by default in matmaking without taking any damage is 45ft. In customgames you can edit that height up to infinity or down to 20ft. I along with others would also like if health packs return. There would be 3 versions. A large health pack restores full health, medium packs add 3/5 of health, and small health packs adds 1/5 health.



[Edited on 11.19.2009 7:40 PM PST]

  • 11.17.2009 5:59 PM PDT
Subject: Biofoam

Hmm...

Posted by: UNSC Spartan360
Biofoam injectors. I haveheard in topics and around the web of this UNSC technology, and I think it would be interesting to add. When your health starts to drop you could find cover and the biofoam injectors would slowly replenish your health. There will be a meter on your HUD that tells how how much biofoam is left in your suit so it wouldn't be unlimited. In customgames you could turn biofoam injectors off, increase or decrease the rate at which health replenishes, and increase or decrease biofoam amount up infinity or down to zero.

So what do you think?

This is one of the best ideas I have ever heard about the health / shield issue. It's like limited health recharge.

  • 11.17.2009 6:02 PM PDT

may be you get shot with no shields, you start bleeding (health degenerates) and bio foam stops bleeding when you press a button, but health pack restores health.

  • 11.17.2009 6:05 PM PDT
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I like it. Your armor would have a certain (And large) amount of Biofoam, and when it runs out you could find Biofoam lying around the levels, but you can't use those whenever you wanted.

  • 11.17.2009 6:08 PM PDT
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Posted by: The Eagle23
may be you get shot with no shields, you start bleeding (health degenerates) and bio foam stops bleeding when you press a button, but health pack restores health.


hmm...yeah haven't really thought about health packs...

Soulution: Biofoam injectors can only replenish your health to a certain point. If your health goes below half then it will only restore your health to half because you are to badly hurt for the biofoam to fully heal you. SO you would still need to find health packs to be fully healed, and biofoam only works so well. When you're in cover it takes about 3 seconds longer yhen it takes your shields to recharge for it to start replenishing you, and even then it goes slowly.

  • 11.17.2009 6:10 PM PDT

Posted by: Ushan
Because Muslims surgically implant organic bombs in their testicles, which in turn will be injected into women during sex, which will grow into BABY BOMBS!

MJOLNIR Mk IV and V didn't have automatic bio-foam injectors so you would have to inject it manually. If it's what you're suggesting I think it would be a pretty cool thing to incorporate.

  • 11.17.2009 6:12 PM PDT
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Oh, I forgot to add. I don't think the covenant use biofoam technology so they would have an alternative if you play as a elite.

  • 11.17.2009 6:14 PM PDT
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my orbital strike idea and i like your biofoam idea but only for campagain

  • 11.17.2009 6:24 PM PDT
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Posted by: bry648 legend
my orbital strike idea and i like your biofoam idea but only for campagain


I thought it would be okay to add into multiplayer.

  • 11.17.2009 8:26 PM PDT
Subject: How to make gameplay more fun and dynamic?(Give your ideas also)

Here’s what Luke had to say about the differences in treatment between the Spartans and Elites in Reach:

“Instead of piece-by-piece customization like the Spartans, Elite customization is a full model swap with models selected from the various Elite classes appearing throughout the Campaign. There are all kinds of reasons for this, not the least of which is our continued emphasis on the Spartan as your identity in Reach.”

You know how the AR doesn't get headshots?

Make weapons like that deal 2x damage for hitting the head.

So if I shot someone with an AR, it would take 10 rounds to down the shields, and then 6 shots to the body or 3 shots to the head to kill.

  • 11.17.2009 9:02 PM PDT