- HappyMeals
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- Exalted Legendary Member
Edit: I didn't really mean to write a "W411 0f t3xt", but I guess I got lost in the writing of it. Be prepared, it's not a one-liner!
I've visited this forum a couple times in the past, just a quick stop on the way to my normal home on this site, and have been imaginatively run out when I leave it. Even if, I only visit it for a couple minutes. I'll begin by saying this, some of the users that post here have some great ideas, the ideas are creative, extensive and rather clever from what I normally see come out of this websites general community. And that's great, but let's take a look at something.
We all remember the first three Halos, yes?
Personally, I remember playing every single one, even if I was only seven or eight at the time of playing Halo: CE. They all had a familiar feel to their multiplayer aspects, the arena-style maps with weapons strategically placed (At least for the most part...) around the map.
I will admit, that the idea of having maps such as these, with a slew of weapons scattered around the map was nowhere near original, in fact it was used in many first person shooters prior to this that were not nearly as succesful as Halo CE or any of the following. Customization beyond just color slowly came into effect post Halo CE. But in the end, the basic game play of matchmaking remained the similar throughout the three games.
What Bungie did here was something truly spectacular, at least in my eyes. They were not tempted to throw customizable classes, unlockable equipment into this game because the current gameplay(770,000 games today, what, two weeks after the release of the "Halo Killer" MW2?) works. Have you ever heard the old saying, if it ain't broke don't fix it?
I really hope Bungie knows this saying. I honestly want the multiplay to stay the same. I know, I know, innovation and creativity is key, but this can still be accomplished without ruining the Halo multiplayer we all know and love.
This multiplayer is the most balanced (Yes, I said that.) that I have ever seen. There is no spawning with a power weapon, there is no way to full-proof camp with the way all three Halo's have functioned. You may say some maps are unbalanced, but you always spawn in the same place, and you must constantly be adapting your strategy to outthink and outgun your enemy. You may die once by a camper, but if you know he's there you can lob a few grenades around a corner and pull him out.
Now why change this? People love this? Sure they complain about it being "Random", but other than the AR beatdown, I believe that that is just the fact that people can outthink you, even the worst players, and may in fact outplay you.
With such a simple core concept, the Halo multiplayer manages to remain incredily intricate as you have noticed with the adpatation to MLG and all of their strategies. The same can be seen in regular settings. For example, "camping" the overshield on Guardian can allow you five seconds invincibility. While this may seem rigged, or "cheap" you can adapt by using a sticky, "ninjaing" him or even team shooting.
Yet, here we are, awaiting the next Halo game and I hear people exclaiming that they want all this new stuff in Reach Multiplayer like flyable pelicans, class customizations, perks and many other things that just wouldn't fit in with the classic Halo feel. If I could spawn with juggernaut, would that not upset the balance of BR duels? If I could spawn with Bandolier(Sp? Perk that allowed you to carry more ammo) would that not allow me to overpower the map with the sniper?
Keep it simple. Giving Reach these unnesccesary additions will simply ruin the game we love. I don't want to be playing Call of Duty: Reach. I don't want to be playing Gears of War: Reach. I don't want to playing Rainbow Six: Reach. And I definately do not want to be playing Forza: Reach. I want to be playing Halo: Reach.
Please, Bungie, for our sake and your sake, keep it the Halo we know and love.
[Edited on 11.17.2009 6:21 PM PST]