Posted by: MLG Cheehwawa
Melee lunge, Boarding, Dual wielding, Lack of Fall Damage and Regenerating Health were all core gameplay changes. These kinds of changes can happen, even in a single trilogy. REACH isn't even a part of this story arc so I don't see why the gameplay has to be bound to the original Halo story arc.
I would like the gameplay to go either way: back similar to Halo 1; more skill-oriented, powerful weapons, equal focus on teamwork and individual achievement.
OR
Class-based combat. I would like it to have the same controls and feel of Halo, just with different stats and starting weapons for different classes pre-balanced by Bungie (like Infection in H3 but with more than just humans and zombies).
IMO Custom classes just wouldn't be good for Halo as a "super-class" is bound to pop up and things get over or under-used. I don't like weapons unlocked by ranking up either. If there is ever a Halo RPG, though, it would be great to have modular weapons (M6 Pistol, MA5 Assault Rifle, M19 Launcher, etc. and you swap out ammo, add-ons, grips, sights, etc. to turn them into the M6D, M6C, M6G, or even new weapon variants)
I completely agree, only thing i can even think of adding to this, is new weapons! lots of new weapons that wont go unused. I want every weapon to be used and there to still be a balance. Everything needs to have pros and cons.