Poll: Would u like choises on halo reach and not a predetermined root [closed]
| Yes i like it:
40%
|
|
(2 Votes)
|
| No it sucks:
60%
|
|
(3 Votes)
|
Total Votes: 5
i think that halo reach mission shall have choises like ODST but with bigger consiquences.like while with ur squad u see a remote building and u choose to go check it out.when u get in the door closes and then there is a checpoint so that if u dont like what u see there u cant just go back to checkpoint and undo it.ur trapped inside.now if it is clear u can get out of the roof or with a hornet if there s one,but if it is a trap u suffer the consiquences like ur squad gets slaughtered
and u are wounded,or if u dont save a marine u might not learn the code for a weapon case u would know to get in.or u finf a wounded elite and he wants u to spare his life and in exchange he ll lead u to a weapon case.it could be a trap or it could be true
i think that it would give a replay value and a reason to actually make good decisions
thoughts????
[Edited on 11.18.2009 8:34 AM PST]