Halo: Reach Forum
This topic has moved here: Poll [5 votes]: Would u like choises on halo reach and not a predetermined root
  • Poll [5 votes]: Would u like choises on halo reach and not a predetermined root
Subject: Would u like choises on halo reach and not a predetermined root

Poll: Would u like choises on halo reach and not a predetermined root  [closed]
Yes i like it:  40%
(2 Votes)
No it sucks:  60%
(3 Votes)
Total Votes: 5

i think that halo reach mission shall have choises like ODST but with bigger consiquences.like while with ur squad u see a remote building and u choose to go check it out.when u get in the door closes and then there is a checpoint so that if u dont like what u see there u cant just go back to checkpoint and undo it.ur trapped inside.now if it is clear u can get out of the roof or with a hornet if there s one,but if it is a trap u suffer the consiquences like ur squad gets slaughtered
and u are wounded,or if u dont save a marine u might not learn the code for a weapon case u would know to get in.or u finf a wounded elite and he wants u to spare his life and in exchange he ll lead u to a weapon case.it could be a trap or it could be true

i think that it would give a replay value and a reason to actually make good decisions

thoughts????

[Edited on 11.18.2009 8:34 AM PST]

  • 11.18.2009 8:14 AM PDT
  •  | 
  • Senior Mythic Member

Proud frenchie, elite fan, anthro artist not hellbent on yiff convention/pics/whatever, mature and intelligent forum guy, 4chaner, halo 2 lover and halo 3 hater.

it'd work on a half rpg fps game (like fallout/borderlands/etc) but not on halo.

it slows down thing, and that's exactly what bungie does NOT want to do.

  • 11.18.2009 8:18 AM PDT