- FlyinNinjaSqurl
- |
- Noble Member
PLEASE READ THIS POST BEFORE COMMENTING. THANK YOU.
Before I start, I just want everyone to know that I am NOT an MLG Fanboy. Yes, I am a fan, but no, I am not obsessed with it. I only have a 32 in that playlist. I do enjoy casual gaming. My favorite playlist in Halo 3 is Social Slayer, because it's not serious and you can just goof off sometimes.
That aside, let's move on to the point.
Competitive Halo. Some of you say it never existed, but it did. Every Halo game is competitive, some more than others. If this wasn't the case, then MLG would not be using Halo as their "main" competitive game. You complain that a competitive Halo game would ruin the series, but there's a secret that you guys don't know.
You're all playing one right now.
And you all love it.
Let's rewind back to the Late 90's/Early 2000's. Halo: CE has just come out. It is an amazing game. It has gotten so much coverage, and has had so much hype, it's unbelievable. You get your hands on it, you're excited, you run home, turn on the Xbox, and you play it for the first time. And it doesn't disappoint. The campaign is great, and the multiplayer is unreal. You invite some friends over, order some pizza, grab a coke, and just sit back, relax, and play with your friends. Casually.
Now let's look at the other side. Halo: CE has just come out. It is an amazing game. It has gotten so much coverage, and has had so much hype, it's unbelievable. You get your hands on it, you're excited, you run home, you turn on the Xbox, and you play it for the first time. The Multiplayer is unbelievably amazing. You see this as a very competitive game. You practice and practice, and then go over to local LAN tournaments, and you play your heart out. You may win, you may lose, but you still had fun.
Halo: CE was an unbelievable accomplishment. It was both casual and competitive. It took skill to get really good at. but it was also fun to just mess around with your friends.
Then Halo 2 came around. You were so excited. Halo: CE was a wonderful game, so Halo 2 would be the same, if not better, right? You wait in line at midnight at Best Buy or EB Games. You can't wait any longer. Once the line starts moving, you get goosebumps. You are pumped for this game. You buy it, and get home as fast as you can. You pop it in your Xbox. You're thinking, "This is going to be awesome!", but after a while, you're a little disappointed. The campaign was not what you thought it was going to be. It was different from the E3 demonstration that was given months before. You try multiplayer. You like it. It was still fun to just invite your friends over and play. And the new ability to play on Xbox LIVE was phenomenal. It was a wonderful game, but there were some small problems. Some of the weapons you knew and loved were gone. But you did like the new weapons. The BR was nice, but was far inferior to the CE Pistol, and the SMG was not the same as the AR. But Dual Wielding was neat, and overall you liked the game. Not as much as you liked Halo: CE, though.
Now let's look at the other side. Halo 2 comes around. You were so excited. Halo: CE was a wonderful game, so Halo 2 would be the same, if not better, right? You wait in line at midnight at Best Buy or EB Games. You can't wait any longer. Once the line starts moving, you get goosebumps. You are pumped for this game. You buy it, and get home as fast as you can. You pop it in your Xbox. You're thinking, "This is going to be awesome!", but after a while, you're a little disappointed. The Multiplayer, though not being as competitive as it used to be, is still fun. There was little point in going to local LANs, because now there is XBL, but after a while the crappy connections started to piss you off. You still went to tournaments, and you still played your heart out. It was still so exciting to be playing Halo competitively, but something's missing. The fun. Halo 2 was highly competitive, no doubt about it, but it lost some of the competitiveness and fun that Halo: CE was all about. It wasn't the same.
Then in 2007, Halo 3 came out. Everyone was looking forward to this game. The Casual Players wanted another fun game, and the Competitive Gamers wanted a game that fixed the problems of Halo 2. Would Halo 3 do it?
For the Causal Players, Halo 3 was amazing. Multiplayer was still a lot of fun, the new weapons were awesome, and we got two new Modes: Forge, where you could build whatever map you wanted, and Theatre, where you could watch that insane No-Scope you got on Narrows. It was awesome. It was a great game, though you still thought that it wasn't as great as the other games. You could still invite your friends over, play for a while, you could even just mess around and not even try. The XBL had been improved, though the new ranking system was kinda weird and annoying. It was an overall fun game.
For the Competitive Gamers, Halo 3 was the worst one of the bunch. The competitiveness took a spike downward for the worst. The favorite weapon, the CE Pistol, was still gone, and the new favorite weapon, The H2 BR, was toned down. By a lot. It was still competitive, but not as much. Teams that had stuck together and destroyed at Halo 2 were breaking up and not doing well in Halo 3. Xbox Live was still laggy, but somewhat fun, and tournaments were a must to get better skill-wise.
As you see, each Halo game was great for the casual player. They were all fun to play, and fun to just mess around in. Inviting your friends over on a Friday Night, ordering a Pizza, and popping open a coke can was one of the most relaxing things the week had to offer. It was so much fun. For the Competitive Gamers, however, The Halo Series kept getting worse and worse. The best one competitive wise was the first one.
So it is not impossible to make a game that pleases both the Casual and the Competitive Players. Bungie did it with Halo: CE, the undoubtedly best game of the Halo series. The Casual Players liked Halo: CE, and the Competitive Gamers liked Halo: CE, so why not make another game with the same play-style like Halo: CE? This is what Bungie should do with Reach. They should make it play like Halo: CE. This way, they will be able to please both the Casual Players and Competitive Gamers. It's a win-win situation.
I'm sorry if some of my facts are wrong. I just wanted to get this message across. But most players that DID NOT START THE HALO SERIES WITH HALO 3, AND STARTED WITH THE FIRST GAME OF THE SERIES will agree that Halo: CE > Halo 2 > Halo 3
[Edited on 11.18.2009 4:16 PM PST]