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  • Subject: Possible weapons redundancy Issues.
Subject: Possible weapons redundancy Issues.
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This post is to address, some of the problems of weapons that have been proposed such as the semi auto BR or scoped SMG or AR. on this forum, and weapons that may be in reach. This is just speculation, I'm not sure how relevant this is now or at all for that matter but this sums up what i have been trying to get to in a single post.


"Semi Auto BR, Halo CE pistol, and Covenant Carbine
-- There is a lot of opposition to a semi automatic BR due to the fact that it would essentially be a Covenant Carbine with a BR55 skin, this is true however would a Carbine with a M6D skin be any better? Odds are there will be a "Human" Accurate HS weapon in reach weather it's a pistol or a rifle. Matter in fact this has been one of the few constant through out the entire halo sires. So what would be more sensible a long range rifle or a long range pistol? I personally would go for the rifle, I liked how the BR worked in the Halo 2 E3 demo. and as far a redundancy of having two DMRs in the game would not necessarily make the games arsenal redundant, It provides an option to use human or alien weapons with similar functions. I don't see why the humans forces should lack a DMR because the covenant have one. the next problem is bungie will not remove an iconic weapon so what roll with the Magnum have in this scenario? My answer, give it a damage "fall off" mechanic to restrict it to CQC. or otherwise remove the BR.

Halo 3 AR and Halo 3 BR
-- The AR and BR are by no means redundant in H3 game play, they are redundant in there design. For Halo 3 bungie decided to bring back the MA5 Automatic Anger Machine that was the Halo CEs assault rifle. The BR in halo 2 was functional and fitting so they figured It should carry over to Halo 3 as well. This gave halo 3 two assault rifles so to avoid redundancy bungei reduced the Armor damage of the AR and gave it a powerful melee to emphasize melee use and kept the BR that way it was in halo 2. the problem is that one assault rifle was functional and the Other was a BB gun/Sledge hammer Hybrid. Instead I would have liked to see a MA5 that worked like an effective assault rifle and I wish the BR was more of a marksman's weapon.

Scoped AR and BR
-- I have proposed an AR that worked like the Silenced SMG from ODST with edited damage, ROF and, mag cap. This would not provide better accuracy this would simply make mid ranged encounters more fluid. scopes in halo dose three things. It gives you an enlarged image, Increased aim assist range, and reduced sensitivity. In Halo 3 the AR is decently accurate at max range which is about 120m. but at that range you have no aim assist and the bullets have a low muzzle velocity in comparison to halo CE, 2 and actual bullets so hitting a moving target is more of a act of faith than accuracy. this could replace the current BR and in this scenario they would be redundant. however I do like the Idea the BR being a DMR instead of an assault rifle.

Semi Auto BR and Sniper rifle
-- Another bit of opposition of a semi auto BR is it would make it another sniper. Yes and No the differences would be in damage, size, mag cap, fire rate, and versatility the the sniper works more like a power weapon and the BR would be like a standard long range weapon to be used as a sniper on smaller enemies and a just a simple semi auto rifle to be used on bigger enemies. and the BRs focus is already on accuracy and range so it would no be out of the way.

Possible Solutions

- Remove the MA5. despite it's design flaws. the BR is an Ideal Assault rifle. it's functional at all ranges and there are specialized weapon that are more effective in particular ranges. The BR dose have some balance issues but this is easily fixed. the MA5 is a classic weapon it just never really had a proper place in halo it worked more like an SMG and halo has a good SMG. the carbine could have a lower muzzle velocity and do more damage. than the BR

- Remove the BR55. If bungie decides to make the Assault rifle an effective Assault Rifle than there would be redundancy issues with the BR.

- make the BR semi Auto. Just because they would have similar fire selection dose not necessarily mean the are Identical

- New set of weapons
UNMC
here is an example
M90- Same shot gun in previous Halo games
M6G Powerful Close to Mid ranged HS weapon "Halo 3"
MA5K- Close quarter auto weapon
MA2B- Mid to long ranged Assault rifle "HS"
M99- Same sniper in previous halo games
Conant would
Sword CQC
Plasma pistol
Plasma rifle
needler
Carbine
Beam rifle
and other anti-vehicle weapons.



EDIT: DMR (Designated Marksmanship Rifle) Ex; M14 Mod.0 and FN SCAR H

"HS" Head Shot

[Edited on 11.19.2009 3:51 PM PST]

  • 11.18.2009 8:05 PM PDT

Its a trap!!!

I agree with some of your issues. A scoped AR wouldnt be horrible. It wouldn't increase the damage and would be a decent aim assist. I would like to test play that to see if I like the feel of it. And the AR would take more skill at least vs another AR user at further range allowing players to be a bit more percise with aim an aim asisting scope.

It makes a bit more sense then a scoped SMG. It want the SMG to feel like raw power not be nerfed into a silenced scope. It would also keep in spirits with a realy fast pistol fire rate instead of just the carbine


I still think mid range should have

BR- Three shot burst (spread still being a bit of a weakness)

M6D/M6G hybrid- Bassically a 4 shot M6G with a scope. I have a few reasons. Nostalgia, balanced, another option is nice. Finally an excuse for a good pistol since Halo CE without being too powerful. Also its not like its as fast as the M6D and its not weak like the carbine. There fore it would feel like a different weapon

Carbine- The fastest triggered weapon and would still have the fastest kill provided you can get maximum accuracy with the odd displacement of the shots. Also the covenant need mid range so this is a keeper

M6C non silenced socom- Same as ODST but silence isnt needed. I would still be reletivley weak and would be absolutly horrible as a stand alone. But it would be a great tool weapon with things like plasma pistol, nades, and if you know the person is one shot around the corner. This would be a great secondary weapon and would feel the part


[Edited on 11.18.2009 8:41 PM PST]

  • 11.18.2009 8:39 PM PDT

This all could be avoided if Bungie goes with the halo CE weapons and work out the Balance Issues. I agree with the Scoped AR. I liked the Silenced SMG in ODST. it would be awesome to have an AR that worked like that. maybe with a damage boost.

  • 11.18.2009 8:43 PM PDT

Its a trap!!!

I just want variety for all ranges. Long range is a gem and reserved more for power weapons like sniper and laser. But mid range lacks the most in variety. Close could get more but it has a lot more then mid at the moment

  • 11.18.2009 8:44 PM PDT
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Posted by: Madara Umezawa
I agree with some of your issues. A scoped AR wouldnt be horrible. It wouldn't increase the damage and would be a decent aim assist. I would like to test play that to see if I like the feel of it. And the AR would take more skill at least vs another AR user at further range allowing players to be a bit more percise with aim an aim asisting scope.


I have played with halo custom edition. I Modded the MA5B to have the reticule of the Pistol and the x2 zoom i also gave it the Accuracy of the MA5C. it was not too clunky up close and ran smoother for engaging targets at mid range. and I did play with the balance a little I simply reduced the damage of the M6D and what happened is the pistol would beat the AR at mid to long range well "Halo Range" 50-100m and the AR beat the pistol with in 50m. It worked very well.

  • 11.18.2009 8:52 PM PDT
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Posted by: BTE
Posted by: Xharpan
it doese'nt look nextgen , looks good but not nextgen
If by next-gen you mean crappy, dark and colorless, I agree. It doesnt look next-gen at all.

If they treat health differently than shields, they could have some weapons that are good vs shields but bad vs health or the other way around. Also they could fix the whole headshot issue they had from Halo2/3 and go back to CE where headshots just did more damage than normal body shots.

  • 11.18.2009 8:57 PM PDT
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Posted by: BTE
If they treat health differently than shields, they could have some weapons that are good vs shields but bad vs health or the other way around. Also they could fix the whole headshot issue they had from Halo2/3 and go back to CE where headshots just did more damage than normal body shots.


That's a good approach I honestly think the Covenant weapons should just do grater damage than the UNMC. well at least the plasma weapons there draw back is there low projectile velocity

[Edited on 11.18.2009 9:38 PM PST]

  • 11.18.2009 9:36 PM PDT
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Posted by: Madara Umezawa
I just want variety for all ranges. Long range is a gem and reserved more for power weapons like sniper and laser. But mid range lacks the most in variety. Close could get more but it has a lot more then mid at the moment


I agree. halo is a relatively small scale game and most the weapon are restricted to CQC.

  • 11.19.2009 3:58 PM PDT