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This topic has moved here: Subject: "Sticky" Sniper Rifle
  • Subject: "Sticky" Sniper Rifle
Subject: "Sticky" Sniper Rifle

OK ITS NOT A BRUTE SNIPER ANYMORE.

The idea is whats important here.

This 'sticky' sniper rifle would be loads of fun everytime you use it. I really think youll enjoy it..

Imagine a sniper rifle that shoots "sticky" projectiles (use spike grenades as a reference if you want). It would be as accurate as the Human and Elite sniper rifles but would shoot "sticky" bullets that explode on impact. You have someone in your sights, pull the trigger, the projectile fires.. if the target is hit, the round will explode after a brief pause. Even if the target misses.. it will stick in any wall/vehicle/ground/rock feature it lands on and then explode.

This weapon would seriously be the most enjoyable in all of matchmaking. Trying to stick players and vehicles with a longe range rifle. Balance would be required, but could easily be fixed with ammo shortages and reload time.

Im not suggesting an "arc-like" shot.. but a direct sniper shot which travels at the same speed.

Halo usually goes for fun more than a competetive feel when creating games. This would really fit the bill.

Comments?

[Edited on 11.19.2009 12:11 PM PST]

  • 11.19.2009 12:03 AM PDT
Subject: Brute Sniper Equivalent

Thats like a taking a rocket launcher, but giving the rocket nitrous

  • 11.19.2009 12:07 AM PDT

Posted by: xRaven
Thats like a taking a rocket launcher, but giving the rocket nitrous


Well not really. The rocket explosion would obviously be a lot bigger and more powerful than a small sniper bullet. The majority of damage can only be done if you stick the player. Sticking a wall near a player would only cause a small amount of damage to the player..

Rocket is insta-death if it lands anywhere near you.

  • 11.19.2009 12:09 AM PDT
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Posted by: xRaven
Thats like a taking a rocket launcher, but giving the rocket nitrous


LOL that's a good way to put it, but yes...

  • 11.19.2009 12:10 AM PDT

Posted by: xNOTxMLGxJayson
Posted by: xRaven
Thats like a taking a rocket launcher, but giving the rocket nitrous


LOL that's a good way to put it, but yes...


Again.. these are in no way similar at all. I mean by that logic you could say a rocket is a fusion coil with nitrous.

The two are no way similar. Just because the "sticky" bullet would explode (slightly after impact) doesnt mean its a rocket.

Your reward is when you stick someone with the bullet. Thats how you get the kill.. like I said.. it exploding around you wouldnt kill you.. it would only cause slight damage if close to it.

[Edited on 11.19.2009 12:15 AM PST]

  • 11.19.2009 12:13 AM PDT

Ehhhhh... I feel like it wouldn't be nearly as much fun as you think it would. Here's how I see this weapon working to be balanced.

It would have to have very little ammo, and I mean very little like 2 to 4 rounds. That said who is really gonna wanna haul this thing out to a Sniping position to get two kills and have to go find a new weapon?

IF ammo was in surplus, the weapon could not fire at the rate of a sniper rifle (what's the point of the Spartan Laser with this thing around?) That said the speed at which the projectile traveled would have to be too slow to even be considered a sniping weapon, in which case why not just pick up a rocket launcher?

I do love the idea though I think it could be a really cool weapon I just can't see it in anyway being balanced right for a game like Halo, maybe Unreal which they already have one.

Posted by: Homeboyd903
Posted by: xNOTxMLGxJayson
Posted by: xRaven
Thats like a taking a rocket launcher, but giving the rocket nitrous


LOL that's a good way to put it, but yes...


Again.. these are in no way similar at all. I mean by that logic you could say a rocket is a fusion coil with nitrous.

The two are no way similar. Just because the "sticky" bullet would explode (slightly after impact) doesnt mean its a rocket.


I think he ment the speed at which it would travel. And that is a really good description for what you wrote. Why not just a grenade launcher that fire spike grenades in an arc? That is something that is missing from Halo.

[Edited on 11.19.2009 12:16 AM PST]

  • 11.19.2009 12:14 AM PDT

Posted by: YakZSmelk
Ehhhhh... I feel like it wouldn't be nearly as much fun as you think it would. Here's how I see this weapon working to be balanced.

It would have to have very little ammo, and I mean very little like 2 to 4 rounds. That said who is really gonna wanna haul this thing out to a Sniping position to get two kills and have to go find a new weapon?

IF ammo was in surplus, the weapon could not fire at the rate of a sniper rifle (what's the point of the Spartan Laser with this thing around?) That said the speed at which the projectile traveled would have to be too slow to even be considered a sniping weapon, in which case why not just pick up a rocket launcher?

I do love the idea though I think it could be a really cool weapon I just can't see it in anyway being balanced right for a game like Halo, maybe Unreal which they already have one.



I think you are over estimating the power here. Hitting a vehicle would not kill the vehicle. It wouldnt be near as powerful as a grenade or rocket. The goal is to stick an opponent with the bullet... causing the kill.

Same rules for sniper would apply... While zoomed in, taking damage would cause you to zoom out. It would also not have 2-4 rounds.. More would definitely be required which helps your problem with lugging it around for no good reason. It would be a very weak weapon unless you got a stick.

  • 11.19.2009 12:18 AM PDT

Posted by: YakZSmelk

I think he ment the speed at which it would travel. And that is a really good description for what you wrote. Why not just a grenade launcher that fire spike grenades in an arc? That is something that is missing from Halo.


That would be entirely too inaccurate and no one would ever use it. Thats why I specifically said, "no arc shot" or grenade shot.. Brute shot already does that.

  • 11.19.2009 12:20 AM PDT

And arc shot doesn't mean inaccurate, look at the Fuel Rod from Halo 1.

What your describing now is just a Sniper Rifle, if the round is a grenade but only does enough damage to kill one person what's the point of shooting it instead of a regular rifle? One hit kill? Seems like a (please forgive me for saying this) 'noobed-down' Snipe Rifle granting one hit kills no matter where they hit, this weapon would be ridiculously frustrating, esp. once in the hands of someone good with a standard rifle.

[Edited on 11.19.2009 12:29 AM PST]

  • 11.19.2009 12:25 AM PDT

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If we give them a crossbow then we can start calling them Chewy.

  • 11.19.2009 12:44 AM PDT

Hmm...I'm not sure about a Sniper that shoots explosives. Got another idea though.

How about a sniper that shoots metal spikes (about 30cm/1 foot long). It will fit the brutal nature of most Brute weapons, as it will impale enemies. Imagine headshots with such a thing...
Maybe to make it stand out more amidst the other snipers, make it semi-automatic. Then you've got the manual UNSC Sniper, the automatic Beam Rifle and a Brute Sniper (lets call it the Impaler) that can shoot in 3 shot bursts. Squeeze the trigger once = 1 shot
hold the trigger = 3 shots max.
To compensate it has to have a drawback, like the overheating on the Beam Rifle. So lets say this Sniper has 6 bullets loaded in max. After shooting a burst the Impaler would need to cool down for a second or 2-3. So you could fire it like the normal Sniper, but also like the Beam Rifle. Maybe there should be a slight recoil too when using the burst.

How about that?

  • 11.19.2009 1:01 AM PDT

I suppose you're right. What I imagined was a sniper rifle with super fast flying rockets, so sorry about that hahaha

  • 11.19.2009 1:21 AM PDT
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To be Honist I think this idea contridicts brutes. Brute carries brutal somewhat inaccurate wepons that have high damage ratings. A sniper Brute is not common in the halo game. in fact you barly see them at all. I think more of a full body shotgun as a new brute wepon. I mean they got the mauler but they should have a almost as inaccurate wepon that shoots spikes.

  • 11.19.2009 1:23 AM PDT

what about a brute sniper that shoots a huge spike which is slightly faster than a rocket and offers an instant kill??
the Impaler will have 5 shots and will need to reload after each shot.how abou it?

  • 11.19.2009 1:24 AM PDT

A spike shotgun, why not?

  • 11.19.2009 1:25 AM PDT

we got the mauler for that :)

  • 11.19.2009 1:32 AM PDT

Posted by: cyclopsdias
what about a brute sniper that shoots a huge spike which is slightly faster than a rocket and offers an instant kill??
the Impaler will have 5 shots and will need to reload after each shot.how abou it?


Hmhm, that would be cool.
But maybe have the spike be at the same speed as a normal sniper bullet. You know, having it not hit instantaniously means the target can easily avoid being hit at long distances.
But having a reload after each shot would be cool, but the gun would defintatly need to be an instant kill weapon, otherwise using it would be annoying.

I might upload some quickly made concept art for the Impaler later today.

  • 11.19.2009 1:33 AM PDT

i dont know about the speed i mean then why go for the headshot with another sniper???however if the frequent reload balances the fast bullet then im totallly ok

  • 11.19.2009 1:35 AM PDT

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Posted by: Homeboyd903
Rocket is insta-death if it lands anywhere near you.

Only in Halo CE

Personally, two snipers is already much. I honestly don't see a reason to put the Beam Rifle in Reach. I would prefer classic weaponry from the Halo CE game, perhaps a few additions from the books like the Jackal Shield, etc. But it just seems to me that it would be too convoluted to start throwing in weapons out of order (this is not considering Halo Wars, which I feel is an exception merely because it is an RTS and it needs tech progression).

  • 11.19.2009 1:42 AM PDT

Thats true, but every good weapon needs a drawback.
The UNSC Sniper for that matter only has 4 bullets as a drawback but would be the overall good sniper, while a Beam Rifle excells in being able to shoot a lot faster = more change to kill a fast moving enemy, with the drawback of overheating.

The Impaler would be insanely strong, but the reloading time compensates for that.

Also, It's not likely every Sniper variant will be on a map at the same time, there aren't that many maps right now that have a Sniper Rifle and a Beam Rifle. If this is the only Sniper on the map, it has no competition.

Maybe have the Impaler being more effective against vehicles too? Not like it will destroy a vehicle, but giving significant damage to light weight vehicles (Mongoose/Ghost)

  • 11.19.2009 1:42 AM PDT
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brute sniper: fires like anysniper , direct straight line, just STICKS! faster than rockets more fun and it could be very powerfull in taking out hogs or mongoos from far away. stick to the goos or hog and bang! triple kill...gets stuck to your head and boom dead...just it sticks! thats all...i think thats his point that it looks different does the same as all the others just that it sticks... seems good to me, gives you options on what sniper youd rather have

  • 11.19.2009 9:48 AM PDT

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sounds like the rail gun from jedi knight.

  • 11.19.2009 10:22 AM PDT

The last time I tried to make a quote, a car smashed through my wall and the tire hit my grandmother in the other room. But for those of you who can haz once more between five, I say it will be five between seven divided by zero multiplied by Chick Norass and Broce Tee.

Posted by: Homeboyd903
I dont know Halo Canon really at all so if a "brute" weapon being in Reach doesnt fit.. ok then call it something else.

The idea is whats important here.

This "brute" equivalent sniper rifle would be loads of fun everytime you use it. I really think youll enjoy it..

Imagine a sniper rifle that shoots "sticky" projectiles (use spike grenades as a reference if you want). It would be as accurate as the Human and Elite sniper rifles but would shoot "sticky" bullets that explode on impact. You have someone in your sights, pull the trigger, the projectile fires.. if the target is hit, the round will explode after a brief pause. Even if the target misses.. it will stick in any wall/vehicle/ground/rock feature it lands on and then explode.

This weapon would seriously be the most enjoyable in all of matchmaking. Trying to stick players and vehicles with a longe range rifle. Balance would be required, but could easily be fixed with ammo shortages and reload time.

Im not suggesting an "arc-like" shot.. but a direct sniper shot which travels at the same speed.

Halo usually goes for fun more than a competetive feel when creating games. This would really fit the bill.

Comments?

So you want a long-range grenade launcher? I think we have a brute shot for a reason...

  • 11.19.2009 10:23 AM PDT
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NO GROUP INVITES!!!

I like the idea but the weapon sounds very powerful... True, snipers are but that one would have splash damage too. Maybe compensate with ballistic drop?

  • 11.19.2009 10:26 AM PDT

The idea is crap because it is ruining what halo was.
Halo used to be about how different the Covenant was to the humans. Ever since Halo 2 and 3 the covenant has been getting weapons that are just copies of humans but with plasma and stuff.
It's ruining the fun of using both sides.
They need to take away the Carbine, Beam rifle and all other weapons that are just recreated covie versions of human weps.

I say they make something different.
Brute weapons need to be barbaric.
Elite/Main covenant weps need to be slick, fast and deadly.
Humans need to have "organised" weapons that keep to the human ways.

Then it'll make playing with the different sides weapons more fun.
So you don't pick up any weapon from any side that is practically the same.
It'll also link into playing style, those who like major splash damage, barbaric power weapons that aren't accuracy machines will go Brute.
Those who love accuracy, elegancy and deadliness will go covie.
Those who love all roundedness will go with Humans.

  • 11.19.2009 10:34 AM PDT