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Keep in mind, that you can't always have too many AI on a map. (No, im not a programmer, but it is basic sense that you can't have too many AI on a single map)
Anyway, my point is, a reason why Halo CE managed to have a ton of AI, as well as having a great campaign, was because of how simple everything was in the game, when bungie designed the game, their was no heavy focus on multiple elements, like destructible objects, complex AI, or having to put a lot of effort into making both, campaign and multiplayer.
I can expect Bungie to make Reach's campaign a great experience, I don't think we can go through a map with fifty marines tagging behind us, but with a smaller number, like ten to fifteen marines to protect in a level is much more manageable, for both, everyone, and, possibly the game engine.