- last post: 01.01.0001 12:00 AM PDT
Heres something that other Halo's kind of have. But on a full-on-Scale effect it can make Halo Reach the GAME (oh wait sorry) and wipe out many of it's "enemies"
Something we all have seen before, and maybe even thought of. OPTIONS!!!!
I mean one thing that makes Halo so good is how OPEN it is. You can turn Halo into almost anything. You can take off Shields and make it more tactical, or you can put on OverShields and 4x health or w/e and go around tricking. Something almost NO other game has.
But Reach can do better. Having more options. Forge with better "controls". And more otpions from everything from Gravity to Day/Night controls.
So here's a small tid-bid of ideas that could work
1-Health/SHields-have a full list of diferent ways of changing Health and SHields. Want to make your guy withstand 20 rockets...DO IT. Want your guy to die from a single needler shot...DO IT.
2-Gravity-Yes, but unlike Halo3 this will effect EVERYTHING. Vehicles will be flying, banshees will be crashing, and rockets....well haha you can imigine.
3-Speed_
Player-How fast you run, like Halo3, but more controls
Environment-The environment will go faster/Slower
Objects-vehicles, grenades, anything you use/interact with will be effected
4-Individual Weapon/Grenade Options_
Damage-How much "X" weapon does.
Ammo-How much ammo.
Firing Rate-How fast it shoots. Not all weapons will be able to fire 10000 RPM, but having an auto-sniper rifle is kinda badass XD
And plus add options to Campaign.
And in the end having a game you can transform to anything from Realistic to "WOO jackass" will win.