- D3vilz Ang3l
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- Exalted Member
"Silently, Reflection turns our world to stone" Hey I'm 15, if you wanna play just add me!
I've seen countless threads suggesting Halo: Reach be improved upon by adding aspects assosciated with different games. (Most prominantly being any number of the admittedly awesome COD series features, but that specifically is not what this is about.) I have seen Sprinting suggested, Customizable classes, Stealth features, Iron sights, and many, many others from all types of different games. I am not here to discount or promote any of these individual features, but to ask the community to keep an open mind towards them. All too often I see threads that offer the idea of HR including features that are utilized by other games being discounted by this- "Let Halo be Halo, it doesn't need to copy other games to be amazing, etc. etc." I could not disagree more.
In 2001 Halo CE popularized the now common Health regeneration system. It became extremely characteristic of Halo- even in articles today you sometimes see the regenerative health system reffered to as the "Halo system." However, despite this feature being so characteristic of Halo, other game developers went ahead and used it anyway- many times, to huge sucess. You see, if developers had been afraid of stealing a feature that "rightly belonged" to the Halo franchise, gaming itself would be much different. A little game called COD would never have seen even close the sucess it has, and most likely would have either died out, or still be based in the WW II era.I could list many other examples, but I don't think I need to. Just pick your feature and follow the same logic, you'll get the same result- that is, worse games. My point is- "stealing" features that work in other games is simply part of gaming evolution. If every game made from today on decided not to use features that proved succesful and fun in other games, we'd be playing the damn-near same stuff in 20 years. You need to keep an open mind. So what if sprinting is what COD does? Who says it can't be used to make Halo better? And so what if Halo traditionally doesn't have class based multiplayer. If (and only if) it proved more fun, does anyone really care that it's "not traditional Halo?" Though these might not be agreed upon examples, one thing we should all agree upon is that a more fun game is a better game. And if making it more fun means using the sucess of the competition (other games) to your advantage- everyone wins. The devs make a better game, we play a better game, and gaming itself continues to evolve. So keep an open mind, and consider the possibility that yes, Halo Reach (or ANY game for that matter) could, and probably will be a better game for using features, formulas, and ideas that deviate from it's more traditional ones. Thanks for reading!