- Muckknuckle
- |
- Noble Member
I don't understand why you're looking at my profile. Just back off, and nobody gets hurt, okay?
This sums up nicely my views on the subject.
Posted by: emilrulez
Posted by: Muckknuckle
Finally, a voice of reason.
Thanks.
You're welcome, kind sir.
I must say that the entire idea of a perk seems absurd to me, especially in the most fair and balanced online FPS currently available: Halo 3. To introduce an unbalancing feature such as this would only serve to increase the skill gap between the "n00b" and the "pr0". While the skill gap is generally a good thing for all parties involved, to increase it would be to simply further the distinction between the MLG and casual players that both inhabit the Xbox Live universe.
Furthermore, the choosing of weapons simply reduces the value of said guns, and makes obsolete the entire strategy of fighting for the power weapons, which I have and always will enjoy.
A common counterargument to my previous statement is quite simply: "w311 1t t4k35 5ki11 2 unl0ck t3h Gunz". My counterpoint to this asinine counterpoint is also simple:
"It takes skill to fight over the weapons already present on a map, more so than simply playing the game for a long time (the most common method of ranking up in CoD). Furthermore, keeping with this traditional approach to multiplayer would appease the vast majority of loyal Halo fans (myself included) that have stuck with the game since its inception, and virtually guarantee the excellent sales of Reach."
I must admit that that was not as simple as it should have been, but simplicity is the weapon of the CoD loving enemy, and the only way to counter it is:
Posted by: Muckknuckle
a voice of reason.