- Doomknight 117
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- Senior Mythic Member
Posted by: TS AGRawr2
Posted by: Doomknight 117
Posted by: POKEY CLYDE
Posted by: Doomknight 117
2) When a teammate quits speed up the spawn time for the rest of the team. This would mainly apply to objective games because losing one teammate in an objective game is pretty nasty. For instance, if you had a team of 4 and one person quit your spawn time would be 25% off to compensate sligtly.Yes because you know when I am being spawned kill on a map because I am severely outnumbered, what I want to do is spawn more often.
Number 1 didn't make sense, and number 3 has been suggested enough times and I agree with it.
Since you lack basic skills of comprehension I'll make 1 clearer. If a teammate quits someone beside you in real life can pick up a controller and sign in to replace them. i.e entering guests during a game.
If you actually read you'd of realised that the 2nd option is to be applied to objective games only. Remember what they are? Or have you forgotten because you are "so MLG" you only play slayer.
Bwhaha, I was taking the OP serious for a minute there, until he made that MLG comment. I guess he forgot that there is ball, hill, and flag in MLG too? slayer is only 25% of MLG.
But no, only change they should do is if you are matched up with randoms, and they quit so you have half the people you start with, you shouldn't lose level if you lose. But it has to be randoms so some noob can't go in with 3 friends and have 2 of them quit when they are about to lose so they keep their level.
There are quite a few other ideas, this one again is pretty reasonable.
As for MLG I never play it because it's pretty pathetic, so I wouldn't know ;)