- Sgt Bash X77
- |
- Exalted Member
My points in italic
Posted by: kalle90
2. You can holster both of the dual-wieldable weapons when you switch weapons. Grenades should be placed visibly on your hip. This means that holstering weapons takes space from grenades.
- 0 Thigh holstered weapons = space for 8 grenades
- 1 Thigh holstered weapons = space for 6 grenades
- 2 Thigh holstered weapons = space for 4 grenades
This is actually a great idea, more weapons equal more power, so balance is neccesary. One minor problem, a sniper and a shotgun would equal 8 nades. A PR and a Magnum would equal 6 nades. I think only holstering dual wielding weapons(both of them) would take away nade space.
(It would be an interesting detail if headshot weapons could explode the grenades once the target has no shields)
That sounds even better, a new medal is born. Should make firefights between multiple people even more interresting
3. All dual-wieldable weapons should have "tool" funcionalities. Not just be clone-damage weapons.
- Needler: 1 is weak, 2 is overkill
Halo 3 needler is great, don't make it weaker just for dual wielding
----->- Plasmarifle: Freeze and blind effects plus shield draining
- Plasmapistol: Plasmarifle effects plus vehicle EMP charge
- Magnum is longer range headshot weapon
- SMG is the basic bullethose<------ Don't know what you mean here, but if you mean that only both weapons together have these effects I don't agree with it, also individual weapons should have these effects
- With 2 swords you can block and attack multiple targets much better and faster. Individual hit is slightly weaker.Like to see dual swords in Halo Reach
(- Mauler is Shotgun+1
(- Spiker nails people to nearby objects and walls and it does lasting damage. You suffer more damage if you go against the spike thus making the wound bigger)+1
So all in all:
Pros:
+ No nerfed damage when dual wielded+1
+ 2 weapons is directed against multiple (or bigger) targets
I don't think it'll work, aiming becomes a lot harder. And I think that people would rather have 1 kill then 2 assists
+ Ability to holster both weapons+1
Cons:
- Slower reloading+1
- Weaker melee when dual wieldingI think that melee should be weaker in total, 1 hit takes a shield is just to much. 2/3 hits take a shield with normal weapons, 3/4 for dual wielding weapons. Maybe 2 for overcharged plasma weapons
- Takes room from grenades+1
- Can't throw grenades+1