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Subject: A City-based map for Reach. Yes, or no?

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Poll: A City-based map for Reach. Yes, or no?  [closed]
Yes:  88%
(60 Votes)
No:  12%
(8 Votes)
Total Votes: 68

Hey all.

I think I can safely say that we were all a little disappointed that we didn't get to see a single human city map in Halo 3. It was a massive disappointment to me, seeing as Halo 2 had Terminal, Turf, and District (if you have Halo 2 PC, oh, and District was amazing). Sure, Halo 3's map selection is nothing shy of fantastic, but I'm sure Machinima fanatics, and regular players alike, really want a city map.

So, Reach is coming soon. Reach was a planet inhabited by humans, so you'd assume there were cities, right? I've not read the books, so forgive me if I'm wrong.

My request is simple: can we please have a human city map? One of similar size to Headlong, and with the style of District, only with more buildings to enter and defend/attack.

This would be my idea of Halo heaven.

For those who do not know what District is, fear not: District Gameplay is from 0:11 to 0:30.

Edit: An extra-detailed video of District can be found here.

[Edited on 11.21.2009 4:26 PM PST]

  • 11.21.2009 4:24 PM PDT
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I completely agree. I would thoroughly enjoy a map such as that. However, a great addition to a city-based map would be to show Covenant presence in one area of the city. Plasma scorched building, Covenant encampments and vehicles, scenery-based Covie ships, all would be great. I've always been a sucker for city-based maps.

Oh, and there must be some sort of Pipeworks beneath the map's surface. I can't describe how much that would enhance the feel of the map, at least in my opinion.

[Edited on 11.21.2009 4:29 PM PST]

  • 11.21.2009 4:27 PM PDT

Posted by: Irr3l3vant
It's on a lot of community maps. Affinity, Think Twice, Abridged...

Posted by: dfisch5
I meant good maps

A map with multiple buildings that you could go into would be great. I support this idea.

  • 11.21.2009 4:28 PM PDT
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(-_-) Bored Face

I never liked how the maps went from city like+wide open to only wide open maps. I liked the city maps better.

  • 11.21.2009 4:28 PM PDT

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Posted by: Colonel Watts23
I completely agree. I would thoroughly enjoy a map such as that. However, a great addition to a city-based map would be to show Covenant presence in one area of the city. Plasma scorched building, Covenant encampments and vehicles, scenery-based Covie ships, all would be great. I've always been a sucker for city-based maps.
Indeed. I loved the use of the Scarab in Turf. It added that little essence of war to the map.

  • 11.21.2009 4:29 PM PDT

Welcome to bungie, you have no rights. play nice!
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Dropship dude... you need to get on the book reading!
Back on topic, I would like city maps. But, you should also be able to enter buildings and they should have a lot of corridors and floors. They could also add the Forge Doors [foundry doors, blackout doors] to block areas too.

  • 11.21.2009 4:29 PM PDT

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Posted by: Spartan 100
Dropship dude... you need to get on the book reading!
Back on topic, I would like city maps. But, you should also be able to enter buildings and they should have a lot of corridors and floors. They could also add the Forge Doors [foundry doors, blackout doors] to block areas too.
I remember playing on Turf and playing a "Turf War" gametype, where the players had to move scenery to create 'trenches' as such. The fun was at stupendous levels. Forge on such a map would create no end of excitement.

As for building depth, two simple, open-plan floors would suffice in each, to provide fire from above, and at ground level. Some may even have stairwells leading to sniper positions, or Flag Defense/Capture points.

  • 11.21.2009 4:32 PM PDT
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Posted by: Achronos
It isn't our shiznit anymore.

I like the city idea, but what I would want more would be the complete opposite. I would want a forrest map like Timberlands, but with much more trees. Maybe even a base in the middle.

  • 11.21.2009 4:34 PM PDT

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Terminal >>>>>>>>>>>>>>>& gt;>>>>> Turf

  • 11.21.2009 4:35 PM PDT
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defo, it'd make the gameplay much more intense and real, like halo 2;; BIG agreement here

[Edited on 11.21.2009 4:38 PM PST]

  • 11.21.2009 4:37 PM PDT

IcanHazSausage

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No, and i will tell you why. All the top games now day are all human based maps, (Fall Out 3, Assassins Creed 1 and 2, Bioshock 1 and 2, Mirrors edge, All of the Call of Duty games...you get the idea), but there are only a handful of games out there were you actually get to see alien worlds and environment.

I like the idea where games have are more an alien/Foreign environment look to it, because its fun to see what other designers ideas of what different planets and landscape look like, and its also fun to fight and playing around on different environments. All this city stuff is boring now, because it just looks the same.

Keep up the alien looks guys!


[[Although Halo Reach will have ALLOT of human looks, as it is a game about a Human colonized planet built for the military.]]

[Edited on 11.21.2009 4:50 PM PST]

  • 11.21.2009 4:47 PM PDT
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Why are you reading my signature? Who actually opens these things and reads them!

And as always, SEND ME A PM. Please. Or really bad things will happen to you.

I think we need atleast one or two city maps. The rest can be anything, but a city map needs to be included! We are on a human planet so there is little justification for not having a human city.

  • 11.21.2009 4:55 PM PDT

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Posted by: IcanHazSausage
No, and i will tell you why. All the top games now day are all human based maps, (Fall Out 3, Assassins Creed 1 and 2, Bioshock 1 and 2, Mirrors edge, All of the Call of Duty games...you get the idea), but there are only a handful of games out there were you actually get to see alien worlds and environment.

I like the idea where games have are more an alien/Foreign environment look to it, because its fun to see what other designers ideas of what different planets and landscape look like, and its also fun to fight and playing around on different environments. All this city stuff is boring now, because it just looks the same.

Keep up the alien looks guys!


[[Although Halo Reach will have ALLOT of human looks, as it is a game about a Human colonized planet built for the military.]]
The alien maps are great in terms of visuals, but at least one medium/large city map would fill the gap Halo 3 left. Orbital and Longshore are both great maps, and are human. They aren't cities though, so they lack that feel Headlong and Turf had.

Yes, keep up with the alien maps, but for Reach, a game which will be based entirely on Reach (as far as we know), will likely not have any alien maps. We may see a few, but I wouldn't be surprised if we didn't.

Then again, who's to say we won't see any Covenant missions?

=P

  • 11.21.2009 4:57 PM PDT

There is nothing wrong with Halo:Reach. We all just have our gripes about everything we don't like. Not liking something doesn't make it broken.

Posted by: Cranium Crater
I think we need atleast one or two city maps. The rest can be anything, but a city map needs to be included! We are on a human planet so there is little justification for not having a human city.


Yeah, I really do support the idea.

ghost town was very Human and I like the look of the map and believe it is also good for Machinimators and such.

I want them to give me a serious urban setting. I want to put wheel to pavement, I want my boots on a sidewalk.

I want to have a bunch of four or five floor office buildings to wander through, hectic and close range.

The size of the map doesn't have to go outwards if it simply goes up. The feel, the gameplay and the Forge on the map just plain sound like fun.

  • 11.21.2009 5:00 PM PDT

You just lost the game.

Yes! I can't believe bungie didn't even make one city based map for Halo 3. Reach should definitely have the best maps in a halo game yet, because a majority of halo 3's maps suck. It seems that the popular map theme for halo 3 was sand. Examples: Sandtrap, high ground, Epitaph(the structure is located in the middle of a desert), and sandbox. Which is a rather bland theme for a map if you ask me.

[Edited on 11.21.2009 5:10 PM PST]

  • 11.21.2009 5:01 PM PDT

IcanHazSausage

I sell Graphic Designs.

If interested, contact me.

Posted by: Dropship dude
Posted by: IcanHazSausage
No, and i will tell you why. All the top games now day are all human based maps, (Fall Out 3, Assassins Creed 1 and 2, Bioshock 1 and 2, Mirrors edge, All of the Call of Duty games...you get the idea), but there are only a handful of games out there were you actually get to see alien worlds and environment.

I like the idea where games have are more an alien/Foreign environment look to it, because its fun to see what other designers ideas of what different planets and landscape look like, and its also fun to fight and playing around on different environments. All this city stuff is boring now, because it just looks the same.

Keep up the alien looks guys!


[[Although Halo Reach will have ALLOT of human looks, as it is a game about a Human colonized planet built for the military.]]
The alien maps are great in terms of visuals, but at least one medium/large city map would fill the gap Halo 3 left. Orbital and Longshore are both great maps, and are human. They aren't cities though, so they lack that feel Headlong and Turf had.

Yes, keep up with the alien maps, but for Reach, a game which will be based entirely on Reach (as far as we know), will likely not have any alien maps. We may see a few, but I wouldn't be surprised if we didn't.

Then again, who's to say we won't see any Covenant missions?

=P


True, and there is something in the back of my mind saying that we may see the Harvest and Onyx story. So that would be brilliant to see what kind of environments we would see.

I'm one of these people, where you get a new game. Then you look at the scenery, the sky, and landscape, the ENVIRONMENT.

I cant wait until i finish University and be a Environmental Artist for Computer Games. (:

I have some Crazy yet Creepy ideas that would blow your mind. I have a crazy imagination.

[Edited on 11.21.2009 5:07 PM PST]

  • 11.21.2009 5:06 PM PDT
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Blockade areas fit with UNSC roadblocks, heavy weaponry, and vehicles coupled with a network of pipes and tunnels beneath the city for use as shortcuts would automatically make such a map, at least in my opinion, one of the greatest of all time. Near Covenant areas, there should be burned out shells of buildings, which you could take cover behind and fire at enemies through gaping orafices. I want isolated parking garages beneath the city, where one might find a single, quite powerful vehicle that could be used to turn the tide of the game. Perhaps there could also be some sort of Space Elevator in the distance, just as a bit of scenery. A polluted river or lake with easter eggs and hidden weapons below its surface would add greatly to the feel of the map as well.

  • 11.21.2009 5:07 PM PDT
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Why are you reading my signature? Who actually opens these things and reads them!

And as always, SEND ME A PM. Please. Or really bad things will happen to you.

I like the idea of some sort of sewage or river system going through the city. If it is there it should be deep enough to be covered up to your head when standing up. I don't like having only knee deep water. They could put ladders going out of it, or have some sort of ramp.

  • 11.21.2009 5:12 PM PDT

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Posted by: IcanHazSausage
True, and there is something in the back of my mind saying that we may see the Harvest and Onyx story. So that would be brilliant to see what kind of environments we would see.

I'm one of these people, where you get a new game. Then you look at the scenery, the sky, and landscape, the ENVIRONMENT.
Same. I loved walking around the maps, just looking at them, before actually playing them. Even the Campaign was more of a scenic journey than a war.

I cant wait until i finish University and be a Environmental Artist for Computer Games. (:

I have some Crazy yet Creepy ideas that would blow your mind. I have a crazy imagination.
Good luck with that.

=)

Posted by: Colonel Watts23
Blockade areas fit with UNSC roadblocks, heavy weaponry, and vehicles coupled with a network of pipes and tunnels beneath the city for use as shortcuts would automatically make such a map, at least in my opinion, one of the greatest of all time. Near Covenant areas, there should be burned out shells of buildings, which you could take cover behind and fire at enemies through gaping orafices. I want isolated parking garages beneath the city, where one might find a single, quite powerful vehicle that could be used to turn the tide of the game. Perhaps there could also be some sort of Space Elevator in the distance, just as a bit of scenery. A polluted river or lake with easter eggs and hidden weapons below its surface would add greatly to the feel of the map as well.
Sounds good, but the river may be pushing it with the weapons. Just a river would be a nice touch.

=P

  • 11.21.2009 5:13 PM PDT
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Yeah, I agree, it was just something I threw out there.

  • 11.21.2009 5:15 PM PDT

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Sounds like a fantastic idea to me. I'm all for a city map in MM.

  • 11.21.2009 5:16 PM PDT

There is nothing wrong with Halo:Reach. We all just have our gripes about everything we don't like. Not liking something doesn't make it broken.

Posted by: Cranium Crater
I like the idea of some sort of sewage or river system going through the city. If it is there it should be deep enough to be covered up to your head when standing up. I don't like having only knee deep water. They could put ladders going out of it, or have some sort of ramp.


THIS THIS THIS THIS THIS THIS THIS THIS THIS THIS THIS

FUND IT.

Not enough use of Water. It doesn't even have to be a main component. Block it off entirely in matchmaking if it makes the map less cheap but OH DEAR GOD OPEN THE OPPORTUNITY UP IN FORGE.

Imagine? Crouch walking in the water to sneak up on foes, or escaping into a tunnel with a Mongoose, only to disappear into the water and pop out to ambush the idiots who chase you!

So much fun can be had.

  • 11.21.2009 5:17 PM PDT
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Perhaps there could be some sort of observatory structure under the water, which could be entered? Or perhaps a small cargo ship, nothing too large, docked a little ways out in a harbor, that could provide a nice place for sniping. Either everyone could get to it, or it could only be accesible through an aircraft.

  • 11.21.2009 5:20 PM PDT

Posted by: Irr3l3vant
It's on a lot of community maps. Affinity, Think Twice, Abridged...

Posted by: dfisch5
I meant good maps

Think about all of the amazing infection maps that you could make on a map like this. I think some of the buildings should have multiple floors, like maybe a 3-5 floor office building you could defend the roof of in an objective game.

  • 11.21.2009 5:21 PM PDT

I hunt for the Prophet of Contentment, the San 'Shyumm that murdered my son, and stole his birthright, his Energy Sword. They call our species Heretics. They claim to all that our tongues sting, our words a vile poison that feeds on the unworthy. I have seen the true face of Heresy. The head of a gallant warrior lay on the ground. His neck scorched and blistered, scarred by his own blade. I shall retrieve the weapon, and drive it through that bastard's heart! Punishment for his sins is nigh.

There was Longshore... But that isn't too city-like.

  • 11.21.2009 5:22 PM PDT

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