Halo: Reach Forum
This topic has moved here: Subject: Some legit and reasonable suggestions
  • Subject: Some legit and reasonable suggestions
Subject: Some legit and reasonable suggestions

#1: When half your team quits and it turns into 2v5 or 1v5 match you should not loose any exp for quitting the match. Same goes for the team that doesn't want to spend the entire game searching for that one guy.

#2: Setup a way to detect if a player is being really unsupportive. Like players trying to derank by constantly committing suicide. Or players shooting at their team-mates to lower shields so their team looses but they don't loose exp.

#3: If it's gonna cost $60, make sure it won't just sit on my shelf after a few games.(talking about ODST)

[Edited on 11.22.2009 12:43 PM PST]

  • 11.22.2009 2:35 AM PDT

Current members of the Gnome Empire:
Fridge Gnome
Freezer Gnome
Blender Gnome
Oven Gnome
Da Chrome Gnome
Zomb1e Gnome

yea there should be a better betrayal regonition system, and a system like COD where if a player quites another player can join in

  • 11.22.2009 3:24 AM PDT

In the days of old, there were legends of a land long lost to time. This land was known as Ranna'Mor. Ranna'Mor was said to contain in its borders 7 warriors. These warriors had once unleashed a veritable hell upon the ancient world, until they were locked away. My name is Toriad, and I am one of those warriors. Our return is approaching. Do not run away, do not cower in fear; take solace in your final days, for that is all we can do. -Legend of Ranna'Mor

Posted by: Melchoire
#1: When half your team quits and it turns into 2v5 or 1v5 match you should not loose any exp for quitting the match. Same goes for the team that doesn't want to spend the entire game searching for that one guy.

#2: Setup a way to detect if a player is being really unsupportive. Like players trying to derank by constantly committing suicide. Or players shooting at their team-mates to lower shields so their team looses but they don't loose exp.

#3: If it's gonna cost $60, make sure it won't just sit on my shelf after a few games.

1. Better yet, make steeper penalties for quitting to discourage it.

2. The first idea seems like a good one. The second seems unrealistic.

3. That's your opinion. Halo 3, after 2 years, is still one of the most player games no xbox live.

  • 11.22.2009 3:39 AM PDT

"If you push this button. Someone. Somewhere will die.

BUT.

You will, hey wait! Didn't you wanna hear what you'd get first!"

Posted by: Toa Freak
Posted by: Melchoire
#1: When half your team quits and it turns into 2v5 or 1v5 match you should not loose any exp for quitting the match. Same goes for the team that doesn't want to spend the entire game searching for that one guy.

#2: Setup a way to detect if a player is being really unsupportive. Like players trying to derank by constantly committing suicide. Or players shooting at their team-mates to lower shields so their team looses but they don't loose exp.

#3: If it's gonna cost $60, make sure it won't just sit on my shelf after a few games.

1. Better yet, make steeper penalties for quitting to discourage it.

2. The first idea seems like a good one. The second seems unrealistic.

3. That's your opinion. Halo 3, after 2 years, is still one of the most player games no xbox live.


1. Steeper penalties isn't the answer. What if a group of people on an xbox lag out accidentally? Punish them? A simple code that checks if your team has less than half the number of players than your enemies before you quit could be implemented. Well I don't know if it's simple. But I'm quite sure it's possible.

2. Not really. Make a seperate bin of variables. One that records suicide, and damage done to teamates. And other things like that. After the equivalent damage of two betrayals, or after five suicides, autoboot. Like inactivity.

3. Agreed.

  • 11.22.2009 4:04 AM PDT

In the days of old, there were legends of a land long lost to time. This land was known as Ranna'Mor. Ranna'Mor was said to contain in its borders 7 warriors. These warriors had once unleashed a veritable hell upon the ancient world, until they were locked away. My name is Toriad, and I am one of those warriors. Our return is approaching. Do not run away, do not cower in fear; take solace in your final days, for that is all we can do. -Legend of Ranna'Mor

Posted by: redearth
Posted by: Toa Freak
Posted by: Melchoire
#1: When half your team quits and it turns into 2v5 or 1v5 match you should not loose any exp for quitting the match. Same goes for the team that doesn't want to spend the entire game searching for that one guy.

#2: Setup a way to detect if a player is being really unsupportive. Like players trying to derank by constantly committing suicide. Or players shooting at their team-mates to lower shields so their team looses but they don't loose exp.

#3: If it's gonna cost $60, make sure it won't just sit on my shelf after a few games.

1. Better yet, make steeper penalties for quitting to discourage it.

2. The first idea seems like a good one. The second seems unrealistic.

3. That's your opinion. Halo 3, after 2 years, is still one of the most player games no xbox live.


1. Steeper penalties isn't the answer. What if a group of people on an xbox lag out accidentally? Punish them? A simple code that checks if your team has less than half the number of players than your enemies before you quit could be implemented. Well I don't know if it's simple. But I'm quite sure it's possible.

2. Not really. Make a seperate bin of variables. One that records suicide, and damage done to teamates. And other things like that. After the equivalent damage of two betrayals, or after five suicides, autoboot. Like inactivity.

3. Agreed.

1. Well, if they were to add steeper penalties, I would hope they'd also have a system in place to detect if a player lags out. If they do, then no penalty. If a player quits out, then harsh penalties ensue (should have mentioned this originally. My bad).

2. Touche'

  • 11.22.2009 4:23 AM PDT

Well, what if I'm in the middle of the game, but have to go.
Happens to me (and others) sometimes. It not like everybody who quits does it deliberatly because they are losing, sometimes you just have to for some reason, and lets be honest: you don't let on your 360 when you're going away just so you don't receive a penalty.

Maybe the best solution is to make it impossible to leave a game if you're losing. In Lone Wolfs, I don't care if people quit, they don't affect teamplay.

  • 11.22.2009 5:14 AM PDT
  • gamertag: Royy D
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I've left some games before because my power went out, which I didn't do on purpose. It sucked that I got penalties for it, but losing a few exp isnt that big of a deal. But it's still unfair.

  • 11.22.2009 5:28 AM PDT

Posted by: Fridge Gnome
yea there should be a better betrayal regonition system, and a system like COD where if a player quites another player can join in


No thats one of the reasons why I only play FFA in CoD unless I go in with friends. I don't enjoy joining halfway with the other team spawn killing me with helicopters. I even have joined when the game finished many times. I have like 0.86 win ratio on MW2 with a 2.7 K/D thanks to the crap join halfway system.

  • 11.22.2009 6:51 AM PDT

Check out my maps!

Escalator
Wonka Winder

If you quit you should not be able to start up another MM search until the match you quit is over. I know that will never happen though.

They want to penalize players. Not piss them off to the point of not playing the game anymore.

  • 11.22.2009 7:18 AM PDT

Signatures are for squares.

I believe it's "Legitimate"

  • 11.22.2009 7:24 AM PDT
  • gamertag: BJRSCJ
  • user homepage:

If people lag out, they shouldn't be going into another game any time soon, so temporary bans wouldn't be bad. I have my ideas written down here. I don't feel like writing them again, so just copy and paste anything from there - to here - if you want to respond.

  • 11.22.2009 7:25 AM PDT

Posted by: Toa Freak
Posted by: Melchoire
#1: When half your team quits and it turns into 2v5 or 1v5 match you should not loose any exp for quitting the match. Same goes for the team that doesn't want to spend the entire game searching for that one guy.

#2: Setup a way to detect if a player is being really unsupportive. Like players trying to derank by constantly committing suicide. Or players shooting at their team-mates to lower shields so their team looses but they don't loose exp.

#3: If it's gonna cost $60, make sure it won't just sit on my shelf after a few games.

1. Better yet, make steeper penalties for quitting to discourage it.

2. The first idea seems like a good one. The second seems unrealistic.

3. That's your opinion. Halo 3, after 2 years, is still one of the most player games no xbox live.


Sorry I should've been more clear, I was talking about ODST.

  • 11.22.2009 12:40 PM PDT