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The halo reach campaign should not be repetitive like halo 3's campaign. If you look at so of the levels and ideas of halo 3's campaign they are the same structure like halo 1's levels and ideas. I want new ideas and new terrain i like the terrain in halo 3 but it just seemed to go on and on.
My favorite level structure is halo 2's campaign. Also i would like to have in halo reach is boss battles. The battle against Tartarus was boring all your team mates die if the first few minutes and you are basically just running from him most of the time.
I hope that halo reach is a squad based game so that you have some bots that won't die in the first few minutes of the fight. you would still have your basic marines and stuff but what i want is a squad of Spartans like the game "Republic Commando". I want every one to fight and get behind cover and stuff like that.
I would like to see some convoy levels in the campaign. You would be a gunner or passenger and shoot all the enemies that got in your way. Another type of level for the campaign i would like is to have a V.I.P. level. You would have a engineer that has to disable the covenant anti-air turrets in the level and you have to make sure the V.I.P. does not die.
For halo reach i would really like to see some new weapons i know that this is in the past but like they really like to see some new guns.
The enemies in halo reach should be like the enemies in halo 1. In halo 1 you would actually have to find some cover when you played. In halo 3 all you would do is shoot until you are finally next to them and beat them to death.
For so more of the campaign i would like to have some levels when you are in the covenant ship like i halo 1 but i just don't wont hallways that you just keep going trough, i want it to feel like you are actually inside of the ship and there would be windows you could look through.
Those are my ideas about the halo reach campaign comment and suggest things please.