Halo: Reach Forum
This topic has moved here: Poll [30 votes]: class choices with customizable armor (read post)
  • Poll [30 votes]: class choices with customizable armor (read post)
Subject: class choices with customizable armor (read post)
  • gamertag: [none]
  • user homepage:

No. Just no.

Poll: class choices with customizable armor (read post)  [closed]
Good idea:  17%
(5 Votes)
Bad idea:  7%
(2 Votes)
Horrible idea:  30%
(9 Votes)
needs work..:  17%
(5 Votes)
Great idea:  30%
(9 Votes)
Total Votes: 30

Here's an idea: the ability to choose your class EX. Marine, Spartan, Brute, Elite, ODST etc. and with these classes you should be able to choose more armor like legs, back, arms and so on... armor ideas: Elite;honor gaurd armor, Heritic armor(from halo 2), jetpack? (halo 2)**. Brute; all armor they have on the game(espeically stalker with 5 second camo)*+ jetpack for brutes**. Marine: regular, Pilot(from halo 3), police(from ODST). these are just some armor ideas that i have.

*one of the last brute unlockable armors.
**Jetpacks for a short thrust(nothing long term).

[Edited on 11.22.2009 11:06 AM PST]

  • 11.22.2009 10:59 AM PDT

People don't like these sweet ideas because they think it takes the skill out of the game, when it only alters the definition of skill. Instead of being all equal, everyone has their pro and cons and must choose how to coordinate their attack, instead of charging into battle and overwhelm your enemy first. ODST out of all the Halo games made you think in a different view of combat. And I'd like Reach to be evolved from it's predecessors. I'm in favor of such ideas.

[Edited on 11.22.2009 11:04 AM PST]

  • 11.22.2009 11:03 AM PDT
  • gamertag: [none]
  • user homepage:

No. Just no.

didn't think of that i'll edit. NVM. Re-edit

[Edited on 11.22.2009 11:06 AM PST]

  • 11.22.2009 11:03 AM PDT

That would be awesome but what pro would a marine have?

  • 11.22.2009 11:09 AM PDT
  • gamertag: [none]
  • user homepage:

No. Just no.

Posted by: Dither100
That would be awesome but what pro would a marine have?
same as an ODST in Halo 3: ODST. Odst's just have "special" training. the armor is nearly the same.

  • 11.22.2009 11:14 AM PDT

Posted by: Dither100
That would be awesome but what pro would a marine have?
They'd be smaller, harder to hit. That's one pro. Any good FPS game can make everything work out.

  • 11.22.2009 11:19 AM PDT

I ♥ Bungie!

yah its a good idea i think it would be cool to be Brute becouse you have the minor armor, captain, cheiftain, stalker, and war cheiftain (which is actualy different than regular cheiftain). so yes i am in favor of your idea.

  • 11.22.2009 11:34 AM PDT

headhunter 3015

you took my idea. not really but me and my brother where talking about this on day so yah it is a grate idea.

  • 11.22.2009 11:57 AM PDT

No thanks.

  • 11.22.2009 12:00 PM PDT

I ♥ Bungie!

shut up hylebos whats your idea then.

  • 11.22.2009 12:07 PM PDT

Big Team Battle Multiflag/Slayer on Standoff/Valhalla/Sandtrap/Avalanche = Win

Posted by: ODSTFADE
shut up hylebos whats your idea then.


Lol'd.

  • 11.22.2009 12:09 PM PDT

what possible reason is there to be a marine? they are weaker, have less health, and are slower than spartans.

  • 11.22.2009 12:28 PM PDT

I ♥ Bungie!

read forgewolf's last reply and one of NiViN's they tell you the reasons.

  • 11.22.2009 12:51 PM PDT

Here’s what Luke had to say about the differences in treatment between the Spartans and Elites in Reach:

“Instead of piece-by-piece customization like the Spartans, Elite customization is a full model swap with models selected from the various Elite classes appearing throughout the Campaign. There are all kinds of reasons for this, not the least of which is our continued emphasis on the Spartan as your identity in Reach.”

I want the armor selection.

I don't want classes with different game abilities and statistics (shields, health, speed).

What I have liked since Halo 1 was that each player, on the most basic fundamental level, is the same as any other. You have the same health, armor, speed, and accuracy.

This puts more emphasis on map control, because the only physical advantages (not counting skill) you can obtain with this equal footing are obtaining superior weapons and positions.

In other games that use classes, they usually fall into 2 types of damage systems.

Call of Duty and Battlefield have a system where players have relatively little health, where only a few bullets or a headshot will kill. These are also paired with limited movement options and accuracy systems.

In these types of games, bonuses to health, accuracy and speed are more feasible because they will have a smaller effect on gameplay.

For example, in Battlefield 2, some classes had heavy armor. This slowed them down by reducing the amount of sprint stamina they had, and gave them protection against low caliber shots to the chest.

This worked because a headshot or 5 chest shots still killed a player, and most weapons had around 30 shots per magazine.


On the other hand, games where players are more powerful (like Unreal Tournament, Halo, and Quake) usually don't have class bonuses other than weapon selection. (Section 8 is a notable exception)

This is because a small change in a player's ability scores can shift the balance a large amount. For example, in Halo 3 it takes 12 BR bullets to kill someone.

Lets say that there is a class ability to increase shields by 10%. With that ability, it would then take at least 13 BR bullets to kill someone, which is an entire 5th burst.

Health and damage bonuses drastically shift weapon balance

Speed would significantly alter melee dynamics.

And these are the reasons why I don't want classes. To maintain balance, you would need to drastically shift the health, weapons and damage system.

  • 11.22.2009 1:28 PM PDT

"You are somthing the whole universe is doing, in the same way a wave is somthing the whole ocean is doing."

I think it should be an option or another mode like firefight was for ODST, but i dont think this should be for the WHOLE multiplayer. I like it, but it would piss too many people off.

  • 11.22.2009 1:46 PM PDT

ONE: CoD did it already
TWO: Spartans only. Elites won't be on our sides, we hadn't seen brutes yet, and MC basically hated ODST's after that experience on reach as a kid. lol

  • 11.22.2009 1:51 PM PDT

Here’s what Luke had to say about the differences in treatment between the Spartans and Elites in Reach:

“Instead of piece-by-piece customization like the Spartans, Elite customization is a full model swap with models selected from the various Elite classes appearing throughout the Campaign. There are all kinds of reasons for this, not the least of which is our continued emphasis on the Spartan as your identity in Reach.”

Posted by: floppy454
TWO: Spartans only. Elites won't be on our side
They weren't on our side in Halo 2, and we could play them in H2MP.

  • 11.22.2009 1:57 PM PDT

"You are somthing the whole universe is doing, in the same way a wave is somthing the whole ocean is doing."

Posted by: Uncle Kulikov
Posted by: floppy454
TWO: Spartans only. Elites won't be on our side
They weren't on our side in Halo 2, and we could play them in H2MP.
Bingo

  • 11.22.2009 2:02 PM PDT
  • gamertag: [none]
  • user homepage:

one shout one kill. no luck only skill

adamk9000

i think that should be in reach it would make the game so epic

  • 11.22.2009 2:13 PM PDT

I ♥ Bungie!

see i agree with that statement, it would be cool to have that in reach.

  • 11.22.2009 5:30 PM PDT
  • gamertag: [none]
  • user homepage:

No. Just no.

For all the people who say no: read forgewolf's first reply.

  • 11.22.2009 7:57 PM PDT