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Posted by: JacobGRocks
1. Dont blame bungie, blame MSGS/hired gun. They ported it.
2. It was exploitable as it had no offical Anti-Cheat on the PC, unlike GoW pc or other PC games or Halo 2 Xbox.
Bungie needs to be equally blamed too.
Halo Franchise is owned by them.
all the Halo 2 Resources are theirs.
they had this sick idea to deny us a proper editing Kit, and kill the modding community.
making maps for this game isn't worth the hassle,
also, quotes, from the failsauce of H2V Fail FaQ brought to you by SketchFactor.
Who's working on Halo 2 for Windows Vista? How does this game relate to Halo 3?
The hard work of bringing Halo 2 to Windows Vista is being done by a team within Microsoft Game Studios, codenamed Hired Gun. Bungie is helping Hired Gun with design decisions and quality assurance. The teams for H2V and Halo 3 are completely separate.Tell me more about this Hired Gun team within Microsoft Game Studios.
"Hired Gun" is the codename for a recently-created team within MGS. Their first task is to bring Halo 2 to the Windows Vista platform, with support from Bungie Studios. The team is led and staffed by seasoned veterans with multiple PC and console titles under their belts. Read more about Hired Gun in this previous Bungie.net feature.
even lies posted by Bungie.
Will H2V add new weapons or vehicle types?
Adding a new weapon or vehicle to the existing Halo 2 campaign or multiplayer maps could cause them to play in ways Bungie didn't intend, and the team plans to stay true to the original Halo 2 experience. However, user-created custom content doesn't have this problem, and the team may offer new gameplay elements through the H2V map editor. We'll announce more when we're ready.apparently, we'd all die if any new content was added to maps, that supposedly Bungie didn't intend.
Are these tools user-friendly?
We expect most users of H2V will simply enjoy the custom content created by others, rather than make their own. Guerilla, Sapien, and Tool were originally created by and for Bungie's own developers and require some dedication to learn. That said, the toolkit for H2V is friendlier and more polished than the Halo 1 PC HEK, which the Halo community used to create over a thousand unique multiplayer maps.
how many maps have been released with
user-created content that includes
new vehicles? none
how many done new Player models? none.
how many done new objects? very few.
how many done new weapons? one.
how many maps are released on Halomaps.org
compared to Halo 1 Custom Edition?
H2V maps are released like once every 2 month.
H2V Editing kit fails, BSP creation is all that is allowed for the normal users.
Advanced users don't have much difference.
just one person has tried his best, and Bungie said we wouldn't even have this problem.
I would rather, just play Halo 2 on Xbox, atleast that allowed mods.
Halo 2 Vista never attempted to become better than Halo 2 Xbox.
Everybody needs to thank all those for screwing us over.
Thankyou Bungie, HiredGun/Microsoft, Pi Studios.
THANKYOU FOR SCREWING US OVER.
I TOO ARE GOING TO THROW
THIS PIECE OF -blam!- IN THE FIRE, or into the Blender (imagine H2V goin' into that.).
[Edited on 12.01.2009 9:07 AM PST]