Halo 2 Forum
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  • Subject: halo 2 campaign
Subject: halo 2 campaign
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First of all I would like to say that the first few levels of halo 2, cairo station to outskirts/metropolis, are really fun and outskirts/metropolis is probably my favorite level in the entire halo series. Now that I got that out of the way I would like to talk about the rest of halo 2's campaign. My first and biggest complaint is the arbitar levels. I can understand why they decided it was a good idea to make the arbitar levels because it would give a good story about the covenent up until that point we knew little about but in my opinion I found the covenent story to be kind of boring and for the most part I was more interested in the human side of the story. Also the arbitar levels are very dark and very confusing and every time I play an arbitar level I usually get lost for a good portion of the level. My next complaint is why did the master chief leave Earth so early into the game all of the trailers and commercials for halo 2 was on earth and that epic e3 gameplay of halo 2 was also on earth so why did we get only one level on Earth? My last complaint is about the brutes. Why did they make it so you fought the boring and annoying brutes instead of the elites who were still very fun to play against even if they didn't say wort wort wort! after you stick them with a plasma grenade. I have several more complaints about this game but I don't want to bore you guys to sleep and like I said not everything about halo 2 was bad the beggining of the campign was good, the multyplayer was much better then any other multiyplayer game for it's time and it still is more fun then most multyplayer games today, and some really cool stuff was put in to the game such as dual wielding, hijacking vehicles, and the energy sword, but halo 2's campaign frustrates me the most when I think about how they spoiled such a great opportunity to have an epic campaign on earth like they did in the halo 2 e3 gameplay.

  • 12.13.2009 1:49 PM PDT

Have a good game guys win or lose.

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and the point of this post is?

  • 12.13.2009 2:03 PM PDT
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to ask the question of why everybody thinks halo 2's campaign is so good

  • 12.13.2009 2:05 PM PDT

Have a good game guys win or lose.

Interested in joining Honor Guard? Visit the Site Below

http://www.bungie.net/fanclub/honorguard/Group/GroupHome.aspx

Posted by: sgruntsftw
to ask the question of why everybody thinks halo 2's campaign is so good


When it comes down to it it is a matter of opinion. Halo 2's Campaign is considered good because most people think so. it doesnt matter the points you make. It all comes down to the general review of people. you are one of the members of the fan community that didnt like it. that is why you are asking why everyone else likes it, because you think differently about it.

[Edited on 12.13.2009 2:23 PM PST]

  • 12.13.2009 2:12 PM PDT
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Posted by: Nexus of ice
Posted by: sgruntsftw
to ask the question of why everybody thinks halo 2's campaign is so good


When it comes down to it it is a matter of opinion. Halo 2's Campaign is considered good because most people think so. it doesnt matter the points you make. It all comes down to the general review of people. you are one of the members of the fan community that didnt like it. that is why you are asking why everyone else likes it, because you think differently about it.

I understand that the majority of the forums liked halo 2's campaign i just want to know why so many people liked it

  • 12.13.2009 2:43 PM PDT

Have a good game guys win or lose.

Interested in joining Honor Guard? Visit the Site Below

http://www.bungie.net/fanclub/honorguard/Group/GroupHome.aspx

the opinions that you stated that made you not like it may be the very reason that people liked it as i said. It is a matter of opinion. people liked the content in the game. what content made them like it doesnt matter. the point is that they liked it regardless.

  • 12.13.2009 2:53 PM PDT
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Posted by: sgruntsftw
to ask the question of why everybody thinks halo 2's campaign is so good

Because the flood came down to Earth during Halo2 and the Campaign on Legendary is really really hard.

  • 12.14.2009 4:11 PM PDT
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Posted by: Primum Agmen
A tosser is the same as a wanker. To toss oneself off is to fondle the trouser weasel.


Achronos

Joe Staten

Yes, they (Bungie) screwed up a couple of things in Halo 2, in Halo 3, they fixed a couple of things but screwed up a lot more, and don't get me started with Halo 3's multiplayer, their balancing tweaks suck way too much. Let's just hope Reach is as good as the original Halo.

  • 12.14.2009 7:34 PM PDT

Posted by: Yuke
Yes, they (Bungie) screwed up a couple of things in Halo 2, in Halo 3, they fixed a couple of things but screwed up a lot more, and don't get me started with Halo 3's multiplayer, their balancing tweaks suck way too much. Let's just hope Reach is as good as the original Halo.

Now isnt this a little too harsh? I think they did quite a swell job.

  • 12.14.2009 8:19 PM PDT

Were it so easy.

I like the Arbiter missions more than anything else. And the halo 2 brutes rocked, it's the halo 3 ones that get boring after time.

What you hate about halo 2 is what made it awesome. Leaving earth and fighting in space is amazing dude. Especially against the flight elites or ranger elites as they are called.

  • 12.15.2009 9:55 PM PDT
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halo 2 still the best game in the series. long live halo 2.

Dam, I miss the old days playing halo 2 with my old brothers in arms. Thank you my old friends for giving me this account, I shall continue our legacy.

Halo 2 had the arbiter only missions, something halo 3 lacked. It provided a different viewpoint to the game's storyline, and made the storyline richer. Halo 2's campaign also had that epic feel to it.

I gotta say halo 2 legendary was designed to be more challenging compared to the halo 3's campaign on legendary, it was far too easy to beat the campaign on solo on halo 3 and it wasn't even challenging.

Plus halo 2 and combat evolved had the one thing that halo 3 didn't have, and it was the fact that the elites were our enemies. They were better enemies to fight against compared to the dumb old brutes. And on legendary those elites beat the crap outta you in campaign.

  • 12.15.2009 10:34 PM PDT

Posted by: sgruntsftw
My next complaint is why did the master chief leave Earth so early into the game
Because if you paid attention to the story, the only place of real attack was at New Mombasa, where in Halo 3 and ODST we learn it's because of the portal that's under the city. When Regret left, In Amber Clad followed suite to see where the prophet was going. To end the war, they have to stop the Covenant. Staying at Earth would have only delayed doing so. It's actually a good thing the Chief left Earth, Delta Halo would have been activated if he stayed behind.

all of the trailers and commercials for halo 2 was on earth and that epic e3 gameplay of halo 2 was also on earth so why did we get only one level on Earth?It was never said that the game would take place only on Earth. We had only ever seen one level for it, and there were lots of things from Bungie explaining why the Earth level was changed.

They still stuck to their mantra that Earth will never be the same, but due to time constraints, we only ever got to learn the true meaning of that with Halo 3, and frankly, I far prefer having a much better next-gen Halo with a complete campaign as opposed to a couple of extra levels at the end of Halo 2. Considering all that happened in Halo 3, I can't imagine what the ending of Halo 2 would have tried to do.

My last complaint is about the brutes. Why did they make it so you fought the boring and annoying brutes instead of the elites who were still very fun to play against even if they didn't say wort wort wort! after you stick them with a plasma grenade.It's part of the story. The Brutes were assigned to take over the position of the Elites. They were still kind of fun to fight, but they really did feel like the bullet sponges Bungie labelled them as.

  • 12.16.2009 5:15 AM PDT
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Posted by: Primum Agmen
A tosser is the same as a wanker. To toss oneself off is to fondle the trouser weasel.


Achronos

Joe Staten

Posted by: MichaelYEAHH
Now isnt this a little too harsh? I think they did quite a swell job.
I'm not saying it was a bad game, it was a lot of fun to play, but some of the decisions Bungie made were not completely good, in my opinion.

  • 12.17.2009 11:20 AM PDT

To the OP, I thought it was a good post. You stated your questions about H2 admirably and I must admit, I too was frustrated with some of the Arbiter game play. However, those levels soon grew on me so all I can say is give all the levels a fair chance, even play them more than you want. Plus, get Blackeye and turn the snow off in QZ, it's clear weather and more fun.

Plus plus, the skulls made a huge impact on Campaign.

Here are some of the reasons I love H2.

[Edited on 12.17.2009 8:46 PM PST]

  • 12.17.2009 4:04 PM PDT
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I had to replace my xbox recently, and subsequently had to completely replay the entire H2 campaign on legendary to be able to select levels for future game play. This experience has led me to several conclusions:

1-I hate the Arbiter levels even more than before. For some reason the sound of his damn hoofs clacking on the floors even got me annoyed. The Arbiter falls so quickly to enemy fire, damn Prophets did not seem to concerned with, oh say, ARMOR.

2-The Arby and MC levels that are flood oriented drive me nuts, to the point that they are not even enjoyable anymore. The flood in H2 changed so dramatically from CE it just did not make story sense. They went from "I will follow you until you kill me or I kill you" mode to random crazy dancing all over the place. Instead of introducing something substantially new and novel from the flood standpoint they just made them erratic, harder to kill and gave a few of them shields. On legendary 2 melee blows from a combat form and you are done. The fact that you have to dust them to keep them from coming back alive is not a real change as it was not uncommon for a "dead" flood to come back around at you if you did not finish him off to the games satisfaction (seeing the little sparks of dying infection form go off near the head).

3-With the exception of Outskirts, Metropolis and Delta Halo the skulls are way to important to enjoying the Campaign than they should be. Playing through the levels in order again means no skulls till you hit the level. Sputnik is just too damn important in saving time (moving things into position during Cairo Station) to have to wait till 2/3rds of the way through the game to get it. Once I got exposed to the skulls through the forums and net surfing of other Halo sites, the game became much more enjoyable during campaign. It allowed you to do more, and explore parts of the game you just cannot without them (especially sputnik). The big advantage of CE was that you could approach the exact same battles with very different weapons mixes and strategies and have an absolute blast. In H2, without the skulls you are much more limited in what you can use to accomplish your tasks and make it through levels. Envy, GBP, Catch, Sputnik all make for added fun, as do the others in terms of adding difficulty. Take them away, and you are left with a game that plays almost exactly the same every time.

4-Vehicle combat in H2 SUCKS. Why is it that I can get a plasma round lobbed only somewhat near me by a Wraith and I am dead, gone, bye-bye. Put me in a Wraith and I can direct hit Brute or Flood ghosts and hogs and they just keep on a comin'. Very very very very very irritating! One rocket fired by a flood and your tank is toast, but use a rocket on an enemy vehicle, even a barely armored ghost, and you might as well be throwing sticks and yelling harsh insults for the good it will do you. Don't even get me started on how weak the Scorpion's main gun is!

5-The feel of the game is not as much to my liking as CE's is. The overall feel of H2 is fantastic in some ways. Overall though I found the up close and personal feel of CE more in my wheelhouse. The CE enemies just seem closer, larger and less stupidly comical. Granted, the Hunters got improved infinitely, but other than that the most amusing part of the game, the grunts, got just plain ruined.

Now having gotten all of that off my chest, I very much enjoy aspects of H2, but the experience of playing it all the way through, just like the first time, has just been underwhelming and what I am considering a necessary evil. I guess the only good thing is that when the game ends I already know what is coming, and I do not have to stare angrily at the screen, screaming WTF! That's it!?

  • 12.18.2009 11:53 AM PDT
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Thank you guys for sharing your opinions without flaming me to much

  • 01.29.2010 11:11 AM PDT