Halo 1 & 2 for PC
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Subject: Why Isn't Halo on Steam?
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  • 12.19.2009 10:10 PM PDT

Posted by: Nessy

The bungie.net community is the halo PC community that is renowned for being unbelieveably sucky.

Microsoft owns the rights to Halo PC, not Bungie.

GFWL will soon compete more directly with Steam, so M$ has no reason to sell its games on Steam.

Cue ignorant Steam haters in 3...2...1...

  • 12.19.2009 10:37 PM PDT
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  • Noble Legendary Member

Halo 1&2 PC forum's resident OC ReMixer. Like rockified and metalized video game music? Subscribe to my YouTube channel.

Yeah. That's right. I don't have a 50 in H3. I never got Onyx in Reach. If a game sucks too much, I won't even bother trying for such trivial "accolades". Besides, I've done way more things that take far more skill and talent than anything that can be done in a video game.

Posted by: Frnksnbns
GFWL will soon compete more directly with Steam, so M$ has no reason to sell its games on Steam.

GfWL won't have a chance in hell at competing with Steam. No digital game distro system does.

  • 12.19.2009 11:45 PM PDT
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Posted by: DusK
Posted by: Frnksnbns
GFWL will soon compete more directly with Steam, so M$ has no reason to sell its games on Steam.

GfWL won't have a chance in hell at competing with Steam. No digital game distro system does.
Steam is very convenient in that sense.

GFWL doesn't even bring the best of Xbox Live Service to PC at all.

[Edited on 12.20.2009 4:20 AM PST]

  • 12.20.2009 1:02 AM PDT

This is the average H2 Fanboy.
Xfire: JacobGRocks.
50 in H2/H3? Great, but you still fail at this.

Posted by: ChurchRagnarok
GWFL? I haven't heard of it...Steam is just the most convenient because no one in my area ever has exactly what I'm looking for. Besides that I'm a valve fanboy, so bring it on. Also I'm pretty sure microsoft has some of it's other games on steam, how is halo any different?


Games for windows live. The only exclusives are a few MS games from 2007 and a free game called tinker.

Also, the gfwl software is faster than steam on my PC.

Also, GFWL is not just competing aganst steam, but also Gamersgate, Direct2Drive, impulse, and GOG.com.

[Edited on 12.20.2009 10:12 AM PST]

  • 12.20.2009 10:11 AM PDT
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  • Noble Legendary Member

Halo 1&2 PC forum's resident OC ReMixer. Like rockified and metalized video game music? Subscribe to my YouTube channel.

Yeah. That's right. I don't have a 50 in H3. I never got Onyx in Reach. If a game sucks too much, I won't even bother trying for such trivial "accolades". Besides, I've done way more things that take far more skill and talent than anything that can be done in a video game.

Posted by: JacobGRocks
Also, the gfwl software is faster than steam on my PC.

It's also crap compared to Steam on everyone's PC.

Steam boots in 5 secs for me generally. Unless I'm getting a ton of lag (crappy ISPs out in the middle of nowhere), then it'll take me a little longer to log in. When I had Vista, I didn't really see a difference in speed between the two programs.

  • 12.20.2009 2:24 PM PDT

Freedom has two parts: potential and resolution; as metaphors have two parts : form and interpretation; of course, the two are intertwined. Metaphor lines the road to freedom, as symbols and words are the bricks and mortar of meaning. Freedom being the briocoleus, the mason.
***END MESSAGE***
***JUMP ACTIVATION INITIATION START***
***TRANSPORT WHEN READY***

I don't see GFWL ever being able to compete with Steam considering Steam has been successful and has been offering completely free service since they started, where GFWL is a tiered system and has been dead upon launch. I really don't know why M$ would want to invest in a system so dead built for a dieing audience.

  • 12.20.2009 4:11 PM PDT

Steam > GFWL honestly. Steam is much more organized and awesome.

  • 12.20.2009 5:10 PM PDT

I used Xfire to download Wolfenstein:ET, Track mania:Nations Forever and many patches/updates, all for free!!!.You can also go to there shop and get games that have been discontinued in shops like Battlefield 2. I dont know wether you can download free stuff off Steam/GFWL??? But Both those games are a lot of fun and maybe xFire could be competing in the "Game Download Race"???

  • 12.21.2009 12:55 PM PDT

This is the average H2 Fanboy.
Xfire: JacobGRocks.
50 in H2/H3? Great, but you still fail at this.

MS just thinks they can beat d2d, steam, gamersgate, impulse, and gog.com. Most of the games are at other digital distrobution sites already.

In fact, compare this to any other digital distro and you will see why no one uses it.

  • 12.21.2009 1:47 PM PDT
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Posted by: JacobGRocks
MS just thinks they can beat d2d, steam, gamersgate, impulse, and gog.com. Most of the games are at other digital distrobution sites already.

In fact, compare this to any other digital distro and you will see why no one uses it.
Micro$oft can't sell $h!t
I bet if Halo 3 PC joined that bundle of games, it would be the only one selling, and also,
does GFWL digital distro still have the CD Key limit?

I still find it funny, Halo 2 Vista isn't even on that list of games, while Shadowrun is.

[Edited on 12.22.2009 4:08 AM PST]

  • 12.22.2009 3:55 AM PDT

This is the average H2 Fanboy.
Xfire: JacobGRocks.
50 in H2/H3? Great, but you still fail at this.

From a post from the GFWL team, it has 5 activations per month with securom, or it is linked to gamertag.

More info here

EDIT: seems they added more gfwl games: World of goo, osmos, and some waldo game and some majhong game. Not going to beat any digital distro any time soon, other then the fact that they are 50% off until jan 4th.

[Edited on 12.22.2009 12:35 PM PST]

  • 12.22.2009 5:59 AM PDT
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Microsoft could compete with Steam in a big way if they had any real desire to do so. They've got the 360 market though, so they probably don't see the need.

  • 12.22.2009 1:45 PM PDT

Posted by: Nessy

The bungie.net community is the halo PC community that is renowned for being unbelieveably sucky.

Posted by: Btcc22
Microsoft could compete with Steam in a big way if they had any real desire to do so. They've got the 360 market though, so they probably don't see the need.


How? Did you ever consider that game developers don't want their games on GFWL for digital distribution? There are better and more popular services already. What's the upside for them? Microsoft can throw a lot of money at the situation, but they can't compete on the merits alone or on a level playing field.

  • 12.22.2009 2:55 PM PDT
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  • Noble Legendary Member

Halo 1&2 PC forum's resident OC ReMixer. Like rockified and metalized video game music? Subscribe to my YouTube channel.

Yeah. That's right. I don't have a 50 in H3. I never got Onyx in Reach. If a game sucks too much, I won't even bother trying for such trivial "accolades". Besides, I've done way more things that take far more skill and talent than anything that can be done in a video game.

Anyone else notice that most of GfWL's On Demand library has been on Steam for a while now? I thought that was lulzy.

  • 12.22.2009 3:43 PM PDT
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Posted by: Frnksnbns
Posted by: Btcc22
Microsoft could compete with Steam in a big way if they had any real desire to do so. They've got the 360 market though, so they probably don't see the need.


How? Did you ever consider that game developers don't want their games on GFWL for digital distribution? There are better and more popular services already. What's the upside for them? Microsoft can throw a lot of money at the situation, but they can't compete on the merits alone or on a level playing field.


Given the amount of money they could throw at it and their current intellectual properties in the gaming world, I have no doubt that they could pull together a very, very strong line up of titles if they wished.

Take a look at the massive amount of properties they own and the development studios that work under them and you'll see what I mean.

Do you think any studios are going to have objections to a simultaneous release through digital and physical distrubtion channels? Probably not.

[Edited on 12.22.2009 6:08 PM PST]

  • 12.22.2009 6:04 PM PDT

This is the average H2 Fanboy.
Xfire: JacobGRocks.
50 in H2/H3? Great, but you still fail at this.

Most studios release their games digital and retail simintuanisly. Though, the main reason they wouldnt use GFWL is that they need to get updates approved by MS and they also need to pay for updates, unlike other digital distros or publishers. MS also controls it like the do XBL, with no mods (UT3), matchmaking and truskill (most multiplayer games), pay to play (when gfwl first came out, restrictions later removed), and publishers paying for updates.

That is also why they cant easily update h2v and other games, and why many publishers dont use it.


source
Shack: Do you know why Microsoft isn't showing more leadership on the platform?

Brad Wardell: I don't know. I started out as a big Games for Windows Live advocate. I intended for Elemental to be on Games for Windows Live, but then as we got closer, the Xbox group took it over more and more. And they have things where, oh, if you want to use Games for Windows Live to update your game, you have to go through [their] certification. And if you do it more than X number of times, you have to pay money. It's like, "My friends, you can't do that on the PC."

[ed- Microsoft refutes this point, saying that "we do not charge or have never charged for TU updates, not since GFW-LIVE was launched 3 years ago."]

On the console, I don't have to update my game because an anti-virus program got an update and is now identifying my VB scripts as viruses and I have to apply an emergency patch. That would just add insult to injury. We've had to upgrade our games plenty of times over the years, not because we found some bug, but because some third-party program, or driver, or whatever screwed it up. If Games for Windows Live maintains that strategy and they take over, I'm done. I'm not making PC games. I would be done.


IF ms really wanted to, they would remove limits.

[Edited on 12.23.2009 7:21 AM PST]

  • 12.23.2009 7:15 AM PDT

Posted by: Nessy

The bungie.net community is the halo PC community that is renowned for being unbelieveably sucky.

Posted by: Btcc22
Posted by: Frnksnbns
Posted by: Btcc22
Microsoft could compete with Steam in a big way if they had any real desire to do so. They've got the 360 market though, so they probably don't see the need.


How? Did you ever consider that game developers don't want their games on GFWL for digital distribution? There are better and more popular services already. What's the upside for them? Microsoft can throw a lot of money at the situation, but they can't compete on the merits alone or on a level playing field.


Given the amount of money they could throw at it and their current intellectual properties in the gaming world, I have no doubt that they could pull together a very, very strong line up of titles if they wished.

Take a look at the massive amount of properties they own and the development studios that work under them and you'll see what I mean.

Do you think any studios are going to have objections to a simultaneous release through digital and physical distrubtion channels? Probably not.


Name 1 PC developer owned by Microsoft with a decent AND popular PC game. And no Flight Simulator does not count.

If you guys use Steam, you need to check out the sales right now. I'd rather not get banned, so I'll leave it at that.

[Edited on 12.23.2009 3:45 PM PST]

  • 12.23.2009 10:59 AM PDT
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Console devs are perfectly capable of making PC games despite what people might think. :)

  • 12.23.2009 5:17 PM PDT

This is the average H2 Fanboy.
Xfire: JacobGRocks.
50 in H2/H3? Great, but you still fail at this.

I just checked, and all the games GFWL has "on sale" are on sale cheaper @ steam. And these are big name AAA games from big publishers, not some games no one has heard about (like ShadowRun or Viva Pinata)

D2D also is having sales, and theirs also beat gfwl too.

  • 12.23.2009 6:04 PM PDT

Posted by: Nessy

The bungie.net community is the halo PC community that is renowned for being unbelieveably sucky.

Posted by: Btcc22
Console devs are perfectly capable of making PC games despite what people might think. :)


Big companies like EA, sure, others not so much. Most developers don't have those kind of resources. Nevertheless, I think you ignored my point. Microsoft doesn't really make PC games anymore. Publishing is different than actually doing the hard work, testing, debugging etc. Like I said before, they mostly throw money at things. Valve has gained the respect of PC gamers through their hard work and great products.

  • 12.23.2009 10:38 PM PDT
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In house EA stuff is a great example of how not to make PC games. ;)

As for MS, they both publish and develop by using the teams that work under them.

Sure there's a difference in console and PC games, but any team capable of making a console game is more than capable of making a PC one too. It just might take them a bit more effort to get it right.

  • 12.24.2009 7:44 AM PDT
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  • Noble Legendary Member

Halo 1&2 PC forum's resident OC ReMixer. Like rockified and metalized video game music? Subscribe to my YouTube channel.

Yeah. That's right. I don't have a 50 in H3. I never got Onyx in Reach. If a game sucks too much, I won't even bother trying for such trivial "accolades". Besides, I've done way more things that take far more skill and talent than anything that can be done in a video game.

Posted by: Btcc22
Console devs are perfectly capable of making PC games despite what people might think. :)

They can make them. That doesn't mean they can make them good.

  • 12.24.2009 2:55 PM PDT
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Hence the extra effort! :D

  • 12.24.2009 5:16 PM PDT

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