- Hedwig
- |
- Exalted Mythic Member
January 30, 2004 (Warthog's Day)
The Master Chief emerged from his code. After seeing his dynamically lit realtime shadow, he went back for 9 more months of development.
Behold the power of the Originals, the Gods Axeone-Neurone.
Friday, June 25, 2004
Michael Wu's Long Panoramic Shot
In general the enviro pod has been hammering away from late morning (recovering from night before) till late night (when the security guards come over and play Street Fighter) on texturing and lighting their levels. I'm working on New Mombasa (with short forays into Old Mombasa to help on the single-player milestone). I'm actually working on a lot of geometry finessing before I get to texture and light the city. In general we feel like we have just enough time to finish, but I mean barely!
[color="pink"]Friday, May 28, 2004
Carney!
Carney, while not hiding Carneyholes in multiplayer maps, has been doing some very cool stuff to everyone's favorite sequel. Well, my favorite sequel at least. He's currently working on an Earth City-based multiplayer level with cool geometry, lots of hiding places and plenty of tall, futuristic architecture. It's part of a group of four maps that Chris is concentrating on right now. In addition to that, Steve Cotton, the new multiplayer artist, has been working on what Carney calls a "small Team CTF-type map" that has much more of a Covenant feel.
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