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This topic has moved here: Subject: MOUT in Halo 2
  • Subject: MOUT in Halo 2
Subject: MOUT in Halo 2
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are there any confirmed MOUT (military operations in urban terrain) levels in halo 2? Is New mombasa going to be in the final game? And if it is than i want it to look a little more messed up. I mean have you seen any of those old WWII cities like stalingrad. But not quite that messed up.

  • 07.27.2004 6:02 PM PDT
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It depends how far into the attack the Covenant are. In the beginning of the battle on Earth I would like to see some buildings fall apart or crumble for the immersion/realism, and further into the war on Earth it would be nice to see some cities totally levelled from the Covenant air raids or nukes.

[Edited on 7/27/2004 6:04:44 PM]

  • 07.27.2004 6:04 PM PDT
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Did you come up with MOUT by yourself?

  • 07.27.2004 6:04 PM PDT
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Posted by: DualWieldinFreak
Did you come up with MOUT by yourself?
It's an actually word used by some of worlds militaries.

  • 07.27.2004 6:05 PM PDT
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Yes, I would love to see plenty of urban levels in screwed up cities. I sure hope they make a MP map based on New Mombassa.

  • 07.27.2004 6:05 PM PDT
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its a military term

[Edited on 7/27/2004 6:07:48 PM]

  • 07.27.2004 6:06 PM PDT
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He got it from full spectrum warrior

  • 07.27.2004 6:51 PM PDT
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yeah its from full spectrum warrior

and there are urban levels they have been confirmed

they also said there was a 4 urbal level set (something like that)

  • 07.27.2004 6:54 PM PDT
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  • Exalted Mythic Member

January 30, 2004 (Warthog's Day)
The Master Chief emerged from his code. After seeing his dynamically lit realtime shadow, he went back for 9 more months of development.


Behold the power of the Originals, the Gods Axeone-Neurone.

Friday, June 25, 2004
Michael Wu's Long Panoramic Shot

In general the enviro pod has been hammering away from late morning (recovering from night before) till late night (when the security guards come over and play Street Fighter) on texturing and lighting their levels. I'm working on New Mombasa (with short forays into Old Mombasa to help on the single-player milestone). I'm actually working on a lot of geometry finessing before I get to texture and light the city. In general we feel like we have just enough time to finish, but I mean barely!


[color="pink"]Friday, May 28, 2004
Carney!

Carney, while not hiding Carneyholes in multiplayer maps, has been doing some very cool stuff to everyone's favorite sequel. Well, my favorite sequel at least. He's currently working on an Earth City-based multiplayer level with cool geometry, lots of hiding places and plenty of tall, futuristic architecture. It's part of a group of four maps that Chris is concentrating on right now. In addition to that, Steve Cotton, the new multiplayer artist, has been working on what Carney calls a "small Team CTF-type map" that has much more of a Covenant feel.
[/color]

  • 07.27.2004 6:58 PM PDT