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Measuring distances in Halo 3: LB-RB-LS-RS-DUP-A is used to turn coordinates on. The coordinates are in World Units, and one WU is ten feet = 3.05m (confirmable using objective indicators). I drove a mongoose to the edges of valleys and recorded the XY coordinates, then turned the measured values to distances.
Measuring distances in Halo 1: Using an oddball and Sidewinder, the running speed was measured as 100m in 15s. The speed is the same in Halo 3; this means that the same distance means the same thing in both games. I ran along the length of the valleys, then perpendicular to that, and recorded the times with a stopwatch.
And now to the results:
Assault on the Control Room
Zulu valley: 270m * 150m
Scorpion valley: 200m * 90m
Mortar valley (walkable area): 240m * 170m
Underground bridge area: 140m across
Tunnel slope to canyon B: Length 320m
Circular canyon: 320m * 170m
Spiral Path area: 120m * 80m
Twin Bridges valley: 300m * 150m
Control Room canyon: 310m * 150m
Total snowfield area: 240000 m^2
The Ark
Prowler valley: 250m * 120m
HEV valley: 210m * 165m
Crashed vessel canyon: 240m * 80m
Intersection: about 80m * 80m
Famine canyon: 170m * 65m
TBE area: 140m * 100m
Forward Unto Dawn LZ: 300m * 190m
Wall door valley: 310m * 220m
Cartographer sandbox: 710m * 320m
Total desert area: 470000 m^2
Howewever, the sandbox is 230000 m^2 in size, making AotCR and the pre-wall desert have almost exactly the same area.
The playable portion of the Citadel Cirque is strangely enough almost exactly 200WU*200WU, giving it the area of 360000 m^2.
[Edited on 12.28.2009 3:31 AM PST]