- last post: 01.01.0001 12:00 AM PDT
Meh. Let's see some innovative ideas.
How about custom team tags, and you can tag "spawn points" to control army deployment. So, games are chiefs agains elites, but grunts, jackals, hunters can spawn from points that the covies own, and marines (snipers, RL carriers, etc) can spawn from the points that the MC's own.
The overal goal is to tear down your opponents base. You can do this by sheer number, by remote charges placed in certian structural weakpoints, etc. For defence, you can allocate resources to turrets (ammo, etc), use engineers to rebuild the base or dynamically construct new structures for defence and reinforcemnt, etc.
If it's fully developed, it could be the main gametype played on live. The possiblities are endless.
OR
Predator. You have a team playing as MCs(maybe 5 or 6). The MCs are restricted to small firearms (pistol, smg, etc). Their goal is to defend a structure from the elites that are trying to attack it (similar to Pandora's gameplay). The elites (2 to 3 players) are invisible and are restricted to covie weapons.
The MC's can set up turrets, use motion tracker, etc. The elites are invisible, have the plasma swords, and extra mobility.
could be interesting.
OR
Infection. You have a team of flood (with unlimited respawns and AI controlled extra flood members - poppers and combat units) and a team of MCs (with limited respawns). The MC's have to progress through the level and trigger the detonation of the arena to clear the infection. The flood try to stop them, and if possible, drop their shields and infect them. After the a given MC's respawns are up, when he dies again, he becomes infected and respawns as a flood combat unit. The MC's win upon detonation, the flood win if all the MC's become infected.
etc.
there's tons of ideas besides let's have more levels, lets have more weapons, let's have destructable environments (already hinted at), lets have better animation (do you people read the weekly updates?), etc.