Halo 1 & 2 for PC
This topic has moved here: Subject: What does this error mean when i'm compiling my .ass file(h2v)
  • Subject: What does this error mean when i'm compiling my .ass file(h2v)
Subject: What does this error mean when i'm compiling my .ass file(h2v)

hi, im trying to compile my .ass file using H2 Sapien, and im running into this same error every time


### ERROR the scenario 'scenarios\multi\test_fruroar\test_fruroar' refers to the
structure lightmap '' twice, clearing the second one

failed to load scenario 'c:\program files\microsoft games\halo 2 map editor\tags
\scenarios\multi\test_fruroar\tut_fruroar'

the following tags were missing:
c:\program files\microsoft games\halo 2 map editor\tags\scenarios\multi\
test_fruroar\tut_fruroar.scenario
c:\program files\microsoft games\halo 2 map editor\tags\scenarios\multi\
test_fruroar\tut_fruroar.scenario


can anyone help me?

[Edited on 02.02.2010 5:52 PM PST]

  • 02.02.2010 5:44 PM PDT

*the full compile code is here*


### ERROR the scenario 'scenarios\multi\test_fruroar\test_fruroar' refers to the
structure lightmap '' twice, clearing the second one
--- tut_fruroar.ass
processing environment geometry...
### WARNING: Found duplicate shader collection name "shared" in:
c:\program files\microsoft games\halo 2 map editor\tags\scenarios\shader
s\shader_collections.shader_collections
Looking for shaders in collection 'f_im' (scenarios\shaders\forerunner\industria
### WARNING found an override for shader 'scenarios\shaders\forerunner\industria
l\metals\flat_generic' from collection 'f_im' (scenarios\shaders\forerunner\indu
strial\metals)
### WARNING found an override for shader 'scenarios\shaders\forerunner\industria
l\metals\forerunner_blue' from collection 'f_im' (scenarios\shaders\forerunner\i
ndustrial\metals)
### WARNING found an override for shader 'scenarios\shaders\forerunner\industria
l\metals\panel_e' from collection 'f_im' (scenarios\shaders\forerunner\industria
l\metals)

=== writing out structure 'scenarios\multi\test_fruroar\tut_fruroar':
5 materials and 0 markers,
2746 vertices, 1306 points and 2744 triangles.
collision bsp:
1455 planes, 2973 nodes and 1411 leaves,
2109 surfaces, 3413 edges and 1306 vertices.
structure:
0 portals, 1 clusters and 383 subclusters.
0 environment objects of 0 distinct types.

=== imported structure 'scenarios\multi\test_fruroar\tut_fruroar' in 1m 07.624se
c
average cluster distance error: 0.00
maximum cluster distance error: 0.00
=== built visibility for structure 'scenarios\multi\test_fruroar\tut_fruroar'
=== saving imported structure scenarios\multi\test_fruroar\tut_fruroar
Lighting tut_fruroar of c:\program files\microsoft games\halo 2 map editor\tags\
scenarios\multi\test_fruroar\tut_fruroar
10000 photons
2 monte carlo samples per pixel
Hit control-c now if this isn't right.
Lightmap job started at 02.02.10 20:51:56.233

Finished start in 00:00:00 [h:m:s] (00:00:00 [h:m:s] total)
- mem (used= 0.00MB, free= 444.41MB)
failed to load scenario 'c:\program files\microsoft games\halo 2 map editor\tags
\scenarios\multi\test_fruroar\tut_fruroar'

the following tags were missing:
c:\program files\microsoft games\halo 2 map editor\tags\scenarios\multi\
test_fruroar\tut_fruroar.scenario
c:\program files\microsoft games\halo 2 map editor\tags\scenarios\multi\
test_fruroar\tut_fruroar.scenario

--------- lightmap stats ---------
photons cast: 0
raytests from photons: 0 (0.00)
calls to find_photons: 0
raytests from find_photons: 0 (0.00)
calls to compute_light_value: 0
sun tests: 0
sun raytests: 0 (0.00)
point light tests: 0
point light raytests: 0 (0.00)
surface light tests: 0
surface light raytests: 0 (0.00)
indirect radiance raytests: 0 (0.00)
Press any key to continue . . .



[Edited on 02.02.2010 5:51 PM PST]

  • 02.02.2010 5:45 PM PDT
  •  | 
  • Noble Legendary Member

Halo 1&2 PC forum's resident OC ReMixer. Like rockified and metalized video game music? Subscribe to my YouTube channel.

Yeah. That's right. I don't have a 50 in H3. I never got Onyx in Reach. If a game sucks too much, I won't even bother trying for such trivial "accolades". Besides, I've done way more things that take far more skill and talent than anything that can be done in a video game.

Heheh. He's compiling his .ass.

  • 02.03.2010 1:12 PM PDT

:3 I will die. :[

.ass?Yes! compile it!

  • 02.04.2010 1:08 AM PDT
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go to the bathroom
problem solved

[Edited on 02.06.2010 5:51 AM PST]

  • 02.06.2010 5:47 AM PDT
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  • last post: 01.01.0001 12:00 AM PDT

Posted by: namewontfit
go to the bathroom
problem solved
No, that's decompiling his .ass

  • 02.06.2010 8:16 AM PDT