Halo 3: ODST Forum
This topic has moved here: Subject: ... No matchmaking option for firefight!?
  • Subject: ... No matchmaking option for firefight!?
Subject: ... No matchmaking option for firefight!?
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  • last post: 01.01.0001 12:00 AM PDT

I am very disappointed.

I just bought Halo 3: ODST solely for it's firefight mode & your telling me that there is no match-making option!!??

.. I now have to make new friends as no one on my friends list plays ODST :(

... Bungie, Could you patch in a matchmaking option for it?? If it's not too much to ask, of course.. :D

  • 02.09.2010 11:07 AM PDT

Lurking....waiting to strike!

Because the code for Firefight is the same code as Campaign. They didn't want to waist time writing a new code for a gametype that might not be a success.

  • 02.09.2010 11:18 AM PDT

Posted By: The Gaming Lord:
" xXSAVIORS0ULXx has basically hit the credit cap everyday since release. His parents must be so proud."

Posted By: DooMBrIIngeR
"i have been playin reech it is kewl game i like 2 spam armer lawk in it its fun and i win against good peopls. i plai cod alot so idk much about halo. wat is halo ce?"

Unfortunatly Bungie already said they couldn't add a matchmaking option because of the game engine. Secondly, hit the classifieds and you'll find a bunch of teamates. And read the reviews before you buy. They state it a thousand times over.
http://admin.bungie.net/Forums/topics.aspx?forumID=9

  • 02.09.2010 11:21 AM PDT

-Secret Glyph Project's (gruntspajamas.com) de facto Ambassador (SGP=GP)
-Likes Secrets and stuff
-Awesome guy
-Is pissed because his nick's first letter is not capitalized

Sorry fella, but MatchMaking for FF is not possible, not in Halo 3 engine, at least. Also, Bungie didn't have time to build a function of that kind.
Maybe in Reach.

  • 02.09.2010 11:22 AM PDT
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Nope. No matchmaking for Firefight. It was considered during the conceptual stage of the design, but it would have required such an extensive rewrite of the Campaign engine that it was well beyond the scope of project.

Maybe for Reach, who knows?

One thing I wonder is how you ended up buying the game now, and didn't know about this. The fact you're posting here tells me you know of this website (duh). How much investigation about the game did you do before purchase?

  • 02.09.2010 11:56 AM PDT

"-blam!-" - The most commonly used phrase on Xbox Live.
"Ooooh, pretty blue thing," - My sister said that the first time she saw a live Plasma grenade.

*sigh*

If I had a dollar every time someone complained about this....

  • 02.09.2010 12:02 PM PDT

Join The Spartan I Project today!

SIP is here to help you achieve a 1750 gamer score, unlocking all of the armor permutations for both Spartans and Elites.

http://www.bungie.net/fanclub/sip/group/joingroup.aspx

Join a FF group. You will find quite a few on B.net.

  • 02.09.2010 12:30 PM PDT
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  • Exalted Legendary Member

How was the rock?

  • 02.09.2010 12:59 PM PDT

Major C.B.

Yeah, I thought this was bull too. You're a little late to the party. The thing I don't get is the whole "This game deserves a $60 price tag, as it's a full game!" Well, I just have to ask: Don't full games deserve spit and polish and patch work until they're perfect? All the possible features there can be? with most games, yes. This is just another example of Bungie's circular word. If ODST was indeed meant to be a standalone game, Firefight would have matchmaking. It doesn't, showing a lack of effort or resources. In this case, effort. More money was spent advertising ODST than making it.

  • 02.09.2010 1:02 PM PDT
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  • Exalted Legendary Member

Posted by: dude527
Yeah, I thought this was bull too. You're a little late to the party. The thing I don't get is the whole "This game deserves a $60 price tag, as it's a full game!" Well, I just have to ask: Don't full games deserve spit and polish and patch work until they're perfect? All the possible features there can be? with most games, yes. This is just another example of Bungie's circular word. If ODST was indeed meant to be a standalone game, Firefight would have matchmaking. It doesn't, showing a lack of effort or resources. In this case, effort. More money was spent advertising ODST than making it.

Only one small problem with your post Micro$oft determine the price not Bungie. I don't think they would have made this full price if they had a choice but they didn't. As for marketing, this was advertised way less than Halo 3.

  • 02.09.2010 1:05 PM PDT

"-blam!-" - The most commonly used phrase on Xbox Live.
"Ooooh, pretty blue thing," - My sister said that the first time she saw a live Plasma grenade.

Posted by: wcd45
Posted by: dude527
Yeah, I thought this was bull too. You're a little late to the party. The thing I don't get is the whole "This game deserves a $60 price tag, as it's a full game!" Well, I just have to ask: Don't full games deserve spit and polish and patch work until they're perfect? All the possible features there can be? with most games, yes. This is just another example of Bungie's circular word. If ODST was indeed meant to be a standalone game, Firefight would have matchmaking. It doesn't, showing a lack of effort or resources. In this case, effort. More money was spent advertising ODST than making it.

Only one small problem with your post Micro$oft determine the price not Bungie. I don't think they would have made this full price if they had a choice but they didn't. As for marketing, this was advertised way less than Halo 3.


Question: Is the word Micro$oft (the actual word, I don't wanna get banned if it is,) the same as a -blam!- word? No, I didn't cuss, I mean is it the same as those words?

  • 02.09.2010 1:13 PM PDT
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  • Exalted Legendary Member

Nope it's not, all i meant was that Microsoft are all about making as much money as possible where as Bungie want to make a great game first and make as much money as possible second.

Where someone uses Micro$oft they are strictly using it as a term for a company that cares firstly about money and secondly about it's customers that is all.

  • 02.09.2010 1:30 PM PDT

Posted by: wcd45
Nope it's not, all i meant was that Microsoft are all about making as much money as possible where as Bungie want to make a great game first and make as much money as possible second.

Where someone uses Micro$oft they are strictly using it as a term for a company that cares firstly about money and secondly about it's customers that is all.

It's called a company. Companies make money. I bet if Bungie Employees didn't get paid, they would quit immediately. While Microsoft (spelling it with a $ doesn't make you look cool) does like money, same goes for every company/developer/publisher ever. Microsoft just finds ways to get more. Besides, if people think Microsoft is greedy, why do they still buy Xboxs, PCs, Zunes, and Xbox LIVE?

  • 02.09.2010 2:02 PM PDT
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Jeez it seems like evryone has sumthin to complain about . This game is awesome the way it is if it had matchmaking it'd prolly make it seem bad. I mean seriously just invite friends or even random people if you're that despeate

  • 02.09.2010 2:04 PM PDT

Major C.B.

Posted by: wcd45
Posted by: dude527
Yeah, I thought this was bull too. You're a little late to the party. The thing I don't get is the whole "This game deserves a $60 price tag, as it's a full game!" Well, I just have to ask: Don't full games deserve spit and polish and patch work until they're perfect? All the possible features there can be? with most games, yes. This is just another example of Bungie's circular word. If ODST was indeed meant to be a standalone game, Firefight would have matchmaking. It doesn't, showing a lack of effort or resources. In this case, effort. More money was spent advertising ODST than making it.

Only one small problem with your post Micro$oft determine the price not Bungie. I don't think they would have made this full price if they had a choice but they didn't. As for marketing, this was advertised way less than Halo 3.


Except that Bungie (even on a personal level) condoned the full price. Never once did a representative or spokesperson step up and say, "Well, Microsoft forced our hand..." Instead, they said "We do believe that there is enough content here to warrant $60." This steers me to believe that Bungie agreed with the price, and it wasn't all Microsoft as you say. If it were, Bungie would let us know. They've owned up on the price decision, however.

But I also wasn't even referring to price; I was referring to content. Bungie does decide the content, not Microsoft. Delaying the game to update it and warrant the $60 price tag would have been the considerate thing to do, considering that Bungie agrees with this price. Again, they've confirmed this.

  • 02.09.2010 2:16 PM PDT

Winning or losing doesn't really matter much to me. I play for fun, and nothing you can say will change that. Sure, I have a low K/D, sure, I have a low rank in Halo 3, but I really don't care. It's not like it actually means anything. It's a number. And for the record, opinion and fact are two completely different things.

Posted by: dude527
Yeah, I thought this was bull too. You're a little late to the party. The thing I don't get is the whole "This game deserves a $60 price tag, as it's a full game!" Well, I just have to ask: Don't full games deserve spit and polish and patch work until they're perfect? All the possible features there can be? with most games, yes. This is just another example of Bungie's circular word. If ODST was indeed meant to be a standalone game, Firefight would have matchmaking. It doesn't, showing a lack of effort or resources. In this case, effort. More money was spent advertising ODST than making it.
It was not due to a lack of effort or resources, but a lack of time and people. ODST was made in less than a year by a very small team at Bungie, not 3 years by the whole studio like Halo 3.

  • 02.09.2010 3:46 PM PDT

Major C.B.

Posted by: wcd45
Nope it's not, all i meant was that Microsoft are all about making as much money as possible where as Bungie want to make a great game first and make as much money as possible second.

Where someone uses Micro$oft they are strictly using it as a term for a company that cares firstly about money and secondly about its customers that is all.


I won't argue you that Microsoft are all about the cash-in, but there are also some genuine employees there. Don't forget about that. Same goes for Bungie, though; they are a company, and while the developers may seek to please consumers first and foremost, other sectors of the company seek only the mighty dollar. Bungie is not exclusively fan service. Just the parts we're lucky enough to see.

Posted by: wcd45
As for marketing, this was advertised way less than Halo 3.


Sorry for a double post, but I wanted to reply to the 2 above comments, as well as this one. The reason ODST was advertised way less is because Halo 3 was an actual game; a sequel, with a lot more funding, resources, and time spent making it than ODST. That, in my opinion, justified the massive marketing campaign; previous Halo installments, conclusion of trilogy, new multiplayer, Forge, Theater. Tons of new features. Well worth the marketing campaign. Firefight without matchmaking and a more-than-brief campaign from a game that was originally meant to purely be a fan service expansion doesn't justify ODST's marketing campaign.

  • 02.09.2010 3:50 PM PDT

Major C.B.

Posted by: Verroq
Posted by: dude527
Yeah, I thought this was bull too. You're a little late to the party. The thing I don't get is the whole "This game deserves a $60 price tag, as it's a full game!" Well, I just have to ask: Don't full games deserve spit and polish and patch work until they're perfect? All the possible features there can be? with most games, yes. This is just another example of Bungie's circular word. If ODST was indeed meant to be a standalone game, Firefight would have matchmaking. It doesn't, showing a lack of effort or resources. In this case, effort. More money was spent advertising ODST than making it.
It was not due to a lack of effort or resources, but a lack of time and people. ODST was made in less than a year by a very small team at Bungie, not 3 years by the whole studio like Halo 3.


Which constitutes a lack of resources. Then, they decided it'd be a good idea to hype the game up from a fan service expansion pack to a full-price standalone, but didn't have the resources to put the effort into providing for that price. Hence, a lack of effort, and a lack of resources. If they hyped it into something more than it was, they should have provided properly.

  • 02.09.2010 3:52 PM PDT

Call me Ares

"Learning is never wrong. Even learning how to kill isn't wrong. Or right. It's just a thing to learn, a thing I can teach you." -Chade
Nothing is true but perception. Everything is permitted but a lie.

The Spartan 1 Project

Posted by: BlaCk_rAiN
*sigh*

If I had a dollar every time someone complained about this....


you would be a very rich guy

  • 02.09.2010 6:42 PM PDT