Halo 3: ODST Forum
This topic has moved here: Subject: Why isn't there Matchmaking for ODST?
  • Subject: Why isn't there Matchmaking for ODST?
  • Pages:
  • 1
  • 2
  • of 2
Subject: Why isn't there Matchmaking for ODST?

If some of you haven't noticed there is no Matchmaking for ODST. That means that you have to know people who play ODST or you probably can't play firefight or Co-op Campaign. For me, Right now I'm trying to get endure but nobody on my friend's list is playing ODST. So the question is, Why do you think they didn't put the matchmaking option in ODST?

  • 02.12.2010 12:28 PM PDT

Also, not flaming. Just asking a decent question

  • 02.12.2010 12:29 PM PDT
  •  | 
  • Exalted Legendary Member

The halo campaign engine cannot handle matchmaking.

  • 02.12.2010 12:37 PM PDT

As the fellow mentioned above, networks probably couldn't handle matchmaking for campaign. I would have LOVED this feature, because as you say, you would be lucky to find four people on your friends list that would help you accomplish said achievement. I seriously doubt that Bungie will pull this off *COUGH*HINT*COUGH*, but H:R would quite possibly be the most epic game ever if a feature was installed into the game that allowed for matchmaking in campaign/firefight.

  • 02.12.2010 2:14 PM PDT
  • gamertag: [none]
  • user homepage:

Posted by: wcd45
The halo campaign engine cannot handle matchmaking.


= Bungie is lazy

  • 02.12.2010 2:16 PM PDT

About me: I am a vicious wolf of a man.

But really am sweet at heart. =)

Posted by: Confusion
Posted by: wcd45
The halo campaign engine cannot handle matchmaking.


= Bungie is lazy


Not lazy but they really didn't want to spend 5 more months to completely rewrite the coding of the Halo 3 Campaign engine to accept matchmaking. And before you say how easy it would be. Think about it. Rewriting coding that deals with how EVERY enemy moves. How EVERY texture is supposed to shine in the light. How EVERY weapon is supposed to work

They wanted the game done so the guys working on ODST could work on the new IP or Reach

  • 02.12.2010 2:26 PM PDT
  • gamertag: [none]
  • user homepage:

Posted by: Gottalovec4
Posted by: Confusion
Posted by: wcd45
The halo campaign engine cannot handle matchmaking.


= Bungie is lazy


Not lazy but they really didn't want to spend 5 more months to completely rewrite the coding of the Halo 3 Campaign engine to accept matchmaking. And before you say how easy it would be. Think about it. Rewriting coding that deals with how EVERY enemy moves. How EVERY texture is supposed to shine in the light. How EVERY weapon is supposed to work

They wanted the game done so the guys working on ODST could work on the new IP or Reach


Maybe if they wanted people to actually like it and play it, they would have.

  • 02.12.2010 2:40 PM PDT

If there was ODST matchmaking, ODST would be coming out now.

  • 02.12.2010 2:49 PM PDT
  • gamertag: Methew
  • user homepage:

I thought I read someone say because Firefight uses the same coding as Campaign and they couldn't take people off the Reach team to redo the code in ODST to allow for MM.

Quite literally as I suppose what happened:

Microsoft: Bungie West! Display thine works to be judged!
Bungie West: Oh humple and glorious master we offer unto you this taste of Halo: ODST.
MS: Mmmmmmm. It is indeed supple and delicious. It is a worthy product. You have done your master proud. Rejoice now for now we shall go forth and charge $60 per unit.
BW: But master, the community, they are expecting this as an expansion, $60 for such a game would incite them with fury!
MS: You DARE to defy your lord and master!
BW: No sire, we just fear for our lives. The fans, they would be livid! Rabid! They would storm into our homes and tear us limb from limb!
MS: You are forgiven for fear clouded your mind.

And so Bungie West was left with a dilema. With what precious time they had left they crafted the Mythic Disc and the Reach Beta placed it into ODST. They crafted Firefight and it too was placed into ODST. But they knew that none of it was enough to appease their fans. So they traveled to their second lord and master to ask for their aid in this, their darkest hour.

BW: Can we have some people to give Firefight MM?
Bungie: No. Busy. Reach.
BW: Oh...

And so this is how it came to be that Firefight has no Matchmaking.

[Edited on 02.12.2010 3:01 PM PST]

  • 02.12.2010 2:59 PM PDT

Self-proclaimed genius.
Roam the streets with a sign, "will love for false hope."

Considering all the people complaining about the problems with playing with friends that you know and trust, I can't imagine why anyone would want to have those problems with random people who exist solely to ruin your experience...

  • 02.12.2010 2:59 PM PDT

There comes a time in every mans life... and that time is not now.

Its not a good idea. Considering FF has no end, and the game ends as soon as someone leaves, it would be so bad. If someone wanted to keep playing, but one had to leave, the game would have to end. Not fair, right?

Plus, who wants some random jerk coming in and dying, betraying and generally wrecking the game.

  • 02.12.2010 3:57 PM PDT

I'm Aeromaster56 and I approve this message.

ODST was never meant to be a full game. Bungie needed the money for reach, and they were tired of people emailing them asking "can i haz recon pl0x???".

  • 02.12.2010 5:05 PM PDT

Well, that's not really true. ODST is a full game and was never meant to be a "map pack" or anything else people have claimed over the years. It was never an add-on which required Halo 3 to play, and it certainly wasn't to legitimize the Recon armor. The reason why ODST doesn't have matchmaking for campaign is the same reason why Halo 3 (the original) didn't: Bungie is short-sighted in thinking that multiplayer is for PvP. I personally prefer co-op over PvP (for all my games) any day of the week. However, I don't add people frivolously, and the people I do play with are not always available to play online with (of which, the vast majority only PvP with Halo).

Sure, there are legitimate complaints about playing with strangers who wreck the online gaming experience, but that has been true of every online multiplayer game I have ever played (going back roughly 15 years now). Bungie knows they can't control that on the PvP field, why would they exclude the campaign for the same reasons? Again, I personally believe that it goes back to my theory in which Bungie sees multiplayer for PvP, since they haven't changed the campaign multiplayer since Halo 2.

  • 03.13.2010 1:59 PM PDT

It's not so bad, it would be a welcome option but if you have a computer by your xbox then just go on bungie.net and use the classifides (I think I spelled that wrong, sorry). I had 2 friends with me and so I went to Bnet and got a 4th player in about 3 minutes (plus he was REALLY good). Unfortunately we failed at set 4 round 3 wave 3 but yeah stick to the point. You're a Bnet user so you have an advantage. Use it.

  • 03.13.2010 3:12 PM PDT

the disc space was to taken up by fire fight and the huge map in campaign.

  • 03.13.2010 3:35 PM PDT

____________(˜˜˜||˜˜˜˜||˜˜˜˜˜)_∏______
l | --------____.`=====.-.~:________\___|================[oo]
|_|||___/___/_/~```|_|_|_|``(o)----------<)

only if the matchmaking was simple as finding 3 players for firefight.

  • 03.13.2010 3:44 PM PDT

PEANUT-BUTTER SLAP!

Posted by: supremegamegod
the disc space was to taken up by fire fight and the huge map in campaign.
The ODST disk is barely half full. What are you on about?

  • 03.13.2010 4:23 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

I completely agree with Methew, that is EXACTLY how it happened.


[Edited on 03.13.2010 4:45 PM PST]

  • 03.13.2010 4:43 PM PDT
  • gamertag: [none]
  • user homepage:

IM ANGRY!
at: http://comic-castle-creations.weebly.com/

well considering microsoft only gave them ONE year to make a campaign ADD ON for halo 3, and they OVERACHIEVED and made a somewhat of a complete GAME they (PROBABLY) didnt have enough time to make a completeley new full fledged online multiplayer


(and they were also making Reach at the same time...)

[Edited on 03.13.2010 10:23 PM PST]

  • 03.13.2010 10:21 PM PDT

You guys can use my server if you want.

  • 03.13.2010 10:23 PM PDT

Posted by: angrymailman
well considering microsoft only gave them ONE year to make a campaign ADD ON for halo 3, and they OVERACHIEVED and made a somewhat of a complete GAME they (PROBABLY) didnt have enough time to make a completeley new full fledged online multiplayer


(and they were also making Reach at the same time...)


Bungie worked on Halo 3 for more than 3 years. They were not about the abandon the current multiplayer for something else, and they certainly didn't want to make a new product which competes with their current cash-cow. Thus, they included the cash-cow in their new Halo 3 game. ODST was not even designed to be an add-on, though many early rumors thought it was, just as Halo Reach is not an add-on. Additionally, ODST was announced about 1 year before it's release (at that time called "Halo 3: Recon"), but it was a work-in-progress almost since Halo 3's release date.

As far as putting Firefight on their server, I really don't think they could have handled it. Halo 3 was pushing the envelope allowing up to 16 players on one game (and who knows how many games per server). Each connection requires constant updates for every player (that's once connection per person per game on one server which must have constant update on the location of everyone other player in that game as well as every bullet on-screen). Firefight has waves of many times more objects on-screen. Lets say an average was has roughly 25 enemies (which is a quite modest number). That's 25 NPCs per and 4 playable characters per game, each player needs their own connection which would have constant updates of all NPCs, PCs, and bullets in air at any given time. This much traffic lags just between our Xbox's online. How many games do you think one server could actually handle? Thus how many servers would they really need to support the thousands of gamers online at any given time, and none of that would resolve the lag issue. The technologies just not there to put Firefight on Matchmaking.

[Edited on 03.19.2010 11:09 AM PDT]

  • 03.19.2010 10:53 AM PDT

Posted by: wcd45
The halo campaign engine cannot handle matchmaking.


I don't see what the engine has to do with it. You load the map before playing, just like Co-op with friends. I think they just didn't want the traffic on their servers.



[Edited on 03.19.2010 11:08 AM PDT]

  • 03.19.2010 11:05 AM PDT

Pioneer and Enthusiast for Halo 3.

Adding mtachmaking isn't as easy as everyone thinks. This can take months to a full year, depending upon what type of Live Servers you need. It requires special coding, designing, and of course, more with plenty of details. It could have made the game come out a little before REACH was released. That's not something that everyone would want to happen.

  • 03.19.2010 11:08 AM PDT

Posted by: RetroMonster
Adding mtachmaking isn't as easy as everyone thinks. This can take months to a full year, depending upon what type of Live Servers you need. It requires special coding, designing, and of course, more with plenty of details. It could have made the game come out a little before REACH was released. That's not something that everyone would want to happen.


They already created the code once for the current multiplayer. That is one of the beauties of C++ is that it is very easy to reuse existing code (and even modifying it to meet new needs). They had roughly 2 years to work on ODST. I really think that bandwidth needs was a much larger concern than the actual underlying necessary code.

  • 03.19.2010 11:13 AM PDT

Posted by: Rayman gamer
only if the matchmaking was simple as finding 3 players for firefight.


It would be cool if they could at least show us who else is online in the Firefight lobby or at least who is hosting a game which has not yet started. Alas, that is no simple task.

  • 03.19.2010 11:16 AM PDT

  • Pages:
  • 1
  • 2
  • of 2