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  • Subject: 3Ds Max Space Elevator
Subject: 3Ds Max Space Elevator

Recently purchasing 3Ds Max 2010, I've been able to create as would an employee of Bungie. My goal so far had been to re-create the New Mombassa space elevator. Instead of a desert region, I chose arctic.

Humble Beginnings

Elevator Complete

and so on that it could be edited either with vehicles and buildings along the terrain or edits to the structure. Any suggestions for me to create? I'll share all future creations.

  • 02.15.2010 4:28 PM PDT

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As far as I can tell, you did a good job. But it's really hard to see, it's pretty faint.

  • 02.15.2010 5:33 PM PDT

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Can you give us an image a little closer so that we can see the detail?

  • 02.15.2010 6:01 PM PDT

Posted by: Buggy Virus
Can you give us an image a little closer so that we can see the detail?
Sure, as soon as I learn how to correctly use UVW mapping so all my textures don't suck. At that, I still need to purchase photoshop for custom textures. At least you can see the basic structure. Any suggestions for additional creations? Example: Vehicles, buildings, etc.

  • 02.15.2010 9:10 PM PDT

http://liam887halo.carbonmade.com/

I would work on the detail a lot more, you really need to make the image clearer post some wire shots and then it will be easier to tell you what to add.
As for texturing you can just use shaders and materials you dont really need UV maps for this!

[Edited on 02.16.2010 12:14 AM PST]

  • 02.16.2010 12:13 AM PDT

Posted by: liam887live
I would work on the detail a lot more, you really need to make the image clearer post some wire shots and then it will be easier to tell you what to add.
As for texturing you can just use shaders and materials you dont really need UV maps for this!
-Very well, what can you infer?
-How did you make it look like this?
-Perhaps you can also teach me some texturng tricks?

Dammit, this thing'll be a space elevator yet.

Aha, I'm making this thing on such a massive scale that the skybox must be expanded ten fold!

[Edited on 02.16.2010 2:22 PM PST]

  • 02.16.2010 11:47 AM PDT

http://liam887halo.carbonmade.com/

just keep at it, dont worry about texyures you can just use materials!
Study the concept art pic from ~~ODST, find it on google ang go from there.

[Edited on 02.16.2010 2:03 PM PST]

  • 02.16.2010 2:02 PM PDT

Still in progress but I'm guessing there's at least fifty-thousand polgons.

Link

  • 02.16.2010 3:13 PM PDT

http://liam887halo.carbonmade.com/

your going to need to make some clearer images too post why is it so hazy, stick to clay renders till the model is compete, one colour only!

  • 02.16.2010 8:14 PM PDT

Progression Update

  • 02.16.2010 9:16 PM PDT

http://liam887halo.carbonmade.com/

looks good bit hard to see the details with all the wires in the way, the elevator itself is attached to the base by a sort of joint and huge shock absorbers allowing it to move a fraction and not collapse form stress as it weighs millions of tons, you should incorporate that into your model?

  • 02.16.2010 9:20 PM PDT
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Good job. Just keep doing what your doing.

[Edited on 02.16.2010 9:58 PM PST]

  • 02.16.2010 9:57 PM PDT

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For the UV maps, either use a Cylinder projection or UV maps (Trust me, it's better if you do a Cylinder Projection). For the maps, go to panel -> UVs maps and there. For a baking maps (2D texture type), press 0 and a new pop-up screen will appear and press "Unbaked object", a new modifier option will appear in your panel and you can edit the coordination for the UV maps under "Edit UV"

  • 02.18.2010 5:40 AM PDT

I've been having problems with the border tool in 3Ds Max.

Examples:
A
B

Lately these problems have been -blam!- pissing me off!

  • 02.19.2010 11:20 AM PDT