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This topic has moved here: Subject: (BIG IDEA) Forgeable Firefight maps
  • Subject: (BIG IDEA) Forgeable Firefight maps
Subject: (BIG IDEA) Forgeable Firefight maps

"Up yours chump!"
-Bender B. Rodriguez

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  • 02.24.2010 5:36 PM PDT

its all fun and games until someone gets hurt--Then its more fun and games!

"you're a dumb ass liberal robot" -Paul Marv (to me)

meh, It would kind of be broken, because you could make so many things just to stop enemies like sideways grav-lifts to just push enemies back. I do admit though, it would be fun to make forts to ight in, but the AI wouldn't be able to go in them because It's not dynamic enough.

  • 02.24.2010 5:39 PM PDT

I agree, It would be fun to create your own fortresses to fight against the AI rather than having your friends get frustrated dying constantly in infection based siege games. One of the major issues however is that with the Halo 3, and consequently the Halo 3: ODST, game engine, most if not all AI movements are controlled by pre-assigned paths created by the mission designers. This constraint may be removed with the new Halo: Reach game engine, but it's better to wait for the game to come out rather than get your hopes up prematurely.

  • 02.24.2010 6:10 PM PDT

im sure when Reach is out that they will have forge for firefight with all new AI. I mean half-life 2 has the source forts mod and that AI is ancient. So why not halo?

  • 02.24.2010 8:08 PM PDT

Vancouver BC, Canada.

I think Reach will hold more in terms of customizable content than we think right now. Just a hunch, though.

  • 02.24.2010 8:28 PM PDT

A wise man once said, "Treat every stressful situation like a dog. If you can't eat it or hump it, piss on it and walk away."

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  • 02.24.2010 8:43 PM PDT
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Lol

  • 02.24.2010 8:45 PM PDT