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  • Subject: Halo: Reach Multiplayer Trailer
Subject: Halo: Reach Multiplayer Trailer

Lone Wolf assassin

Looks really cool but i think they changed it too much but i cant say for sure we will only know when the beta goes live which the date should be changed to April 15th considering how far ahead in production they are.

  • 03.03.2010 12:43 PM PDT

Get WorkPLaced!!

Posted by: TheDonBarracuda
I can't described how much hype I feel now after watching the trailer!

Please upload the track used in the background, it's so good!!


QFT. My feelings of excitement are almost too much. Almost.

  • 03.03.2010 12:44 PM PDT
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Looks awesome!!!!!!

[Edited on 03.03.2010 12:48 PM PST]

  • 03.03.2010 12:47 PM PDT
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  • last post: 01.01.0001 12:00 AM PDT

So Awesome! I luv u bungie! AWESOME!

  • 03.03.2010 12:49 PM PDT

Is it just me or are the graphics a let down? I mean, it says alpha build so hopefully this is some old footage. I hope the graphics are as good, if not close, as the campaign vidoc. Still looks great though.

  • 03.03.2010 12:51 PM PDT
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“To say more would spoil be it’s overall its a game that needs to be played.” - Aristotle

Oh... my... daaayum.

I'm psyched for this, all-new game modes, weapons, the new loadout feature, the graphics... Reach is shaping up to be ten times more than my already-high expectations.

I'll tick of the days awaiting it.

  • 03.03.2010 12:53 PM PDT

I think...this is what Halo always wanted to be, it just had to be pushed by a new system, and little game called Modern Warfare.

  • 03.03.2010 12:59 PM PDT

All I will do in Halo Reach is use the Jetpack and barrell roll.

This is so much to digest! Thank you, Bungie!

  • 03.03.2010 12:59 PM PDT

Go Rockets!!!

Yao Ming is back!!!

Dear Bungie,

I love you.

Sincerely, Someguy1229

  • 03.03.2010 1:06 PM PDT

What is a 'Signature'?

reach looks ridiculous, but hopefully its not a bust like ODST. The multi player looks like a futuristic Call of duty thing, its amazing
Posted by: urk
March Multiplayer Madness!


click for full story

  • 03.03.2010 1:09 PM PDT

Did I ever tell you how much i love you guys?
Well, I did, on your youtube channel actually.

Anyway, I <3 Bungie, make us proud guys.

  • 03.03.2010 1:15 PM PDT

---------------------------------------------------------------------------------
Fun.

I came.

  • 03.03.2010 1:17 PM PDT

Oh my god... What an awesome surprise to come home to after a long day of classes. I honestly didn't think I could cheer up today, but Bungie you have transformed my day into sheer awesomeness with a 1 1/2 minute video. I simply cannot wait for May :)

  • 03.03.2010 1:21 PM PDT

OMG!!!!!
I love Bungie!

:D

  • 03.03.2010 1:31 PM PDT
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Hello.

Me likey.

  • 03.03.2010 1:33 PM PDT

Dang; my excitement for Reach has definitely been raised tenfold. Everything, from the weapons, to the modes, to the loadout feature, is looking to make Reach a true step forward on the multiplayer side.

  • 03.03.2010 1:35 PM PDT

Back.. and to the left.
Back.. and to the left.
Back.. and to the left.
Back.. and to the left.
Back.. and to the left.
Back.. and to the left.
Back.. and to the left.

That is just wonderful. How long is the Reach beta going to last?

  • 03.03.2010 1:45 PM PDT

Remember Reach, remember Noble, remember all who gave there lives for the UNSC, for humanity!
I am of Irish Celtic descent, Bannons were Celtic warriors and i plan on keeping with that. Éire go braugh! Ireland forever! I support the Old IRA Irish Republican Army!
We drop feet first into hell with our weapons held high and looking certain destruction in the eye for the horsemen will guide us.

oh yes! thats the spot! yeah bingie! good lord! this is gonna make me drop to the ground in an orgasmic state when i have it in my hands! thank you bungie! you are truly the gods of game desigen and devlopment! thank you so very much for give us your creative minds!

  • 03.03.2010 1:55 PM PDT

Creative Extremist

Twitter
YouTube

If I keep looking at all this new reach stuff, my johnsons gonna need a wheelchair.

  • 03.03.2010 1:55 PM PDT

Amazingly awesome!!! Today is a monumentous day for halo fans and gamers alike. Reach will knowingly become one of the biggest games ever to be made and will thrash out any shooter game that comes in its way!

  • 03.03.2010 2:04 PM PDT
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o( >.<)o -- Kirby is not amused...

Analysis of the Halo: Reach Multiplayer trailer.

SUBTITLE: Loadouts

This one appears to be a customizable special ability. There were three prominently shown in the trailer.

Sprint - (Icon: Diamond with lightning bolt) Allows for short bursts of running.
Jetpack - (Icon: "pack" outline with an arrow) Allows for temporary levitation/verticality over other players.
Camouflage - (Icon: Halo 1 and Halo 2 Active Camouflage pyramid) Allows for temporary camouflage.

Two more icons designating a special ability were also in the trailer, though the abilities weren't shown... at least, not prominently enough to see their effects.

Icon: Eye - Abilities unknown
Icon: Shield with a lock - Allows for a temporary Overshield?

These abilities are assumed to be reusable. Sprinting is confirmed to be reusable, as is Camouflage.

SUBTITLE: Assassination

Melees executed by holding down the "melee button", displays an elaborate melee attack that kills the enemy player. Special animations, including one that involves climbing on enemy's back and stabbing them or punching them in the neck, and possibly hand to hand combat.

Traditional melees are still present.

Melee weapons are still present (Sword, Gravity Hammer)

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SUBTITLE: Invasion

Gametype (as seen on the HUD in bottom right corner) involving an invasion of players. Speculation gives the idea of a "player vs. AI" sort of battle. Vehicles are included.

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SUBTITLE: Headhunter

Gametype (inferred) which the player achieves points by getting headshots (also inferred, not comfirmed). Getting a headshot will cause the enemy to drop 10** (based from trailer) flaming skulls.

Possibly a variation of SWAT.

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SUBTITLE: Spartans vs. Elites

Gametype (inferred) which pits Spartans against Elites. Players may be fighting AI** (unknown) or possibly be fighting other players.

Unknown if Elites have any benefits over Spartans or vice versa.

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SUBTITLE: The Arena

Unknown. Possibly a map or gametype. Implies a Slayer-based game.

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Weapons displayed-

Human:
Assault Rifle - 32 round magazine, automatic fire
DMR (Designated Marksmen Rifle) - 12 round magazine, semi automatic fire, scoped rifle
Grenade Launcher (name unknown) - single shot grenades, at least a maximum of 7 extra grenades, possibly more. Possible arc
Sniper Rifle - 4 bullet magazine, 5x and 10x scope
Magnum - 8 bullet magazine, scope, semi automatic
Shotgun - 6 shells, pump action
Rocket Launcher - 2 shot, rockets
Frag Grenades - bounce capable, maximum capacity is 4

Covenant-
Needle Rifle - Assumed to be scoped, 14 needle magazine. Semi automatic fire.
Plasma Rifle - Battery, automatic fire, overheats with extensive use
Needler** (pick up icon, not actually seen) - assumed to be similar to previous games' Needlers
Covenant Laser** (unknown if Covenant Beam Rifle from previous games, unknown name) - seen as a laser, assumed to be battery operated
Sword - one hit kill melee weapon, battery, loss of 10% of battery with a kill
Gravity Hammer - one hit kill melee weapon, battery
Fuel Rod Cannon - battery, loses 6%** (inferred) with each shot, heat seeking
Plasma Grenades - sticky, maximum capacity is 4
Spike Grenades** (unconfirmed)

Vehicles:

Scorpion Tank - Driver and secondary gunner seats
Wraith - Driver and secondary gunner seats
Banshee
Ghost
Warthog
Dropship** (unknown, but was seen in trailer)

Gametypes:

Slayer - free-for-all/team-based gametype. Kill enemy players to score points. Score limit is assumed to be 50 kills, after which will end the game.

King of the Hill - a designated area on the map is " the Hill " . Players must fight for it to gain time. Possibly a free-for-all AND/OR a team-based variant.

Capture the Flag - team-based game. Teams must fight to obtain the enemy flag and reach a score point.

Invasion - gametype with unknown objectives. A nav point is displayed at certain areas (possibly players), implying a possible " VIP " variant. Most likely a team-based (team colors are Purple and Green, possibly a Spartan vs. Elite styled game)

Invasion Slayer - Combination of Invasion and Slayer gametypes. Slayer in the name implies killing to score points.

Headhunter - gametype involving headshots. Scoring points probably requires headshots. Causes a large number of flaming skulls to come from a player ' s body if a headshot. Possibly a Juggernaut-styled variant, where players must kill the lead player to obtain points.

Destruction** (inferred from bottom right corner and HUD text) - destruction based objective, where there are generators on the map designated as " A " or " C " . Possibly an Assault variant.

---

HUD Redesign:

Shield indicator and Health - top middle of screen. Shield flashes red, has " WARNING! " label when fully depleted. Health is assumed to return.

Compass - below the Shield Indicator. Possibly just for looks, but may have a nav point marker similar to ODST.

Grenades - top left screen. Possible to carry 4 frags and 4 plasma " stickies " . Reorganized to fit left side of screen, lists downwards instead of going across horizontally.

Motion Sensor (aka Radar) - bottom left of screen. Functions like previous games. 25 meter spread. Enemies appear as red, allies as yellow

Special Ability - bottom left, above Motion Sensor. Displays icon of special ability, as well as the " recharge bar " , for usage. Used by pressing the " Special Ability button " similar to Equipment in Halo 3.

Callouts** (name unknown) - bottom left, right of Motion Sensor. Displays current location of the map. Next to the Motion Sensor. Has names like " Smelter Hall " and " Smelter Skylights " . Also has " In the Air "

Ammo indicator - top right of screen, functions similarly to previous games. Flashes red when empty/low/reloading/overheating

Secondary weapon - top right screen, above ammo indicator, faded slightly. Displays secondary weapon.

Score - bottom right. Displays the gametype, as well as the score of the leader, the amount of time remaining in the game, and of the player. If teams, displays the highest scoring team, and the player ' s teamMedals - bottom middle of screen, shows medals such as those in Halo 2, 3, and ODST.

HUD text ** (unknown name) - left side, positioned in the middle of the screen. Displays kills, time remaining, and other such things as previous games. Ammo pickups most likely not counted. Specifies the kills the player does such as " You killed ____ with a headshot. " Also says medal names, as well as other such things such as " Revenge " when killing the player that killed you.

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Other stuff:

Diving** (unknown, describes action) - causes the player to roll towards direction (possibly restricted to only forward movement, also possible to be only coupled with Sprint Special Ability)

Respawn via Dropship???

Recoil is now displayed by reticule size/crosshairs. Makes guns either more difficult or more accurate. Possible countermeasure to " spraying "

Armor permutations available (though Beta may be restricted).

Things from previous games have carried over, like destructible vehicles and the " falling animation "

Possible ragdoll physics.

Many scenes of gameplay have Spartans vs. Elites which may force players to have a specific character model. Probably done to offset the hitbox issues

Trailer shows 6 vs. 6 player battles. Possible raise to the " max players " in multiplayer.

All maps appear to be new, and not remakes.


[Edited on 03.03.2010 3:16 PM PST]

  • 03.03.2010 2:16 PM PDT

Was wondering 2 things will we be able to have a massive multiplayer online out of it, like at least 60 players and will there be a special edition xbox 360 available with the game.(need to start saving my 500 bucks if so)

  • 03.03.2010 2:33 PM PDT

Et Eärello Endorenna utúlien.
Sinome maruvan ar Hildinyar.
tenn' Ambar-metta!

Amazing, Halo: Reach is gonna rock the whole world.

  • 03.03.2010 2:36 PM PDT