- last post: 01.01.0001 12:00 AM PDT
Yeah, PR rocks in close quarters. Plasma Rifle + double melee = ultra sexiness.
Posted by: grunts_r_us
I hate the halo:ce weapons. Today me and 3 others were playing it, one guy had the PR and started shooting me. It tried to face him but I was being stunned and couldn't turn and the stun was so bad that he just meleed me in the back. Retarded if you ask me. So much for weapon balance.
How is that imbalanced? That's like saying "Well, this guy had the sniper and was far away and he shot me. So much for weapon balance." The PR is only useful in close range, so it was your fault that you let somebody get that close to you with the PR. The shotgun is far more powerful than the PR anyway. If you took away the PR stun, it would be useless b/c shotgun would win everytime.
I'm sorry if I'm ranting but this happens to Halo 1 all the time. Aside from popular belief Halo 1 is, for the most part, balanced! (barring the PP and Needler, and AR most of the time) The PR has tons of counters. In fact, I'll make a counter list.
These are the big five, the most used weapons in CE. They include the Pistol, Plasma Rifle, Shotgun, Sniper, and Rocket Launcher
Plasma Rifle Counters:
Any Mid-long range weapon including the Pistol, Sniper, and Rocket Launcher. Shotgun can win if the bolts are effectively dodged.
Pistol Counters:
Shotgun at close range, PR at close range beside/behind opponent, Rocket Launcher at close-mid range, Sniper at mid-long range. Basically anything upclose with an OS will give you a huge advange unless your opponent's aiming and strafing is godly.
Rocket Launcher Counters:
Be a good shot with Pistol or Sniper, or sneak in close and force a suicide or weapon switch. OS can help if the rocket is off a little. The RL is the Big Daddy of Halo. Anything one of the big five can beat it, but it's tough to do so.
Shotgun Counters:
Pistol or sniper at Mid-long Range, PR close range beside/behind opponent. Rocket Launcher at mid range.
Sniper Counters:
The Pistol can beat a sniper by knocking it out of zoom at almost any range, and can even kill an impatient sniper that won't let their shields recharge. Close range weapons also work wonders, but be wary of skilled players that can no-scope you through your skull. It doesn't happen often, but still don't forget to strafe.
Those are the big five. You'll notice each one of those five can beat one of the other four in a given situation. Some counters are more difficult than others, but all are very possible. Powerups help make some counters work a bit easier. For example, I find grabbing an OS helps me take down a Rocket Whore with my pistol given the chance that his shot is off enough. (although I'd much rather have the OS+RL, because I'm a RL Whore =)
On the subject of broken weapons the Assault Rifle does make a great last resort when your pistol is reloading even though it has no real strength, while the PP and Needler are broken outright.
[Edited on 7/30/2005]