- Karl2177
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- Exalted Legendary Member
DMH | TMA | Blueprint
Can't be too careful with your company. I can feel the devil walking next to me.
I just had a little playthough of the Campaign. I was overall impressed, but I have a few little nit-picky things. Firstly, I feel detached from the Rookie. We don't really have anything from him, and it's hard for a player to step in his shoes.
Next up, if this was the concept to get the feel of an ODST, why doesn't the weapon lower automatically after x amount of time without fighting. It would have been a simple little addition, that could have added to the feel.
The nighttime music is great. So, why does it only play after every 15 minutes or so? I would just wander around for a while in quiet, hearing only the slapping of my feet hitting the moist ground.
The environment seems huge, but I can only wander a little bit of it. The streets seem crowded, and barely walkable. I wonder how the people of New Mombasa got around before the attack...
Here's my final point: For being a city, there sure are a LOT of locked doors. I want to explore those companies. I want to find out about HiNOS and Traxus and whatever the e company was. There were maybe 5 or 6 buildings that you could go into and look around, but yet there were hundreds of buildings that we could walk by. Was it an engine problem or what?
I'm trying to get a bit broader of an idea and your thoughts on the game. So, what were some of the little things in ODST that bugged you?