The News
This topic has moved here: Subject: Bungie Weekly Update: 03.12.10
  • Subject: Bungie Weekly Update: 03.12.10
Subject: Bungie Weekly Update: 03.12.10

Maybe I will never be
All the things that I wanna be
But now is not the time to cry
Now's the time to find out why
I think you're the same as me
We see things they'll never see
You and I are gonna live forever

Nice balls

  • 03.13.2010 7:22 AM PDT
  • gamertag: [none]
  • user homepage:

Don't send me group invites unless i know you. pl0x.

Great to know that the next podcast is going to be exclusively about multiplayer.

Questions I'd really like answered in the podcast are:

How many shots does it take for the DMR, Pistol, Needle Rifle take to kill a fully shielded player?

Hopefully the DMR takes a miminum of 4 shots like in H2 and H3 (3 body shots + 1 headshot). It seems like you guys like to have your weapons so that they can at least kill 2 players (for the most part, an exception would be the Grenade Launcher we've seen). I'd conclude that this would take the Needle Rifle a minimum of 8 shots to kill (seeing as it contains 16 needles) and the Pistol 4.

Has movement and strafing speed been increased from the previous games? If it hasn't, why?

Looking at the trailer, it seems like the maps are larger than previous games. If they are larger, an increase in movement speed (at least a slight increase) would be nice. I recognize that the Sprint armour ability would be used, but one thing I hated about H3 was how sluggish you moved. It made traversing across a large map a nightmare.

Also, I think that strafing speed is very important, as it allows the players with better aim to win more 1v1 situations. In a 1v1 situation, where both players have DMRs, and they're both strafing, the better player will have to have the better aim AND would have to have the ability to time their shots better than their opponent, considering the reticule bloom and how it would become more difficult hitting a player moving from side to side.

How are you balancing the melee? Halo 3's melee system wasn't too great and I find that its strength made the AR, PR, Spiker, etc too reliant on the melee. Should we expect less damage from the melee or the same amount of damage, but less lunge?

Will the armour abilities be pick ups (like equipment from Halo 3) or do you start the game with them, or will we see a combination (some gametypes have them as pickups while others have you spawn with them)? Will we be able to remove them via Custom Games if some players do not like them or at the very least restrict some armour abilities?

How are you approaching the kill speed for Reach? Will players die quicker than H3 (like CE and H2), or will it be relatively the same speed as H3?

------------------------------------

Other questions that I would like answered bt aren't too important are:

Will powerups (the Overshield, Active Camo) be removed from Reach? If so, why?

Will the Plasma Rifle have the freezing effect like in CE? If not, then how are you seperating it from the Assualt Rifle?

Will the Plasma Pistol be able to actually kill a player by itself (akin to CE)? Will its tracking be improved (but not to the extent of H2)?

How are you balancing the vehicle sandbox? Should we expect large scale games to be like CE, H2, H3, or a combination?

--The vehicles were extremely powerful in Halo 3. If you didn't have the Laser on some maps, nothing really worked very well. Stunning vehicles were nice, but coupled with the Plasma Pistol's crappy lock on in H3 and that they could still shoot (the Warthog is notable, as you can move the Turret, at least remove the Turret's ability move) just wasn't very worthwhile IMO.

Also, the Laser hampered vehicles. I'm hoping that the Laser is removed for Reach but vehicles are made less powerful. Especially air based vehicles. The Banshee was insanely good in H3. The Avalanche Hornet was good (and hopefully the Falcon takes after it), but the Banshee should be nerfed. The new Fuel Rod seems like a good replacement for the Laser.


--------------------------------

If the first five questions are answered, I'll <3 you guys forever.



BTW, nice update. The water looks very good.

[Edited on 03.13.2010 10:55 AM PST]

  • 03.13.2010 7:23 AM PDT

Join Planet Reach
Hog sniping
Exalted is considered "the highest" because you can't get any bans or warnings of any kind for quite a long time, which is harder than just being a member for a long time.

Apparently the dam is in slow motion (??)

Awesome stuff though - both water shots look great.

Oh, and how will we have fall damage with man-cannons and jet packs?? Please say 'no'!

  • 03.13.2010 7:25 AM PDT
  • gamertag: [none]
  • user homepage:

Don't send me group invites unless i know you. pl0x.

Posted by: xmixmasterx
Apparently the dam is in slow motion (??)

Awesome stuff though - both water shots look great.

Oh, and how will we have fall damage with man-cannons and jet packs?? Please say 'no'!


They could always make it so that if you use a grav lift of jet pack you don't take any fall damage. Seeing fall damage back would be interesting IMO. It was one of things that I liked about CE.

  • 03.13.2010 7:29 AM PDT

I tell my sister, "Hey! Come look at this water!" To which she replies, "I've seen better." I ask her, "Where?"

"Umm... I don't know."

  • 03.13.2010 7:52 AM PDT

***it’s not who you are underneath, but what you do that defines you***

i am so ecxited everytime you guys put something in the news about reach

  • 03.13.2010 8:25 AM PDT

I once heard an old man say " Years ago, i sold my trumpet for something to eat, and know i know it would be better to die of hunger."

I upload a ton of Halo clips on my YouTube channel, feel free to subscribe.

I wonder what their motion capturing for.
BTW the water looks great in motion!

  • 03.13.2010 9:46 AM PDT

GREAT UPDATE! I LOVE WATER!

  • 03.13.2010 11:05 AM PDT

Why does the water look like Halo 1's?

  • 03.13.2010 12:12 PM PDT

Short but awesome thanks!

  • 03.13.2010 1:31 PM PDT

Spartan II-151
Look, just talk to me. I'm sure we'll get along.

Don't watch those clips if you have to urinate, but they are hypnotically wonderful.

  • 03.13.2010 1:41 PM PDT

Dead Mans Hand-Always Loaded.

I WAS SOCK

Great update as always Urk ^_^

Interested about this bit of text/code that is being displayed... tell meh nao! =P

  • 03.13.2010 2:37 PM PDT

Halo 3 (31st), ODST (14th) and Reach (4th) Mythic Conqueror. (Mythic is Solo, Legendary, All skulls on + scoring on and no deaths/saves).

Staff Writer and speedrun record holder at highspeedhalo.net

Ignorance is the true enemy of all things.

Rocking Bungie.net for over 8 years!

More gifs like those please Urk.

All text and no images/sound makes me sad face :(
Tease a little something audio/visual every week please.

  • 03.13.2010 3:47 PM PDT

I'm very sorry to sound so critical, but the water doesn't look any better to Halo 3's to me at all. Infact, I think it still needs a good bit of work if you want to show it off.

  • 03.13.2010 4:30 PM PDT

Man, I'm thirsty! Moar please...

  • 03.13.2010 4:47 PM PDT

I never sleep, 'cause sleep is the cousin of death.

Posted by: THE GdaTerry
I'm very sorry to sound so critical, but the water doesn't look any better to Halo 3's to me at all. Infact, I think it still needs a good bit of work if you want to show it off.
lol, water effects...any bragging rights on those were made obselete when Bioshock released back in '07.

  • 03.13.2010 5:08 PM PDT
  • gamertag: [none]
  • user homepage:

Positive vibes.

Looking forward to those grenade updates!

Brilliant update yet again Urk.

: )

  • 03.13.2010 5:50 PM PDT

Never take life seriously. Nobody gets out alive anyway.

OH. MY. GOD.

I just want to play in that water all day.

  • 03.13.2010 6:27 PM PDT
  • gamertag: [none]
  • user homepage:

Awesome Update fellows. I can hardly wait for next week.

  • 03.13.2010 6:53 PM PDT

Prepare for Dominance...

Reach Falls looks amazingly real! Every splash of water has its own visual trademark, however, the Dam area looks unrealistic in terms of not having enough variable wave patterns.

Is it 'cause the Dam area is releasing water from a controlled gate? Then I would understand the uniform wave patterns.

What do you think?



[Edited on 03.13.2010 7:22 PM PST]

  • 03.13.2010 7:13 PM PDT
  • gamertag: [none]
  • user homepage:

Posted by: HUMANUNIVERSE
What do you think?


I think its a very small dam. I would like to know if the water effects are finished in these GIF's.

And would love to be able to open up the flood gates when ever someone goes near the water

[Edited on 03.13.2010 7:48 PM PST]

  • 03.13.2010 7:47 PM PDT

The water effects are amazing, I can´t wait to see the landscapes that are placed in Reach.

Nothing else to say.
=)

  • 03.13.2010 8:15 PM PDT

Oh, god bless you bungie; especially you Marty.
Thanks for releasing the song of the multiplayer trailer, I was just waiting for it (The fact is that I didn't notice until now).

Please Marty, Please, put more music in the sundtrack section.
It'll be great to hear more of your beautiful creations.

=)

  • 03.13.2010 8:33 PM PDT

CrimsonPandaStudios

Nice to have the update to read a friday night.
The water looks beautiful and amazing. Cant wait to drive my warthog into that river.

  • 03.14.2010 4:25 AM PDT
  • gamertag: [none]
  • user homepage:

Very nice water effects! Hmmm, I wonder if your 1000+lb Spartan still floats down rivers...

  • 03.14.2010 5:43 AM PDT