Halo 3: ODST Forum
This topic has moved here: Subject: ODST the best Halo Campaign. WHY? Here's my reasons.
  • Subject: ODST the best Halo Campaign. WHY? Here's my reasons.
Subject: ODST the best Halo Campaign. WHY? Here's my reasons.
  • gamertag: [none]
  • user homepage:

Reach beats GoW!
Reach beats CoD!!
Reach beats everything!!!

I don't know if anyone has had the same feeling that I've had in ODST. The Campaign for the game completely changed my perpective on the Halo saga and has made me replay the Campaign of all 3 other games to relly capture the story of Halo.
At first I was one of those many that after beating the campaign in Legendary found it very hard to beat and interesting, but lacked some storytelling. Then, I realized the depth that the game had; the music, the environments, the sounds, and the background. The environment is one of the things that captured me so much.
New Mombasa is re-made for this game something that kind of seemed like a stupid decision, but later on turned to be for the better. The city's architecture and story along ODST was just undescribable. It makes you wonder, what if I lived there? Unlike other games, the city and environment really makes you feel the loss of the humans that lived there and if Halo 3 had been as incredible as ODST was, it would have had the best campaign of all Halos. This is one thing that has changed since Halo: CE. The game made you feel scared and got you thinking what could happen if the Covenant reached Earth? What if the Flood escaped Halo? In ODST the question is why is the Covenant attacking only here, of all places on Earth. Though many people who have paid attention to the games and know why the Covenant is attacking, you get that question as you're playing along.
The city almost feels real, like it could be inhabited and full of people. You can imagine people going to the train station, to the supermarket, to their office high above in a building. The human factor in the story is highlighted. The sense of loss in the game is the city itself. A beautiful city that has been destroyed and its primary landmark, the New Mombasa Space Elevator, has also been destroyed.
The music is also a plus. The tone is soft and very natural and really feels like the vibe of the city is captured in the music alone.
Now, put all these elements together to the Halo equation and you've got a Halo that is different, but in a very good and satisfying way. Just imagine: you could really picture yourself living in the city, and that is something that I absolutely loved in ODST. One other thing that makes it better is a little bit of backstory called Sadie's Story, which tells how a young girl goes through a lot to try to get to her dad, who is one of the chief programmers of the Superintendent. She lives in Old Mombasa, but the story ties in a little bit with the story of the game itself. I would love if Bungie made a way to explore openly the whole entire city, maybe even with people. It would be the most amazing thing in the world.

I hope that Bungie learns from all the good things such as these and applies them into Reach.If they do, with all the existing features that Halo Reach will have will make it the best game ever.

Let me know what you think about all this.

  • 03.18.2010 7:32 PM PDT
  • gamertag: [none]
  • user homepage:

Gamertag: the Mota Boy

You have reached the voice message system. To place this call as urgent, press eleven.

I have to agree that ODST is probably designed better. The level layouts and the AI fights. But it doesn't have the variety of landscapes that the other games do. Definitely a beautiful game in its own way and anybody who doesn't agree is just narrow-minded. I'm not sure if I'd call it my favorite, though just because they're all four really awesome games in different ways.

  • 03.18.2010 9:50 PM PDT

"I said I never had much use for one....never said I didn't know how to use it."

I couldn't connect with the characters.They all were cheesy IMO.
It was also too DARK!

  • 03.18.2010 10:54 PM PDT

I hate signatures :)

Zeppelin Rules!

"A pure hand needs no glove to cover it." - Nathaniel Hawthorne

I really like the game. The environments were amazing! But in terms of scope, they do not match the traditional Halo scheme. I think ODST is an amazing tale of its own as said before. One really needs to approach it with a pretense of aestheticism and creativity.

  • 03.18.2010 11:14 PM PDT
  • gamertag: [none]
  • user homepage:

Reach beats GoW!
Reach beats CoD!!
Reach beats everything!!!

I didn't say it was my favorite Halo game or that it's the best... I just think the campaign is very good or one of the best.

  • 03.18.2010 11:17 PM PDT

bungie has proven that a bunch of monkeys sitting in front of keyboards can randomly type out a masterpiece. the thing is, when you go to play the masterpiece, you cant help but notice all the monkey s**t smeared all over it.

it gets real old having to wait months for someone like mlg to clean off all the monkey poo.

the city was big empty and repetative. the missions were nice, but too few and far between. the story was unnecessary and didnt accomplish anything. to top it off, its half the length of any other halo campaign.

and only 6 firefight maps?

it was a 30$ expansion for a 60$ price tag.

[Edited on 03.19.2010 1:08 AM PDT]

  • 03.19.2010 1:07 AM PDT
  • gamertag: [none]
  • user homepage:

Got Halo questions? You found the answers.
<3 the DMR

You got an expansion, the H3 MP with ALL the maps, including 3 that you'd have to pay for an the Reach Beta...

Worth $60? hell yeah.

  • 03.19.2010 10:01 AM PDT