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This topic has moved here: Subject: word on the street is.. 32 players ++ on xbox live!!!
  • Subject: word on the street is.. 32 players ++ on xbox live!!!
Subject: word on the street is.. 32 players ++ on xbox live!!!
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ive hurd stuff any truth to it? wonder if u can still double mele in part 2..

  • 04.29.2004 8:04 PM PDT
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Yea...the streets

The streets of...Halo...

And I have absolutely no idea what your second question was

[Edited on 4/29/2004 8:05:55 PM]

  • 04.29.2004 8:05 PM PDT
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You'd almost wonder if 32 players wouldn't lag up the xbox...

  • 04.29.2004 8:06 PM PDT
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sounds likely with being able to chose between a covenant or sparton (maybe more) there will be more than a double melee because there will be melee atack combos

  • 04.29.2004 8:09 PM PDT
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double mele u know , mele grenade mele.

  • 04.29.2004 8:12 PM PDT
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i believe bungie is using bump mapping which decreases the polygon count therfore reducing lag, so i dont think it should be that bad

  • 04.29.2004 8:29 PM PDT

Yeah, the street you found this info on was the Yellow Brick Road. Either that or Rumor Road. (both lead to "No one Knows City", so it doesn't really matter.)

[Edited on 4/29/2004 8:50:17 PM]

  • 04.29.2004 8:32 PM PDT
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Posted by: Banshee Barron
Yeah, the street you found this info on was the Yellow Brick Road. Either that or Rumor Road. (both lead to "Know one Knows City", so it doesn't really matter.)


You spelt 'know' wrong Banshee; you're better than that

  • 04.29.2004 8:45 PM PDT
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You people make simple things seem so complicated

  • 04.29.2004 8:47 PM PDT
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Just keep in mind that not a single other Xbox live shooter supports over 16 players, I don't expect Halo to go over 16.

Additionally, don't expect to have 4 players per box online. No other Xbox shooter allows for over 2 players at the same time online per box.

  • 04.29.2004 8:49 PM PDT

Posted by: MakaVeli4LIfe1
Posted by: Banshee Barron
Yeah, the street you found this info on was the Yellow Brick Road. Either that or Rumor Road. (both lead to "Know one Knows City", so it doesn't really matter.)


You spelt 'know' wrong Banshee; you're better than that


Ah, The Horror! I must be getting tired... I'll go fix that.

  • 04.29.2004 8:49 PM PDT
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Posted by: Banshee Barron
Posted by: MakaVeli4LIfe1
Posted by: Banshee Barron
Yeah, the street you found this info on was the Yellow Brick Road. Either that or Rumor Road. (both lead to "Know one Knows City", so it doesn't really matter.)


You spelt 'know' wrong Banshee; you're better than that


Ah, The Horror! I must be getting tired... I'll go fix that.


No problem; I mean, what are constant grammar checking and mistake searching friends for?

  • 04.29.2004 8:52 PM PDT

Posted by: MakaVeli4LIfe1
Posted by: Banshee Barron
Posted by: MakaVeli4LIfe1
Posted by: Banshee Barron
Yeah, the street you found this info on was the Yellow Brick Road. Either that or Rumor Road. (both lead to "Know one Knows City", so it doesn't really matter.)


You spelt 'know' wrong Banshee; you're better than that


Ah, The Horror! I must be getting tired... I'll go fix that.


No problem; I mean, what are constant grammar checking and mistake searching friends for?


A excellent replacement for the spell-checker, that's what.

  • 04.29.2004 8:57 PM PDT
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I be kikin it in da hood All night, wit my hommies playIn Haylo, In the gost I mutal8 ervry 1!-
QUICK FIX THAT!

  • 04.29.2004 9:24 PM PDT
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Oh bloody hell! Why don't we all just wait for the game and see, especialy on this topic.

  • 04.29.2004 9:37 PM PDT
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The problem with lag is based on internet connection speeds and in-game action/characters on screen. The fewer players or better conection will allow for a game with low lag. Star Wars: Battlefront and apparently EA's Battlefield: Modern Combat plans to support 32 players on LAN. Since Halo's LAN popularity exceeds both of those games, I find it possible that there could be more than 16 players on LAN and perhaps the ability for there to be 1-player-per-screen.

However, on Live, the Game Informer article could only confirm 16 players on Live, which to be perfectly honest on many maps is a decent number of players. I know that the size of the map has a lot to do with it, for example with games like Crimson Skies and Unreal 2: The Awakening, the maps are so huge that there is hardly ever really an issue with lag unless there is a severe issue with connection speeds. On games like Rainbow Six 3 and Counter Strike, lag can be a more severe issue because the maps and combat take place in what is usually a small, enclosed location.

One thing is a major factor and it is that Microsoft Studios is the publisher, and they have yet to release a game with serious lag issues. I expect a ton of dedicated servers for this game and a really good Live experience.

  • 04.29.2004 9:49 PM PDT
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accually man my local gamestop store retailer told me that there would be 4 teams and 32 people off and online.

So who knows i didnt bother to say anything because i didnt think it could have been true, BUT the fact that Master Chief has half as less the amount of polys in Halo 2 so more than 16 player would works just fine.

  • 04.30.2004 12:54 AM PDT
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the more the merrier and the xbox should be able to handle that amount of players quite well (and because everyone on xbl will probably have broadband)

  • 04.30.2004 3:32 AM PDT
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If the maps are so large that they needed to add boosts to the vehicles then there would be space for 32 players also this would make the game more fun. I mean going arond metting no one isn't great.

  • 04.30.2004 8:24 AM PDT
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Lag has nothing to do with the graphics since your Xbox isn't sending graphical data across the line. Basically all that gets transmitted are the position of players, objects and projectiles. Your Xbox just gets that data and uses it to manipulate where it draws and animates characters/objects on the screen.

If you compare the mulitplayer and the single player screens, there's an OBVIOUS degradation in graphical quality. Perhaps this was done to accomodate 32 players online. I surely hope so. The game engine can certainly handle 32 players on screen especially with no A.I. to worry about (all human controlled). Also, didn't Gresiemer say that the online mode will mimmick the "massive" pitched battles between humans and Covenant in the first Halo?

I wasn't counting, but on the Silent Cartographer beach landing, I swear there were more than 8 marines vs. 8 covenant. Granted, we'll need dedicated servers since the average Joe can't handle 64Kb/player x 32 players which basically requires 2 megs up and down. So if Microsoft and Bungie can scrap together some change from Bill Gate's sofa cushions, maybe they can put up a few dozen dedicated servers for 32 player games. I'll pay up to $10/month for it.

  • 04.30.2004 9:13 AM PDT

Posted by: Banshee Barron
Yeah, the street you found this info on was the Yellow Brick Road. Either that or Rumor Road. (both lead to "No one Knows City", so it doesn't really matter.)


The Yellow Brick Road leads to Emerald City.

  • 04.30.2004 9:22 AM PDT
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Posted by: Lord Vvulcan
accually man my local gamestop store retailer told me that there would be 4 teams and 32 people off and online.
.


Just spot it; stop it right now

GameStop owners know nothing about Halo 2

That goes for EB too

  • 04.30.2004 10:05 AM PDT